Commit message (Collapse) | Author | Age | Files | Lines | |
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* | don't break if they haven't defined the Sun section of their config | Sean Dague | 2007-11-09 | 1 | -2/+10 |
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* | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 2007-11-09 | 2 | -2/+12 |
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* | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 2007-11-09 | 3 | -8/+44 |
| | | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | ||||
* | * Protip: Commit AFTER compiling. | Adam Frisby | 2007-11-09 | 1 | -1/+1 |
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* | * Added some code to prevent a spinlock. | Adam Frisby | 2007-11-09 | 1 | -3/+7 |
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* | * Tweaked how the throttle works. | Adam Frisby | 2007-11-09 | 1 | -1/+9 |
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* | * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. | Adam Frisby | 2007-11-09 | 1 | -2/+3 |
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* | * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵ | Adam Frisby | 2007-11-09 | 1 | -4/+31 |
| | | | | to help alleviate clients borking during massive amounts of updates. Needs work. | ||||
* | * Fixed compile issue. | Adam Frisby | 2007-11-09 | 1 | -1/+2 |
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* | * Added a mutex to the LoginService allowing only a single login ↵ | Adam Frisby | 2007-11-09 | 1 | -82/+93 |
| | | | | | | | | simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards. | ||||
* | * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵ | Teravus Ovares | 2007-11-09 | 1 | -2/+2 |
| | | | | spike when the network connection isn't 100% and fast. | ||||
* | * Stopped printing the prim's X cordinate difference from the last movement ↵ | Teravus Ovares | 2007-11-08 | 1 | -1/+1 |
| | | | | on the Console. | ||||
* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 4 | -16/+111 |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | ||||
* | reformatted OpenSimAssetSet.xml (whitespace only) | Jeff Ames | 2007-11-08 | 1 | -426/+414 |
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* | fixed case of name key in OpenSimAssetSet.xml | Jeff Ames | 2007-11-08 | 1 | -19/+19 |
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* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 3 | -5/+6 |
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* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 9 | -30/+28 |
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* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 10 | -30/+130 |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-08 | 0 | -0/+0 |
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* | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 2007-11-07 | 1 | -1/+1 |
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* | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 2007-11-07 | 3 | -3/+182 |
| | | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow. | ||||
* | Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵ | darok | 2007-11-07 | 2 | -0/+0 |
| | | | | on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs. | ||||
* | add SendSunPos function to IClientAPI to let us pull all the sun | Sean Dague | 2007-11-07 | 3 | -2/+19 |
| | | | | | | calculation logic into a module | ||||
* | disable profuse logging messages for not saving physical | Sean Dague | 2007-11-07 | 1 | -1/+1 |
| | | | | | | objects, as it clouds up the console a bit too much | ||||
* | refactored some duplicate SceneObjectGroup searching code in Scene | Jeff Ames | 2007-11-07 | 2 | -236/+98 |
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* | * Moved /branches/ruby to /trunk/share/ruby | Adam Frisby | 2007-11-06 | 5 | -0/+291 |
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* | set svn:eol-style | Jeff Ames | 2007-11-06 | 0 | -0/+0 |
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* | * fix for Bug 563 | Teravus Ovares | 2007-11-06 | 2 | -2/+9 |
| | | | | | * fix for ODE geoms not getting disposed of properly when resizing. | ||||
* | * Added better logging to AssetCache | lbsa71 | 2007-11-06 | 5 | -96/+103 |
| | | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins | ||||
* | teravus debug patch of libode.so from libs | dan miller | 2007-11-05 | 1 | -0/+0 |
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* | physical prims AND other changes in ODE (Teravus) -- note this is experimental! | dan miller | 2007-11-05 | 1 | -0/+1 |
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* | physical prims | dan miller | 2007-11-05 | 1 | -75/+452 |
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* | New ode.dll from Teravus. | MW | 2007-11-05 | 1 | -0/+0 |
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* | tevarus ODE debug patch. note: NOT TESTED! | dan miller | 2007-11-05 | 1 | -0/+0 |
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* | teravus debugging patched ode.dll, windows | dan miller | 2007-11-05 | 1 | -0/+0 |
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* | added ODE back to prebuild | dan miller | 2007-11-05 | 1 | -2/+0 |
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* | adding missing ODE files for mesh | dan miller | 2007-11-05 | 4 | -0/+841 |
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* | * Reverted local xsd copy | lbsa71 | 2007-11-05 | 2 | -259/+1 |
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* | * prebuild now creates .exe references in NAntTarget | lbsa71 | 2007-11-05 | 4 | -386/+658 |
| | | | | | * prebuild now uses local copy of schema (for future expansions) | ||||
* | Fixed the MyNpcCharacter errors | MW | 2007-11-05 | 1 | -4/+4 |
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* | disable ODE as it is breaking the build | Sean Dague | 2007-11-05 | 1 | -0/+2 |
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* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 4 | -35/+33 |
| | | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | ||||
* | add a fixup for linux building | Sean Dague | 2007-11-05 | 1 | -0/+2 |
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* | Started to cleanup/close down childagent connections when a user teleports. ↵ | MW | 2007-11-05 | 8 | -63/+125 |
| | | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule. | ||||
* | prim cuts in ODE | dan miller | 2007-11-05 | 8 | -508/+499 |
| | | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims | ||||
* | Changed it so opensim.exe should scan for new application plugins every time ↵ | MW | 2007-11-05 | 1 | -0/+1 |
| | | | | its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted). | ||||
* | * UpdateWearable should SendOurAppearance | lbsa71 | 2007-11-05 | 1 | -0/+2 |
| | | | | | * Ignored some bins | ||||
* | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 2007-11-05 | 2 | -4/+15 |
| | | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | ||||
* | removed duplicated BOMs | Jeff Ames | 2007-11-05 | 2 | -2/+2 |
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* | * Temporarily reverted SQL syntax. | Adam Frisby | 2007-11-05 | 1 | -3/+3 |
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