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* Merge branch 'avination' into ubitworkUbitUmarov2012-10-3010-32/+75
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| * Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
| | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
| * Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| | | | | | | | | | a bug where "Force object permissive" god action would fail to reset child prim permissions.
| * Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| | | | | | | | it's being iterated
| * Merge branch 'ubitwork' into avinationMelanie2012-10-191-6/+11
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| * \ Merge branch 'ubitwork' into avinationMelanie2012-10-192-24/+101
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| * | | Remove redundant and annoyingly modal message box in upload processing.Melanie2012-10-181-11/+11
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-10-1722-1206/+2391
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| * | | | Allow the console to be used by gods as well as region owners.Melanie2012-10-171-1/+1
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| * | | | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-145-15/+30
| | | | | | | | | | | | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
| * | | | Allow bypassing perms dialog (console only)Melanie2012-10-141-0/+4
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| * | | | Make texture sedning use only two threads to make things less harsh on bandwidthMelanie2012-10-141-2/+2
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| * | | | Remove spammy debug for IMMelanie2012-10-111-3/+3
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| * | | | Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
| | | | | | | | | | | | | | | | | | | | permissive" is used.
* | | | | revert last changeUbitUmarov2012-10-281-2/+1
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* | | | | fix ode timingUbitUmarov2012-10-281-1/+2
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* | | | | minor changeUbitUmarov2012-10-281-0/+1
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* | | | | test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
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* | | | | more debugUbitUmarov2012-10-281-0/+2
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* | | | | remove pre physics build testingUbitUmarov2012-10-281-1/+1
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* | | | | Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
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* | | | | bug fixUbitUmarov2012-10-202-1/+3
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* | | | | UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
| |_|_|/ |/| | | | | | | | | | | it. It costs a lot of cpu and doesn't seem all that usefull.
* | | | [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| |_|/ |/| | | | | | | | the defaul basic box so they don't go off world.
* | | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| | | | | | | | | | | | assets behave like phantom by Nebadon request
* | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
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* | coment a debug warningUbitUmarov2012-10-161-1/+1
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* | fixesUbitUmarov2012-10-163-67/+82
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* | missing fileUbitUmarov2012-10-131-0/+2
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* | add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
* | retouch mesh idsUbitUmarov2012-10-132-11/+21
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* | missing file (again)UbitUmarov2012-10-131-4/+8
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* | longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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* | missing fileUbitUmarov2012-10-121-0/+6
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* | [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
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* | commit the right files!UbitUmarov2012-10-122-5737/+4763
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* | remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
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* | normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
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* | add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
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* | debugUbitUmarov2012-10-101-0/+6
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* | fix debug :)UbitUmarov2012-10-091-1/+1
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* | debug...UbitUmarov2012-10-091-0/+5
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* | debug...UbitUmarov2012-10-091-2/+5
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* | avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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* | another debug msgUbitUmarov2012-10-091-0/+22
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* | force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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* | temporary debug codeUbitUmarov2012-10-091-0/+19
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* | fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | | | | | cases things seem not to stop
* | Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | | | | | geom types
* | move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]