Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵ | Teravus Ovares | 2008-02-10 | 4 | -66/+49 |
| | | | | bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. | ||||
* | Removed some ScriptEngine config debugging. | Tedd Hansen | 2008-02-10 | 3 | -0/+36 |
| | | | | | | | | Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first). | ||||
* | * Added support for delinking individual prim from a linkset. | Teravus Ovares | 2008-02-10 | 2 | -3/+34 |
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* | Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵ | alondria | 2008-02-10 | 1 | -4/+2 |
| | | | | RegionFlags are currently implemented within EstateSettings, thus this is always 0. | ||||
* | Implements llGetObjectMass() | alondria | 2008-02-10 | 1 | -1/+5 |
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* | Thank you very much, Hashbox for : | Charles Krinke | 2008-02-10 | 3 | -4/+17 |
| | | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console. | ||||
* | * Refactored permissions handling to extract info out of permisisons block ↵ | lbsa71 | 2008-02-10 | 3 | -183/+172 |
| | | | | | | | | in ClientView * Changed some uint constants to Enum values | ||||
* | * Adding more broken objectflags to the list here. Touch was also broken. ↵ | Teravus Ovares | 2008-02-10 | 1 | -0/+13 |
| | | | | It might be smarter to just rebuild the whole objectflags before sending it to the client >.< | ||||
* | * A lot of ugly permissions updates. | Teravus Ovares | 2008-02-10 | 3 | -51/+182 |
| | | | | | | | | | | ** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately ** Separated out the ObjectFlags and the Permission Flags. They're related but not the same ** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions ** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!) ** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true. ** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done. | ||||
* | Clean up logging calls using String.Format explicitly | Jeff Ames | 2008-02-10 | 35 | -233/+222 |
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* | Set svn:ignore in OpenSim/Tests. | Jeff Ames | 2008-02-10 | 0 | -0/+0 |
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* | * fixed typo. thanks, nebadon! | lbsa71 | 2008-02-09 | 1 | -1/+1 |
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* | * Refactored some asset code and in the process uncovered a bug; now, I ↵ | lbsa71 | 2008-02-09 | 1 | -10/+14 |
| | | | | think first transfer of asset should start faster. | ||||
* | *Neb try this update. It might fix it.. it might also cause no parcel to ↵ | Teravus Ovares | 2008-02-09 | 1 | -5/+11 |
| | | | | be sent. | ||||
* | * added count of texture data bytes and asset bytes | lbsa71 | 2008-02-09 | 2 | -6/+24 |
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* | * Added count of temporary assets | lbsa71 | 2008-02-09 | 1 | -0/+23 |
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* | * added two new commands (for debug/disaster recovery) | lbsa71 | 2008-02-09 | 2 | -25/+65 |
| | | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures. | ||||
* | Added undocumented "modules list" command, lists shared region modules. | Tedd Hansen | 2008-02-09 | 1 | -1/+15 |
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* | Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵ | Jeff Ames | 2008-02-09 | 1 | -1/+1 |
| | | | | raise land) | ||||
* | * Fixed nebadon's UserServer crash bug from yesterday. | Teravus Ovares | 2008-02-09 | 5 | -5/+51 |
| | | | | | | * Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client | ||||
* | Moved LICENSE.txt into root. | Jeff Ames | 2008-02-09 | 2 | -28/+0 |
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* | * Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵ | Teravus Ovares | 2008-02-09 | 4 | -2/+87 |
| | | | | Cylinder prim. | ||||
* | * Tweaked timing of rapid mesh requests. Helps a race condition. | Teravus Ovares | 2008-02-09 | 1 | -2/+13 |
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* | * Change logger to handle [<entry>] where <entry> contains non alphabetic ↵ | Justin Clarke Casey | 2008-02-09 | 4 | -10/+10 |
| | | | | | | | | | characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements | ||||
* | * In the most basic situations, ClientView and ScenePresence no longer leak ↵ | Justin Clarke Casey | 2008-02-09 | 4 | -12/+18 |
| | | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp | ||||
* | Mostly debugging verbosity which I shall very shortly comment out. | Justin Clarke Casey | 2008-02-09 | 4 | -4/+21 |
| | | | | | | Just want to try this out on windows quickly. | ||||
* | * Fixed a situation in ODE where it didn't call the mesher on a cube when ↵ | Teravus Ovares | 2008-02-08 | 1 | -0/+3 |
| | | | | you tapered if you didn't have a cut or a hollow. | ||||
* | * Stop asset transactions hanging around after they've completed | Justin Clarke Casey | 2008-02-08 | 2 | -11/+79 |
| | | | | | | | * Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future | ||||
* | * Added Taper support to the Meshmerizer for Cube and Cylinder. | Teravus Ovares | 2008-02-08 | 3 | -14/+83 |
| | | | | | | * Removed the hull verbosity | ||||
* | Still chasing logout memory leak. Putting in small changes and temporary ↵ | Justin Clarke Casey | 2008-02-08 | 6 | -12/+39 |
| | | | | light verbosity to this end | ||||
* | * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵ | Teravus Ovares | 2008-02-08 | 1 | -42/+44 |
| | | | | Enjoy the new physics-friendly prim type. | ||||
* | refactor - remove unused m_children from EntityBase | Justin Clarke Casey | 2008-02-08 | 2 | -24/+4 |
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* | Minor refactoring | Justin Clarke Casey | 2008-02-08 | 1 | -19/+15 |
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* | Minor ScenePresence related refactoring | Justin Clarke Casey | 2008-02-08 | 2 | -18/+30 |
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* | * Dun-dun-dun. JavaScript scripting now actually works. :) | Adam Frisby | 2008-02-08 | 1 | -3/+2 |
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* | update eol-style | Justin Clarke Casey | 2008-02-08 | 5 | -280/+280 |
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* | * Made some terrain functions faster computationally. | Adam Frisby | 2008-02-08 | 2 | -16/+8 |
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* | Rename README to README.txt | Justin Clarke Casey | 2008-02-08 | 1 | -0/+0 |
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* | Move TESTING.txt from bin to root | Justin Clarke Casey | 2008-02-08 | 1 | -23/+23 |
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* | * Forced nunit.framework.dll into the repo | Adam Frisby | 2008-02-08 | 1 | -0/+0 |
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* | * Added TESTING.txt | Adam Frisby | 2008-02-08 | 1 | -0/+24 |
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* | * Applying mantis 339 patches round 2 -- Thanks daedius | Adam Frisby | 2008-02-08 | 7 | -2/+368 |
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* | * Adding console spam to help track 'The Steve Bug'. | Adam Frisby | 2008-02-08 | 2 | -5/+18 |
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* | change counter from 3 => 2 based on feedback from mirceakitsune on mantis | Sean Dague | 2008-02-08 | 1 | -1/+1 |
| | | | | | | http://opensimulator.org/mantis/bug_view_page.php?bug_id=490 | ||||
* | From: Kurt Taylor <krtaylor@us.ibm.com> | Sean Dague | 2008-02-08 | 1 | -1/+12 |
| | | | | | | | | | | | Attached is a patch for Mantis 25 - this fixes the problem of not having a touch_start happen for all prims in a linked group. So, with this, large builds can now have a single script in the base prim and it will run when any prim in the linked build is touched. The problem was that the objectgrab event was not being propagated to all the prims in the group. | ||||
* | fix the issue found on IRC this morning. The logging call was mistructured | Sean Dague | 2008-02-08 | 1 | -1/+2 |
| | | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it. | ||||
* | small bit of refactoring, | MW | 2008-02-08 | 2 | -4/+11 |
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* | * Removed a statement that crashes the Meshmerizer if you don't have a ↵ | Teravus Ovares | 2008-02-08 | 1 | -1/+1 |
| | | | | specific /dev/ folder | ||||
* | * Okay, fixed the path cut offset, however the inner wall isn't properly ↵ | Teravus Ovares | 2008-02-08 | 1 | -2/+2 |
| | | | | 'cut' from the hull, so slightly better support, but still limited. | ||||
* | * This update adds limited support for Cylinder meshed prim in the ↵ | Teravus Ovares | 2008-02-08 | 3 | -1/+312 |
| | | | | Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.) |