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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
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BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
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+34
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BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
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+1
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BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
2012-12-06
1
-191
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+185
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BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
2012-12-06
1
-14
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+28
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BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
2
-20
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+38
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fix openjpeg on 64 bit OSX we were pointing to a file taht did not
nebadon
2012-12-06
1
-1
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+1
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
2012-12-07
2
-1
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+511
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minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig...
Justin Clark-Casey (justincc)
2012-12-06
1
-2
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+2
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Allow GetTexture calls with no second value in the range header (e.g. just 53...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
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+34
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Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
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+11
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minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
2012-12-05
5
-5
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+16
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Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
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+14
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Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
2012-12-05
5
-7
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+13
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Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
2012-12-05
3
-4
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+15
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For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
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+21
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Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
3
-0
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+10
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Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce co...
Justin Clark-Casey (justincc)
2012-12-05
1
-12
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+6
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Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
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+0
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minor: tidy up spacing at bottom of MundaneFrameworkTests
Justin Clark-Casey (justincc)
2012-12-05
1
-6
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+2
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In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather tha...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
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+1
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In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
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+1
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On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
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+1
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minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
2012-12-04
1
-2
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+2
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minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
2012-12-04
1
-3
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+3
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minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
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+11
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Add path references for Mono.Addins where they were missing for DataSnapshot ...
Justin Clark-Casey (justincc)
2012-12-04
1
-2
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+2
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Trying to prevent old route of sending attachments, simulator version unknown...
Diva Canto
2012-12-06
1
-1
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+1
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Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
2012-12-04
1
-1
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-12-04
22
-322
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+724
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2012-12-03
18
-287
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+578
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BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
11
-80
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+95
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BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
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+115
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BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
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+22
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BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
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+112
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BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
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+19
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BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
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+17
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BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
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+128
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BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
8
-10
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+15
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BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
3
-48
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+73
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BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
2
-3
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+31
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BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
4
-10
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+26
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BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
2012-11-29
1
-8
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+8
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XmlRpcGridRouter
BlueWall
2012-12-03
4
-19
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+77
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BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
2012-11-28
1
-3
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+15
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BulletSim: update DLLs and SOs to remove simulator crash when calling SetInte...
Robert Adams
2012-11-28
4
-0
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+0
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BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
7
-22
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+63
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Improvement in HGInstantMessageService: account for the existence of an offli...
Diva Canto
2012-12-04
2
-10
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+140
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-27
3
-4
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+66
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Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
2
-1
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+9
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-11-28
4
-205
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+296
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