| Commit message (Collapse) | Author | Age | Files | Lines |
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The following patch makes some enhancements to loading/saving the Xml2
format.
- Add streamed version of functionality for saving prims to Xml2
format. The streamed version (optionally) allows for saving the
prims whose positions appear within a particular bounding box.
- Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in
the Scene class
- Extend loading from Xml2 (the streamed version) to optionally start
scripts for the loaded scene objects)
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The following patch allows spaces in usernames and passwords in HTTP Basic
authentication for REST services.
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The following is a patch that disables the addition of the Content-Length
HTTP response header when a chunked response is being sent.
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failing with stride less than 1. Fix issue 1893.
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Change the tree populator module to supply a sensible value
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This will have no effect unless both the UGAI and the region are
this revision or later
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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Thank you, HomerHorwitz, for a patch that changes login location handling
to use the sim UUID if it has already been stored.
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Binary distributions of OpenSim are not able to get the version info because they lack the ../.svn/entries file. This file exists in the ./bin./svn directory, which would be in a binary distribution. The included patch changes the path from ../.svn/entries to .svn/entries, which allows the version information to be show in "help/about"
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Thank you, HomerHorwitz, for a patch that corrects and improves TP
to landmark and home position handling.
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because that client has not responded to pings
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Thank you, gsky, for a patch that corrects the threading model
to use the multithreaded apartment in the grid servers and
region server.
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updates llTriggerSound() so it accepts an object inventory name too
This adds the same functionality like Xantor's patch for llPlaySound()
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makes progress in extracting the line number of LSL
script execution errors.
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Fixes this Mantis bug with llTakeControls() & ControllingClient() API.
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other than LLUUID.
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This patch implements the LSL script function
llTeleportAgentHome()
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Makes progress on fixing scripts in child prims of
attachments not being scheduled for execution.
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* Yield Prolog 1.0.1 Released : it passes all but 9 of the
421 tests in the ISO Prolog test suite (97.8%) .
* support dynamic predicates and rules.
* support 'import' to use external static functions
improves connection to C# functions
* Matches Yield Prolog r831
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function llOverMyLand().
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This fixes the coordinates returned by doing a
llRequestInventoryData on a landmark.
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config. Change defaults to enable all languages for XEngine.
Change comment on new LSL compiler form (experimental) to (under test).
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Add a Dictionary for faster lookup of cached items.
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This patch implements a subset of the llParcelMediaCommandList()
function.
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user"
This reverts commit r5823.
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profile cache (issue 1919).
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as the region master avatar, unless it's LLUUID.Zero (the default).
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Covenant page of the estate dialog, could be shown as the master avatar's
name, or even as Test User
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on the ground. (bug #1932)
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client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed).
* However, it should be possible to do much better cleanup on this code in the future
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occasionally, but are fixed on restart (issue 1919).
This patch introduces the following changes:
1. when a user teleports out of Region A, remove that user's profile
from the Region A user profile cache
2. when a user crosses between regions out of Region A, remove that
user's profile from the Region A user profile cache
3. the user profile cache's session ID member can now be set (written),
and is updated each time a connection with a new avatar is established (ie: a
new avatar enters the region)
4. when a region server looks up a user profile and a cache miss
occurs, fetch the user profile from the user server first instead of
immediately returning null
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in multiple region per sim setups
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ScenePresence. Pace prim delivery to about 200 updates/s max. Break
a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout
on agent login. Eliminate 60 second timeout at "Waiting for region handshake".
Fix region crossing/teleport response. Fix appearance in primmy regions.
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llRezObject changed to llRezAtRoot. llRezObject implemented
to call llRezAtRoot until I can figure out how to calculate
a bounding box. Partial implementation of llPushObject
(no angular impulse applied)
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patch attached replaces the tree walk algorithm used to build the
folder hierarchy with a single database query. That is, we replace
1 database query per folder with 1 query for the root folder's
properties and 1 query to retrieve the entire collection of folders for a user.
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In case you run the server with mono --debug OpenSim.exe
line numbers are reported as <filename>:<linenumber>, so no
"at line" is found. That led to an exception, which is caught
since r5766. The attached patch fixes this for mono;
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Prevent re-sequencing of resent packets. Thanks, ckrinke, for
catching that, it is what was happening.
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Bringing in an old private patch, increasing region registration timeout
to 90 seconds. That allows regions witj > 10000 prims to register
successfully. Running them.... well, YMMV
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an archive
* if the uuid isn't present, ownership is given to the region's master avatar
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* Looks like these weren't so unused after all - oops!
* Remove message from grid server config
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configuration elements from the last checkin
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