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* BulletSim: Fix linkset problem where delayed manipulations of child objects ↵Robert Adams2012-10-021-10/+8
| | | | was using the child shape address at call time rather than the one created at taint time.
* BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵Robert Adams2012-10-021-39/+57
| | | | no lag between what the vehicle code sees and what the physics engine is using.
* Add Flush() method to LogWriter. Also correct line endings to Linux form.Robert Adams2012-10-021-161/+170
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* BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams2012-10-021-1/+1
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* BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-023-22/+104
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* Correct my name in CONTRIBUTORS.txtRobert Adams2012-10-022-36/+17
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* BulletSim: remove warnings for unused variables.Robert Adams2012-10-023-14/+7
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* Add money event routing to the script engine.Melanie2012-10-021-0/+3
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* Send money() events to the clicked prim. Reverting a change I made over a ↵Melanie2012-10-021-1/+1
| | | | year ago.
* Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie2012-10-021-0/+6
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* On more virtual methodDiva Canto2012-10-011-1/+1
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* Allow setting connection limits, part 2Melanie2012-09-301-1/+26
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* Allow setting max connections for an endpointMelanie2012-09-302-4/+4
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* Add using clause I missedMelanie2012-09-301-0/+1
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* Allow up to 12 simultaneous connections to a given endpoint rather than 2Melanie2012-09-301-0/+1
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* Revert "Added request.Proxy=null everywhere, as discussed in ↵Diva Canto2012-09-3025-41/+8
| | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
* Added request.Proxy=null everywhere, as discussed in ↵Diva Canto2012-09-3025-8/+41
| | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-3025-1448/+2260
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| * Get rid of some unnecessary casts in RemoteAdminPlugin.Justin Clark-Casey (justincc)2012-09-291-5/+5
| | | | | | | | | | This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user). However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
| * Fix bug where debug http level 6 could not be specified. Also converts ↵Justin Clark-Casey (justincc)2012-09-292-5/+5
| | | | | | | | newlines at this level to '\n' to enable them to be logged.
| * Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an ↵Justin Clark-Casey (justincc)2012-09-292-14/+18
| | | | | | | | | | | | | | object is attached from the scene. Enables previously disabled regression test. Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-2919-1376/+2154
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| | * testing for xml-rpc errors in git repo.nebadon2012-09-281-1/+1
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| | * BulletSim: update SOs and DLLsRobert Adams2012-09-284-0/+0
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| | * BulletSim: remember to release the physical body and shape when a prim is ↵Robert Adams2012-09-282-16/+16
| | | | | | | | | | | | destroyed. This fixes many problems with physical linksets.
| | * BulletSim: add separate runtime and taint-time linkset children lists to ↵Robert Adams2012-09-273-80/+93
| | | | | | | | | | | | keep the creation of constraints separate from runtime.
| | * BulletSim: rename some constraint variables to be consistant with other name ↵Robert Adams2012-09-277-116/+231
| | | | | | | | | | | | | | | | | | | | | | | | | | | use. Added callbacks for shape and body changes in GetBodyAndShape() so the linkset constraints can be picked up and restored. A better design might be to have a "prim shape changed" event. Think about that. Added constraint types to general constraint class.
| | * BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-2710-276/+275
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| | * BulletSim: remove the unused body management code from BSPrim. There is no ↵Robert Adams2012-09-271-374/+0
| | | | | | | | | | | | going back now.
| | * BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-279-94/+182
| | | | | | | | | | | | | | | | | | | | | pointers at runtime and at taint-time. Now passes the body into the taint. Vehicles zero inertia when active to eliminate Bullet's contribution to vehicle motion.
| | * BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-274-52/+56
| | | | | | | | | | | | | | | | | | Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION. Might reconsider this and, alternatively, have dynamic objects force activation. Clean up use of DetailLog().
| | * BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-278-194/+268
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rearrangement and cleanup of shape collection code. Much more readable. Enabling and use of collision filters and masks. Addition of ID to body creation BulletSimAPI calls so always set in shape for collision reporting. Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE which makes volume detect fail.
| | * BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-2711-270/+482
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | so the members case is consistant. Caused modifications everywhere. New logic in BSShapeCollection to track use and sharing of shapes. I just reslized, though, that shapes cannot be shared because the shape's UserPointer is the localID of the prim and is required for tracking collisions. More changes coming. Added DuplicateCollisionShape2() to API and changed BuildNativeShape2 to take a ShapeData structure so don't have to pass so many parameters. This matches the latest version of BulletSim.dll. Additions and removal of DetailLog() statements for debugging.
| | * BulletSim: fix regression that caused cylindar shapes to have a box ↵Robert Adams2012-09-271-1/+9
| | | | | | | | | | | | collision shape
| | * BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-275-130/+675
| | | | | | | | | | | | | | | Eliminate some null exceptions created adding the above code. Add and remove some detailed logging statements.
| | * BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-275-39/+192
| | | | | | | | | | | | | | | tracking in the C# code. Needed for the changing body type (to and from GhostObjects) for volumeDetect.
| | * BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-275-117/+113
| | | | | | | | | | | | | | | | | | | | | Fix avatar height calculation to properly account for the capsule ends. Rearrange some locking in TerrainManager to eliminate possible race conditions. Move DetailLog() definition into common BSPhysObject class. Some variable renaming to make usage clearer (refactor.rename makes this so easy).
| | * BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-277-416/+361
| | | | | | | | | | | | | | | | | | and into the parent class BSPhysObject. Rework collision logic to enable extra collision after done colliding. Rename 'Scene' to 'PhysicsScene' to differentiate it from the simulator 'Scene'.
| * | Extend attachment regression test to check for appropriate attach event firing.Justin Clark-Casey (justincc)2012-09-291-25/+49
| |/ | | | | | | | | This reveals that the event is not being fired when an object is attached from ground, which is incorrect. This check is temporairly disabled.
| * Comment out unused RestPlugins text in OpenSimDefaults.iniJustin Clark-Casey (justincc)2012-09-281-24/+25
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-286-47/+1
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| * | Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent ↵Justin Clark-Casey (justincc)2012-09-281-6/+11
| | | | | | | | | | | | | | | | | | concurrent thread use provoking mono crashes. Same rationale as commit 13690582.
* | | Made a method of GridUserService virtual so it can be overridden.Diva Canto2012-09-301-12/+1
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-279-118/+314
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| * | another osgitbot test from github.. mistakes were made!nebadon2012-09-271-1/+1
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| * | another test to see if gitbot is alive yetnebadon2012-09-271-1/+1
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| * | just testing to see if pcampbot is alive yetnebadon2012-09-261-0/+1
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| * Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-277-19/+20
| | | | | | | | | | | | This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
| * Don't store undo states if a scene object is manipulated when it is not in a ↵Justin Clark-Casey (justincc)2012-09-262-3/+26
| | | | | | | | | | | | scene. Adds regression test for this.
| * refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)2012-09-261-45/+43
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