index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
5
-26
/
+38
*
also get "nant clean" to remove old .mdb from .exe and .dll
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+2
*
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as ...
Justin Clark-Casey (justincc)
2011-08-30
3
-1
/
+2
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
6
-47
/
+103
*
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
2
-2
/
+6
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
6
-30
/
+17
*
minor: comment out friends number logging from login for now
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-08-30
5
-4
/
+4
|
\
|
*
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in th...
Robert Adams
2011-08-30
1
-4
/
+4
|
*
BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
Robert Adams
2011-08-30
4
-0
/
+0
*
|
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2011-08-30
3
-8
/
+25
|
/
*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
8
-24
/
+168
|
\
|
*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
8
-24
/
+168
*
|
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
/
+23
*
|
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
22
-229
/
+266
|
\
\
|
|
/
|
*
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
2
-62
/
+62
|
*
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
2
-5
/
+42
|
*
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
/
+18
|
*
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
/
+22
|
*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
4
-44
/
+41
|
*
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
2011-08-27
1
-4
/
+4
|
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
16
-113
/
+83
*
|
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
2011-08-26
7
-130
/
+231
*
|
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-26
37
-580
/
+1017
|
\
\
|
|
/
|
*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
7
-27
/
+26
|
*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
2
-41
/
+35
|
*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
2
-11
/
+12
|
*
refactor: remove common presence set up in attachments tests
Justin Clark-Casey (justincc)
2011-08-26
1
-32
/
+38
|
*
comment out verbose test logging from last commit
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+1
|
*
add regression test for detaching an attachment to the scene
Justin Clark-Casey (justincc)
2011-08-26
1
-0
/
+33
|
*
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
3
-36
/
+23
|
*
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+4
|
*
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
2011-08-26
1
-5
/
+1
|
*
Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2011-08-25
2
-51
/
+111
|
|
\
|
|
*
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Micheil Merlin
2011-08-25
2
-51
/
+111
|
*
|
Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
2011-08-24
3
-7
/
+2
|
*
|
remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
2011-08-24
1
-3
/
+0
|
*
|
refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
2011-08-24
3
-10
/
+5
|
*
|
extend initial rez regression test to check that attachment is phantom
Justin Clark-Casey (justincc)
2011-08-24
1
-9
/
+14
|
*
|
Make objects attached from the ground phantom
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+12
|
*
|
add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
2011-08-24
1
-20
/
+46
|
*
|
return InventoryItemBase from AddSceneObjectAsAttachment()
Justin Clark-Casey (justincc)
2011-08-24
1
-8
/
+4
|
*
|
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
2
-86
/
+100
|
*
|
get rid of pointless grp null check in attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-73
/
+69
|
*
|
minor: remove hardcoded region numbers with the region size constant and a cu...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
/
+2
|
*
|
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+2
|
*
|
add TestAddAttachmentFromGround() regression test
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+32
|
|
/
|
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
6
-24
/
+80
|
*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
4
-23
/
+14
|
*
remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-23
9
-16
/
+4
[next]