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* physical prims dan miller2007-11-051-75/+452
* New ode.dll from Teravus.MW2007-11-051-0/+0
* tevarus ODE debug patch. note: NOT TESTED!dan miller2007-11-051-0/+0
* teravus debugging patched ode.dll, windowsdan miller2007-11-051-0/+0
* added ODE back to prebuilddan miller2007-11-051-2/+0
* adding missing ODE files for meshdan miller2007-11-054-0/+841
* * Reverted local xsd copylbsa712007-11-052-259/+1
* * prebuild now creates .exe references in NAntTargetlbsa712007-11-054-386/+658
* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
* disable ODE as it is breaking the buildSean Dague2007-11-051-0/+2
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-054-35/+33
* add a fixup for linux buildingSean Dague2007-11-051-0/+2
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-058-63/+125
* prim cuts in ODEdan miller2007-11-058-508/+499
* Changed it so opensim.exe should scan for new application plugins every time ...MW2007-11-051-0/+1
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-052-4/+15
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
* * Temporarily reverted SQL syntax.Adam Frisby2007-11-051-3/+3
* * Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby2007-11-041-2/+3
* Some more refactoringMW2007-11-049-196/+268
* Added forgotten ApplicationPlugins directory and moved the load region code o...MW2007-11-044-45/+121
* * Small touchup of console messagesAdam Frisby2007-11-041-5/+5
* forgot change in prebuild.xmlMW2007-11-041-2/+2
* another attempt to fix problemMW2007-11-041-0/+0
* trying to fix the problem of Mono not liking to work with Mono.Addins, but MS...MW2007-11-042-2/+2
* normalized line endingsJeff Ames2007-11-041-17/+17
* Deleted Regionloader .csproj files. MW2007-11-042-224/+0
* Added forgotten IApplicationPlugin fileMW2007-11-041-0/+17
* normalized line endingsJeff Ames2007-11-048-1197/+1197
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-044-15/+76
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-0410-57/+102
* add a IAssetProvider.CommitAssets() call to the grid asset server, when a ass...MW2007-11-041-0/+1
* Do I really have to write a log entry, can't I just hide this commit somewher...MW2007-11-041-1/+2
* removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax2007-11-041-155/+0
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-033-56/+114
* First part of Scene refactoring:MW2007-11-039-760/+1075
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* *Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen2007-11-039-20/+98
* * Removed unused UDPServerBaselbsa712007-11-031-84/+0
* *Fixed prebuild.xml...againmingchen2007-11-031-1/+1
* *Fixing the prebuild.xmlmingchen2007-11-031-0/+2
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-0311-171/+688
* testing different rest post method/class for Grid asset client. (possible tha...MW2007-11-032-10/+61
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-0310-63/+114
* Added temporary try catch to udpserver while testing something out (will remo...MW2007-11-021-1/+7
* debug tracing for asset server hangsSean Dague2007-11-014-5/+20
* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
* (no commit message)Tleiades Hax2007-11-011-10/+14