Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' of /home/opensim/var/repo/opensim into modular_config | BlueWall | 2012-10-03 | 28 | -327/+728 |
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| * | Soliciting for comments on smoothness of physics objects for this build. | teravus | 2012-10-03 | 2 | -8/+46 |
| | | | | | | | | | | This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build. Thanks! | ||||
| * | Fix the use of the wrong index when locating the assets associated | Mic Bowman | 2012-10-03 | 1 | -1/+2 |
| | | | | | | | | | | | | | | with wearables. The fact that this hasn't caused problems earlier suggests either that no one is using multiple layers of wearables or that this code is useless because the assets are coming in with the wearables request. | ||||
| * | Fix a viewer crash issue | Melanie | 2012-10-03 | 1 | -1/+12 |
| | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | I propose that 0.5m/step change for linear velocity is too big of a change ↵ | teravus | 2012-10-03 | 1 | -1/+15 |
| | | | | | | | | to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion. | ||||
| * | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity | teravus | 2012-10-02 | 1 | -4/+4 |
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| * | BulletSim: fix crash on load that showed up on 32bit Linux. | Robert Adams | 2012-10-02 | 4 | -0/+0 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-02 | 16 | -310/+599 |
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| | * | correcting typo | SignpostMarv | 2012-10-02 | 1 | -3/+3 |
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| | * | taking into account the recent introduction of implicit operators | SignpostMarv | 2012-10-02 | 1 | -3/+1 |
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| | * | added perms checking, duplicated functionality to methods that do not ↵ | SignpostMarv | 2012-10-02 | 3 | -6/+86 |
| | | | | | | | | | | | | require perms and have higher threat level | ||||
| | * | fixing copypasta | SignpostMarv | 2012-10-02 | 1 | -1/+1 |
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| | * | implementing osDropAttachment & osDropAttachmentAt | SignpostMarv | 2012-10-02 | 5 | -3/+72 |
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| | * | string format arguments in wrong order | SignpostMarv | 2012-10-02 | 1 | -1/+1 |
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| | * | BulletSim: Make parameter value defaults match what should be the default ↵ | Robert Adams | 2012-10-02 | 2 | -14/+14 |
| | | | | | | | | | | | | and what is in OpenSimDefaults.ini. Comment and debug printout changes. | ||||
| | * | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ↵ | Robert Adams | 2012-10-02 | 3 | -5/+64 |
| | | | | | | | | | | | | children of BSPrim and BSCharacter. | ||||
| | * | BulletSim: Fix problem where box shapes were not being rebuilt if the shape ↵ | Robert Adams | 2012-10-02 | 1 | -4/+6 |
| | | | | | | | | | | | | type changed. | ||||
| | * | BulletSim: Fix linkset problem where delayed manipulations of child objects ↵ | Robert Adams | 2012-10-02 | 1 | -10/+8 |
| | | | | | | | | | | | | was using the child shape address at call time rather than the one created at taint time. | ||||
| | * | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵ | Robert Adams | 2012-10-02 | 1 | -39/+57 |
| | | | | | | | | | | | | no lag between what the vehicle code sees and what the physics engine is using. | ||||
| | * | Add Flush() method to LogWriter. Also correct line endings to Linux form. | Robert Adams | 2012-10-02 | 1 | -161/+170 |
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| | * | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
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| | * | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 3 | -22/+104 |
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| | * | Correct my name in CONTRIBUTORS.txt | Robert Adams | 2012-10-02 | 2 | -36/+17 |
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| | * | BulletSim: remove warnings for unused variables. | Robert Adams | 2012-10-02 | 3 | -14/+7 |
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| * | | Attempt to fix Mantis #6311. Honor a destination folder if one is given | Melanie | 2012-10-02 | 1 | -0/+39 |
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| * | Add money event routing to the script engine. | Melanie | 2012-10-02 | 1 | -0/+3 |
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| * | Send money() events to the clicked prim. Reverting a change I made over a ↵ | Melanie | 2012-10-02 | 1 | -1/+1 |
| | | | | | | | | year ago. | ||||
| * | Prevent the ExtraSettings code from crashing SQLite driven sims. | Melanie | 2012-10-02 | 1 | -0/+6 |
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| * | On more virtual method | Diva Canto | 2012-10-01 | 1 | -1/+1 |
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* | | Add modular configuration for Robust connectors | BlueWall | 2012-10-03 | 5 | -0/+116 |
|/ | | | | | | | | | | | | | | | We can provide modular ini for connectors... look for our configuration in the following places... 1) in the default ini/-inifile 2) in the named file (ConfigName) located in the configured directory (see Robust[.HG].ini [Start] section for ConfigDirectory) 3) in the repository named in the connector (ConfigURL) In this case, the file will be written into the configured directory with the specified See example connector/service @ https://github.com/BlueWall/SlipStream for testing. | ||||
* | Allow setting connection limits, part 2 | Melanie | 2012-09-30 | 1 | -1/+26 |
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* | Allow setting max connections for an endpoint | Melanie | 2012-09-30 | 2 | -4/+4 |
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* | Add using clause I missed | Melanie | 2012-09-30 | 1 | -0/+1 |
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* | Allow up to 12 simultaneous connections to a given endpoint rather than 2 | Melanie | 2012-09-30 | 1 | -0/+1 |
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* | Revert "Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 2012-09-30 | 25 | -41/+8 |
| | | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef. | ||||
* | Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 2012-09-30 | 25 | -8/+41 |
| | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-30 | 25 | -1448/+2260 |
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| * | Get rid of some unnecessary casts in RemoteAdminPlugin. | Justin Clark-Casey (justincc) | 2012-09-29 | 1 | -5/+5 |
| | | | | | | | | | | This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user). However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code. | ||||
| * | Fix bug where debug http level 6 could not be specified. Also converts ↵ | Justin Clark-Casey (justincc) | 2012-09-29 | 2 | -5/+5 |
| | | | | | | | | newlines at this level to '\n' to enable them to be logged. | ||||
| * | Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an ↵ | Justin Clark-Casey (justincc) | 2012-09-29 | 2 | -14/+18 |
| | | | | | | | | | | | | | | object is attached from the scene. Enables previously disabled regression test. Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-29 | 19 | -1376/+2154 |
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| | * | testing for xml-rpc errors in git repo. | nebadon | 2012-09-28 | 1 | -1/+1 |
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| | * | BulletSim: update SOs and DLLs | Robert Adams | 2012-09-28 | 4 | -0/+0 |
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| | * | BulletSim: remember to release the physical body and shape when a prim is ↵ | Robert Adams | 2012-09-28 | 2 | -16/+16 |
| | | | | | | | | | | | | destroyed. This fixes many problems with physical linksets. | ||||
| | * | BulletSim: add separate runtime and taint-time linkset children lists to ↵ | Robert Adams | 2012-09-27 | 3 | -80/+93 |
| | | | | | | | | | | | | keep the creation of constraints separate from runtime. | ||||
| | * | BulletSim: rename some constraint variables to be consistant with other name ↵ | Robert Adams | 2012-09-27 | 7 | -116/+231 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | use. Added callbacks for shape and body changes in GetBodyAndShape() so the linkset constraints can be picked up and restored. A better design might be to have a "prim shape changed" event. Think about that. Added constraint types to general constraint class. | ||||
| | * | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 10 | -276/+275 |
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| | * | BulletSim: remove the unused body management code from BSPrim. There is no ↵ | Robert Adams | 2012-09-27 | 1 | -374/+0 |
| | | | | | | | | | | | | going back now. | ||||
| | * | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 9 | -94/+182 |
| | | | | | | | | | | | | | | | | | | | | | pointers at runtime and at taint-time. Now passes the body into the taint. Vehicles zero inertia when active to eliminate Bullet's contribution to vehicle motion. | ||||
| | * | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 2012-09-27 | 4 | -52/+56 |
| | | | | | | | | | | | | | | | | | | Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION. Might reconsider this and, alternatively, have dynamic objects force activation. Clean up use of DetailLog(). |