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* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-033-56/+114
* First part of Scene refactoring:MW2007-11-039-760/+1075
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* *Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen2007-11-039-20/+98
* * Removed unused UDPServerBaselbsa712007-11-031-84/+0
* *Fixed prebuild.xml...againmingchen2007-11-031-1/+1
* *Fixing the prebuild.xmlmingchen2007-11-031-0/+2
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-0311-171/+688
* testing different rest post method/class for Grid asset client. (possible tha...MW2007-11-032-10/+61
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-0310-63/+114
* Added temporary try catch to udpserver while testing something out (will remo...MW2007-11-021-1/+7
* debug tracing for asset server hangsSean Dague2007-11-014-5/+20
* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
* (no commit message)Tleiades Hax2007-11-011-10/+14
* ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen2007-11-016-107/+87
* * Diuerse beavtificatemslbsa712007-11-0130-150/+150
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-011-289/+312
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW2007-11-013-6/+6
* Test on the grid asset problem, don't update to this version unless you just ...MW2007-11-012-62/+43
* Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen2007-11-0111-3251/+0
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-015-11/+24
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke2007-11-011-2/+19
* * Took a stab at #500 by making sure there is only one place stuff gets added...lbsa712007-10-311-77/+37
* Improved logging, to identify which asset fetch caused an execption during re...Tleiades Hax2007-10-311-0/+1
* redefault to sqlite for all services, especially now thatSean Dague2007-10-311-4/+4
* fix typo in filenameSean Dague2007-10-311-0/+0
* * Added a streamhandler that does streams both in and outlbsa712007-10-316-56/+93
* fixed bug with user not getting land properties on loginJeff Ames2007-10-313-6/+20
* forgotten fileMW2007-10-311-0/+41
* some small changesMW2007-10-315-11/+13
* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
* fixed filenames in log messagesJeff Ames2007-10-319-17/+17
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-3144-5/+5
* made illogical bitwise operations logicalJeff Ames2007-10-315-8/+8
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-317-43/+180
* set svn:eol-styleJeff Ames2007-10-3133-4727/+4727
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-3015-71/+531
* * doh IIlbsa712007-10-301-1/+1
* * dohlbsa712007-10-301-1/+1
* * Added OpenLifeGrid to Launcherlbsa712007-10-301-2/+8
* * Now the launcher actually WORKS. Yay.lbsa712007-10-301-4/+4
* temporary fix for sitting collisions in ODEJeff Ames2007-10-305-27/+62
* * Optimized usingslbsa712007-10-30353-10247/+15368
* * Deleted .user filelbsa712007-10-301-12/+0
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-29145-4776/+4749
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2007-10-292-3/+4
* fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW2007-10-291-1/+5
* * Removed AssetNotFound as it crashes clientlbsa712007-10-292-50/+56