Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixes to ScriptEngine thread cleanup on destructor | Tedd Hansen | 2008-02-21 | 4 | -17/+14 |
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* | * Fixed an issue where the client thread was aborted before the UDP server ↵ | Teravus Ovares | 2008-02-21 | 1 | -4/+11 |
| | | | | | | | sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread) * This update might make things better, it might expose another issue. | ||||
* | Update svn properties. | Jeff Ames | 2008-02-21 | 1 | -106/+106 |
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* | * A few additional null checks in the Physics Scene and PhysicsActor so we ↵ | Teravus Ovares | 2008-02-21 | 2 | -11/+6 |
| | | | | don't try to enumerate dead null ODECharacter objects when things get *really* slow. | ||||
* | ScriptEngine changes in locking. Another step in direction of shared threads. | Tedd Hansen | 2008-02-21 | 2 | -24/+22 |
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* | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 2008-02-21 | 16 | -7/+149 |
| | | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | ||||
* | Remove a couple compiler warnings. | Jeff Ames | 2008-02-21 | 2 | -5/+5 |
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* | * Properly guard against the possibility that CopyInventoryItem doesn't get ↵ | Justin Clarke Casey | 2008-02-20 | 1 | -5/+16 |
| | | | | an asset back from the cache | ||||
* | * Eliminate AssetCache.CopyAsset() | Justin Clarke Casey | 2008-02-20 | 2 | -58/+30 |
| | | | | | | | * Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved). | ||||
* | Treads command lists threads, but not thread name (yet) | Tedd Hansen | 2008-02-20 | 1 | -7/+9 |
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* | * Only count download requests for assets which are not already waiting for ↵ | Justin Clarke Casey | 2008-02-20 | 5 | -20/+22 |
| | | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report | ||||
* | div+ | Tedd Hansen | 2008-02-20 | 2 | -1/+14 |
| | | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running. | ||||
* | * Found the land bug, yay | Teravus Ovares | 2008-02-20 | 3 | -5/+18 |
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* | * Properly guard removal of asset request lists on AssetCache.AssetNotFound ↵ | Justin Clarke Casey | 2008-02-20 | 2 | -14/+16 |
| | | | | (my own bug) | ||||
* | * Remove unused texture dictionaries from AssetCache | Justin Clarke Casey | 2008-02-20 | 2 | -48/+73 |
| | | | | | | * Add documentation to AssetCache | ||||
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 206 | -445/+345 |
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* | Fix exception when reading OpenSim.ini file. | Jeff Ames | 2008-02-20 | 1 | -6/+2 |
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* | Report command string on ConsoleBase.RunCommand exception | Justin Clarke Casey | 2008-02-20 | 2 | -3/+4 |
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* | * Fixed a long standing race condition in physics events. Could this be ↵ | Teravus Ovares | 2008-02-20 | 1 | -3/+3 |
| | | | | the source of the null on multicast_void: error? | ||||
* | llSetTimerEvent updated to use ticks instead of DateTime for internal timing. | Tedd Hansen | 2008-02-20 | 3 | -24/+41 |
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* | * Report 'asset not found' situations back to UserTextureDownloadService | Justin Clarke Casey | 2008-02-20 | 6 | -33/+91 |
| | | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets | ||||
* | llSetTimerEvent was setting seconds as milliseconds causing major problems ↵ | Tedd Hansen | 2008-02-20 | 2 | -2/+2 |
| | | | | in timed scripts... | ||||
* | * re-enabled AssetNotFound code | lbsa71 | 2008-02-20 | 2 | -92/+96 |
| | | | | | | * turned script asset fetching asynchronous | ||||
* | Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵ | MW | 2008-02-20 | 1 | -4/+4 |
| | | | | AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.) | ||||
* | some changes to the initialising of AgentAssetTransactionModule to see if ↵ | MW | 2008-02-20 | 1 | -9/+23 |
| | | | | they help with the xfer/grey avatar problems. | ||||
* | * just added a readonly and a comment | lbsa71 | 2008-02-20 | 2 | -2/+2 |
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* | small change | MW | 2008-02-20 | 1 | -0/+11 |
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* | * Added a few more packets to ClientView. Added tendons to the Skeletal ↵ | Teravus Ovares | 2008-02-20 | 4 | -15/+303 |
| | | | | Groups Module, made it shared to save on threads. | ||||
* | * Fixed xml loading bug (the xml was scheduled for update before added to a ↵ | lbsa71 | 2008-02-20 | 4 | -75/+104 |
| | | | | | | | | scene) * Fixed ClickAction situation on the same note (properties shouldn't cause big changes) * Added some more debug output to AssetCache | ||||
* | * Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode. | lbsa71 | 2008-02-20 | 1 | -1/+17 |
| | | | | | (There are actually other non-content requests too, but I didn't know what we wanted to do with them) | ||||
* | * Cleanup of some memory consuming items on ScenePresence.Close(). | Teravus Ovares | 2008-02-20 | 5 | -10/+78 |
| | | | | | | * Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory. | ||||
* | * Made a quickupdate method to run through only entities that have scheduled ↵ | Teravus Ovares | 2008-02-20 | 4 | -1/+55 |
| | | | | | | | | | themselves for updates looking for changes. This runs 10 times a second. * Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update(). * Documented some of the code in the scene.Update method. | ||||
* | Doc correction | Justin Clarke Casey | 2008-02-19 | 1 | -1/+1 |
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* | * Add documentation | Justin Clarke Casey | 2008-02-19 | 3 | -16/+112 |
| | | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak. | ||||
* | Putting in eyecatcher lines on OpenSim start as we had previously. This ↵ | Justin Clarke Casey | 2008-02-19 | 1 | -1/+5 |
| | | | | makes it easier to pick out a restart of OpenSim in an appended log file | ||||
* | Remove "Loading inventory" messages from item inventory loads | Justin Clarke Casey | 2008-02-19 | 3 | -15/+15 |
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* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-02-19 | 10 | -197/+576 |
| | | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586. | ||||
* | Added to OpenSim.ini.example: | Tedd Hansen | 2008-02-19 | 1 | -0/+5 |
| | | | | | | | ; Should avatars in neighbor sims see objects in this sim? see_into_this_sim_from_neighbor=True | ||||
* | * Adds limited support for each hollow type for the supported prim., Cube ↵ | Teravus Ovares | 2008-02-19 | 1 | -124/+192 |
| | | | | | | | with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc. * More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client. | ||||
* | Playing "Name that thread". Adding names and isbackground=true to all ↵ | Tedd Hansen | 2008-02-19 | 9 | -7/+28 |
| | | | | threads so it will be easier to debug. | ||||
* | *rawfile fix. | Teravus Ovares | 2008-02-19 | 1 | -1/+1 |
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* | * This patch adds Prism support to the Meshmerizer. Prism is one of the ↵ | Teravus Ovares | 2008-02-19 | 2 | -1/+211 |
| | | | | object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear. | ||||
* | More distinct startup logo + include the link to FAQ. | Dalien Talbot | 2008-02-19 | 1 | -28/+38 |
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* | * Committing Ahzz's patch number 620. | Teravus Ovares | 2008-02-19 | 1 | -135/+177 |
| | | | | | | | * Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com * Provides missing inventory table locks in SQLite. | ||||
* | A bit more prominent sign of start up completion :-) thanks HashBox for the ↵ | Dalien Talbot | 2008-02-18 | 2 | -0/+46 |
| | | | | ASCII! | ||||
* | Committing ahzz's patch #619 - Description: | Teravus Ovares | 2008-02-18 | 2 | -19/+48 |
| | | | | | | | | Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls | ||||
* | * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ↵ | Teravus Ovares | 2008-02-18 | 1 | -3/+9 |
| | | | | was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\ | ||||
* | * Output XmlRpc error message if user server gets a fault response from the ↵ | Justin Clarke Casey | 2008-02-18 | 3 | -9/+21 |
| | | | | | | | | | region server on login * This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do) * We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message | ||||
* | * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val)) | Teravus Ovares | 2008-02-18 | 2 | -9/+65 |
| | | | | | * Trapped a few more into little self contained boxes with padlocks on them. | ||||
* | * Make RegionProfileData.RequestSimProfileData static | Justin Clarke Casey | 2008-02-18 | 4 | -13/+28 |
| | | | | | | * Minor documentation bits |