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* * Moving parcel media and avatar update packets from the unthrottled category...John Hurliman2009-10-305-29/+32
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-306-27/+33
* * Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman2009-10-291-29/+35
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-293-159/+144
* More performance improvements to XEngine script loadingJohn Hurliman2009-10-292-54/+37
* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-294-37/+47
* OptimizationsDan Lake2009-10-295-118/+123
* * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
* Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman2009-10-291-36/+203
* Fixing NullReferenceException regression in the previous commitJohn Hurliman2009-10-291-1/+1
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-297-81/+108
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-284-117/+53
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-284-107/+6
* Limit physics time dilation to 1.0John Hurliman2009-10-282-2/+2
* * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-286-32/+40
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-281-0/+56
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| * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-281-3/+3
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| * | Adding changes to previous patch to make it fit into core betterMelanie2009-10-281-19/+17
| * | patch kill by UUIDFredo Chaplin2009-10-281-0/+58
* | | * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-284-5/+15
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* | Fixed a bad check on velocity in the ODE near() callback (it was only checkin...John Hurliman2009-10-281-3/+3
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* Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-282-2/+10
* Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman2009-10-281-1/+1
* Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ir...John Hurliman2009-10-281-2/+6
* Print the exception message when CSJ2K decoding fails for sculpty texturesJohn Hurliman2009-10-281-3/+3
* Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari2009-10-282-12/+12
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-282-5/+7
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| * Changed True to true in OpenSim.ini.example.Diva Canto2009-10-271-1/+1
| * Make map search work also for hyperlinked regions.Diva Canto2009-10-271-4/+6
* | Updating the OpenJPEG libraries to the versions from libomv 0.8.0John Hurliman2009-10-285-3/+3
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-2724-1603/+0
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| * Remove the SECS loaderMelanie2009-10-276-544/+0
| * Remove the rest of SECS. It was never used, except by an experimental versionMelanie2009-10-2718-1059/+0
* | Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2009-10-274-17/+21
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-271-1/+1
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| * Bump required Mono version in README up to 2.4.2Justin Clark-Casey (justincc)2009-10-271-1/+1
* | Experimental test to rate limit the incoming packet handler and try to always...John Hurliman2009-10-272-0/+29
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* Updating prebuild.xml to reflect the removal of DotNetEngineJohn Hurliman2009-10-271-285/+0
* Removed the DotNetEngine scripting engine. You will need to create a fresh ch...John Hurliman2009-10-2737-5907/+1
* Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman2009-10-271-1/+1
* Making the defaults for interest management variables match whether you have ...John Hurliman2009-10-271-3/+3
* Forgot a line in the previous commitJohn Hurliman2009-10-271-0/+2
* Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman2009-10-272-7/+10
* * Tweak to region module loading to check for a matching constructor first in...John Hurliman2009-10-275-23/+29
* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-274-8/+12
* Adding missing CSJ2K reference to OpenSim.Region.Physics.MeshingJohn Hurliman2009-10-261-0/+1
* * Switched from OpenJPEG to CSJ2K in MeshmerizerJohn Hurliman2009-10-261-3/+1
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-2632-878/+866
* * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-263-62/+69
* Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2009-10-265-21/+30