Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge | Melanie | 2011-10-11 | 1 | -2/+2 |
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| * | adjust some whitespace to trigger another build, to check the last failure ↵ | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -2/+2 |
| | | | | | | | | was just a glitch | ||||
* | | Merge commit '27af016381f2f4aaa8cda99ce7f029980bf8ea76' into bigmerge | Melanie | 2011-10-11 | 1 | -0/+2 |
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| * | Add BulletSim physics option details to OpenSim.ini.example. Marked as in ↵ | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -0/+2 |
| | | | | | | | | development and experimental. | ||||
* | | Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge | Melanie | 2011-10-11 | 11 | -7086/+1 |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs prebuild.xml | ||||
| * | Remove old bullet DotNET and X libraries in preparation for BulletS | Justin Clark-Casey (justincc) | 2011-09-17 | 11 | -7087/+1 |
| | | | | | | | | | | These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well. | ||||
* | | Merge commit '6f69ab3bcb932589f102c16b718e7f8964d2c8eb' into bigmerge | Melanie | 2011-10-11 | 1 | -0/+6 |
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| * | Add back BulletSPlugin.dll.config that I somehow managed to delete today in ↵ | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -0/+6 |
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* | | Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge | Melanie | 2011-10-11 | 2 | -1/+7 |
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| * | On setting a new avatar appearance, if height hasn't changed then don't set ↵ | Justin Clark-Casey (justincc) | 2011-09-17 | 2 | -1/+7 |
| | | | | | | | | | | | | that same height in ScenePresence. This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself | ||||
* | | Merge commit '744602f6d170373882cb31155c8c899b43a5339e' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+1 |
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| * | Revert "uncomment Standalone config in OpenSim.ini.example." | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -1/+1 |
| | | | | | | | | | | | | | | This reverts commit 44a491f36bbe2094634e356591381c90f87e2125. This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation. So let's revert to stick with the "DataStore" error for now - at least that's a known error. | ||||
* | | Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge | Melanie | 2011-10-11 | 2 | -6/+23 |
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| * | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -6/+23 |
| | | | | | | | | | | | | When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor. This in turn reset Velocity, which cause the border stall. I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose | ||||
* | | Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge | Melanie | 2011-10-11 | 1 | -0/+4 |
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| * | minor: I was wrong about OffsetPosition - sometimes it genuinely does return ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -0/+4 |
| | | | | | | | | | | | | offset position! Add method doc to explain this. | ||||
* | | Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge | Melanie | 2011-10-11 | 4 | -7/+24 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Remove setter from SP.OffsetPosition, since all sets should flow through ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -5/+23 |
| | | | | | | | | | | | | SP.AbsolutePosition OffsetPosition is also misnamed - it returns the absolute position and never contains an offset. | ||||
* | | Merge commit 'c38b25a1d21540fd5be4ae438b38ab67ba88d166' into bigmerge | Melanie | 2011-10-11 | 1 | -6/+94 |
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| * | Fix base_hair.dat to actually contain the base hair asset rather than base ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -6/+94 |
| | | | | | | | | | | | | | | | | eyes by mistake. I must have had it cached last night. This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database). As a bonus, eyes now appear by default too! | ||||
* | | Merge commit 'c695e23dd9474e31b031e4d1f57b23aba386145a' into bigmerge | Melanie | 2011-10-11 | 0 | -0/+0 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-09-16 | 3 | -7/+3 |
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* | \ | Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmerge | Melanie | 2011-10-11 | 1 | -91/+88 |
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| * | | Updated some variables to be closer to the coding standards (and easier to ↵ | Kevin Houlihan | 2011-09-16 | 1 | -91/+88 |
| | | | | | | | | | | | | | | | | | | | | | understand). There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix. I also removed a redundant variable, h. It was being set to 1 in a couple of places, and incremented in another, but never actually used. | ||||
* | | | Merge commit '30b68388378f96f83b3f9509f72664869a6c20c6' into bigmerge | Melanie | 2011-10-11 | 0 | -0/+0 |
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | justincc | 2011-09-16 | 1 | -1/+4 |
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* | | | Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmerge | Melanie | 2011-10-11 | 3 | -7/+3 |
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| * | | Fix build errors on Windows by adding missing OpenSim.Services.Base reference | justincc | 2011-09-16 | 3 | -7/+3 |
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* | | | Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+4 |
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| * | | Passwords could be revealed in console by pressing backspace. | Kevin Houlihan | 2011-09-16 | 1 | -1/+4 |
| |/ | | | | | | | Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press. | ||||
* | | Merge commit 'd4043c084a86da5f462356ec5c65eab2b861564d' into bigmerge | Melanie | 2011-10-11 | 3 | -7/+71 |
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| * | MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore ↵ | Chris Hart | 2011-09-16 | 3 | -7/+71 |
| | | | | | | | | and InventoryStore | ||||
* | | Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge | Melanie | 2011-10-11 | 8 | -146/+267 |
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| * | Reattaching a region was failing if the estate name had not changed (issue ↵ | Kevin Houlihan | 2011-09-16 | 8 | -146/+267 |
| | | | | | | | | | | | | 5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones. | ||||
* | | Merge commit '90466515839eb34d7fd9984c92f1970ab5d6f3ad' into bigmerge | Melanie | 2011-10-11 | 2 | -4/+14 |
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| * | Pass any region scope through to the CreateUser() method | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -4/+14 |
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* | | Merge commit '37370a8102f066dab1fe3fd9b0b4a7d3541e8b47' into bigmerge | Melanie | 2011-10-11 | 3 | -2/+21 |
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| * | On standalone, by default create the necessary minimum body parts and ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 3 | -2/+21 |
| | | | | | | | | | | | | | | clothes necessary to display a viewer 2 avatar, as implemented in c4efb97d This is controlled by the CreateDefaultAvatarEntries switch in the [UserAccountService] section of config-include/Stnadalone.ini This is left as false in grid mode | ||||
* | | Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmerge | Melanie | 2011-10-11 | 2 | -45/+52 |
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| * | refactor: move estate owner setup code into separate method | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -45/+52 |
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* | | Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge | Melanie | 2011-10-11 | 5 | -93/+69 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs | ||||
| * | Correctly create a freshly created estate owner's default items and avatar ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 5 | -94/+70 |
| | | | | | | | | entries on standalone if applicable. | ||||
* | | Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge | Melanie | 2011-10-11 | 12 | -148/+362 |
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| * | Write code to create minimum necessary body parts/clothing and avatar ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 12 | -148/+362 |
| | | | | | | | | | | | | | | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used. | ||||
* | | Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge | Melanie | 2011-10-11 | 8 | -44/+54 |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||||
| * | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 8 | -43/+43 |
| | | | | | | | | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client. | ||||
* | | Merge commit 'a4cc5f628f053ad1f9f849addf79551cd58e9337' into bigmerge | Melanie | 2011-10-11 | 0 | -0/+0 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||||
| * | Only bother to create an inventory xfer file if there are any items in a ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -2/+2 |
| | | | | | | | | prim inventory | ||||
* | | Merge commit '8fb3e71b14e28bf8a4ddb72e3d1b529128f090ce' into bigmerge | Melanie | 2011-10-11 | 2 | -12/+18 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||||
| * | Shuffle order of code in invnetory connector GetFolderContent() calls to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 3 | -13/+19 |
| | | | | | | | | avoid a possible race condition |