Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵ | MW | 2007-08-27 | 6 | -4/+13 |
| | | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit. | ||||
* | Another small tweak to image sending. | MW | 2007-08-27 | 5 | -5/+20 |
| | | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). | ||||
* | Here is your ocean back. You will probably need to delete your ↵ | Brian McBee | 2007-08-27 | 1 | -0/+7 |
| | | | | regionassets.yap, and will lose your uploaded assets. | ||||
* | Tweaks to assetcache to make texture downloading better (I hope) | Brian McBee | 2007-08-27 | 1 | -13/+14 |
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* | Fixing llList2double issue (Thanks ldvoipeng) | Brian McBee | 2007-08-27 | 1 | -1/+1 |
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* | llList-commands from ldvoipeng, new Default.lsl from dalien | Tedd Hansen | 2007-08-26 | 2 | -62/+187 |
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* | See if this fixes the 0x0 texture size problems, and speeds up texture ↵ | MW | 2007-08-26 | 1 | -2/+3 |
| | | | | downloads in general a little bit. | ||||
* | Another attempt to fix the image sending bug (next week, I intend to rewrite ↵ | MW | 2007-08-26 | 13 | -80/+173 |
| | | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder) | ||||
* | Danxors patch for >30prims with ODE | Tedd Hansen | 2007-08-26 | 1 | -8/+4 |
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* | in-world run-time error-message no-w con-tains function-name. | Tedd Hansen | 2007-08-26 | 3 | -12/+16 |
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* | Run-time script errors are now shown in-world. No line number though, might ↵ | Tedd Hansen | 2007-08-26 | 4 | -42/+108 |
| | | | | require script to be compiled with (slow) debug information. | ||||
* | Bugfix for last commit, { instead of ( | Tedd Hansen | 2007-08-26 | 1 | -1/+1 |
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* | Fixed bug that occurs sometimes on script unload where queued script event ↵ | Tedd Hansen | 2007-08-26 | 2 | -41/+57 |
| | | | | was attempted executed after AppDomain was unloaded. | ||||
* | Fixed error on shutdown caused by ThreadAbortException sending message ↵ | Tedd Hansen | 2007-08-25 | 2 | -3/+3 |
| | | | | through already disposed logger. Thanks ckrinke | ||||
* | Forgot mutex lock on List<> for timers | Tedd Hansen | 2007-08-25 | 1 | -11/+15 |
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* | Script compiler should now show error on correct line number in original ↵ | Tedd Hansen | 2007-08-25 | 4 | -13/+16 |
| | | | | LSL-script. | ||||
* | Applied dalien's libsl login patch (should now allow libsl clients to once ↵ | MW | 2007-08-25 | 1 | -4/+4 |
| | | | | again login to opensim) [Seems I was the one who broke it...sorry ] | ||||
* | Applied dalien's "show users" patch | MW | 2007-08-25 | 1 | -1/+1 |
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* | oops , shouldn't have committed my local testing changes | MW | 2007-08-25 | 1 | -1/+0 |
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* | Second attempt to commit : Test to see if this change improves or makes ↵ | MW | 2007-08-25 | 1 | -1/+1 |
| | | | | worse the texture sending bug | ||||
* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 3 | -14/+45 |
| | | | | | Displays script compile error messages in-world. | ||||
* | Test to see if this change improves or makes worse the texture sending bug | MW | 2007-08-25 | 1 | -0/+2 |
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* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -1/+0 |
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* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -0/+1 |
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* | Added texture set for the library. To enable, delete your regionassets.yap. ↵ | Brian McBee | 2007-08-25 | 50 | -0/+873 |
| | | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. | ||||
* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 9 | -77/+259 |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | ||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 7 | -60/+190 |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | ||||
* | Hopefully fixed the bugs in primitives rotation editing | MW | 2007-08-25 | 3 | -6/+9 |
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* | updated to include saving of object flags. | Sean Dague | 2007-08-25 | 2 | -9/+17 |
| | | | | | | People will need to blow away their databases after this point. | ||||
* | Set some default values for "create user" in case anyone just pressing ↵ | MW | 2007-08-24 | 1 | -4/+4 |
| | | | | return as the answer to some of the settings. | ||||
* | Now also enabled Inventory persistence in standalone mode when account ↵ | MW | 2007-08-24 | 1 | -0/+4 |
| | | | | Authentication is turned off. | ||||
* | add some better verbose statements to get a better feel for what is going | Sean Dague | 2007-08-24 | 1 | -6/+14 |
| | | | | | | on in the data paths | ||||
* | Hopefully fixed the issue of inventory not working for the master account. ↵ | MW | 2007-08-24 | 2 | -22/+30 |
| | | | | (Note you will need to delete userprofile.yap for this to take effect.) | ||||
* | Small bit of refactoring to the startup command script code (moved it into a ↵ | MW | 2007-08-24 | 2 | -19/+29 |
| | | | | separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc. | ||||
* | it helps to actually call TestTables to get the new tables created | Sean Dague | 2007-08-24 | 1 | -0/+2 |
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* | setting to native line ending for new files | Sean Dague | 2007-08-24 | 0 | -0/+0 |
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* | updated SQLite Inventory to newer model data definition, | Sean Dague | 2007-08-24 | 1 | -485/+644 |
| | | | | | | and add automatic generating of the inventory table | ||||
* | Fixed a problem where some prims didn't show up when you crossed or ↵ | MW | 2007-08-24 | 1 | -0/+3 |
| | | | | teleported into another region. | ||||
* | Added temporary fix for the sqlite datastore exception in windows .Net, ↵ | MW | 2007-08-24 | 1 | -2/+11 |
| | | | | Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown. | ||||
* | Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, ↵ | MW | 2007-08-24 | 1 | -1/+0 |
| | | | | so removed one of them. | ||||
* | Hopefully fixed mantis bug #318 (exception when a prim moves across a ↵ | MW | 2007-08-24 | 2 | -3/+24 |
| | | | | border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon). | ||||
* | attempted fix for .NET issue with the database | Sean Dague | 2007-08-24 | 1 | -6/+6 |
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* | Scripts are now copied into a prim (ie new copy placed in the prim) rather ↵ | MW | 2007-08-24 | 3 | -9/+34 |
| | | | | than moved into there. | ||||
* | Updated sqlite3.dll to version 3.4.2 | MW | 2007-08-24 | 3 | -0/+9 |
| | | | | | | Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it). When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine. | ||||
* | Add region to db | Sean Dague | 2007-08-23 | 1 | -48/+50 |
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* | I think this fixes blob save/load issues (though I'm still not convinced this | Sean Dague | 2007-08-23 | 1 | -20/+26 |
| | | | | | | | | | will handle > 8k textures yet). Need MW to test to see if this gets rid of his issue. There is commented code left in here for now until we know it is fixed | ||||
* | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 2007-08-23 | 4 | -11/+2 |
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* | Added RemovePrim method to the physics plugins interface. | MW | 2007-08-23 | 7 | -13/+54 |
| | | | | | | | | Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region. | ||||
* | grouping of functions to make the overall logic easier to grasp for people, | Sean Dague | 2007-08-23 | 1 | -349/+394 |
| | | | | | | and start to show how this can be super classed with some common elements. | ||||
* | remove this sqlite file as the database is actually autogenerated | Sean Dague | 2007-08-23 | 1 | -91/+0 |
| | | | | | | | | from the MonoSqlite module, and the schema is evolving over there. People would just get into trouble if they creat the db with this. |