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* Rename the new default texture to be consistent with the othersMelanie2010-10-292-1/+1
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* Add a default alpha layerMelanie2010-10-291-0/+0
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* Merge commit 'cmickeyb/dev-appearance'Melanie2010-10-2914-303/+567
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| * Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2010-10-292-2/+41
| | | | | | | | | | send in the scene presence constructor... need to figure this out later.
| * Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-295-81/+132
| | | | | | | | | | and avatar data are sent. And the number of times they are stored.
| * Configuration of persistent baked textures and save/send delays.Master ScienceSim2010-10-283-5/+41
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| * Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-2828-130/+273
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| * | Added background thread to handle delayed send and save of appearanceMaster ScienceSim2010-10-282-59/+171
| | | | | | | | | | | | | | | | | | | | | to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
| * | Small cleanup and add more debugging informationMaster ScienceSim2010-10-262-8/+23
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| * | Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim2010-10-261-7/+10
| | | | | | | | | | | | a bigger clean up that needs to happen around locks on appearance.
| * | Half of the compatibility is working. Login into a new region withMaster ScienceSim2010-10-254-21/+29
| | | | | | | | | | | | | | | | | | old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
| * | Intermediate commit for backward compatability; does not compile yetMic Bowman2010-10-252-62/+73
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| * | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-216-111/+100
| | | | | | | | | | | | | | | | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* | | Add my work on top of cmickeyb'sMelanie2010-10-293-1/+133
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* | | Merge branch 'dev-appearance'Melanie2010-10-2928-779/+954
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| * \ \ Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into ↵Melanie2010-10-2128-780/+956
| |\ \ \ | | |/ / | | | | | | | | dev-appearance
| | * | Major refactoring of appearance handling.Master ScienceSim2010-10-2028-779/+955
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
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