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* Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)2010-10-302-2/+3
| | | | | | Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
* Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)2010-10-302-33/+34
| | | | appropriate debug to reduce console spam when log level is info
* tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)2010-10-291-3/+3
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* Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2010-10-294-57/+39
| | | | commenting out most of them as per Mic
* Merge branch 'justincc-dev'Justin Clark-Casey (justincc)2010-10-296-11/+23
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| * add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)2010-10-291-1/+8
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| * for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)2010-10-294-6/+6
| | | | | | | | diagnostics easier
| * Add number of ms it takes to complete UseCircuitCode packet handling to log ↵Justin Clark-Casey (justincc)2010-10-291-2/+8
| | | | | | | | for diagnostics
* | Rename the new default texture to be consistent with the othersMelanie2010-10-292-1/+1
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* | Add a default alpha layerMelanie2010-10-291-0/+0
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* | Merge commit 'cmickeyb/dev-appearance'Melanie2010-10-2914-303/+567
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| * | Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2010-10-292-2/+41
| | | | | | | | | | | | | | | send in the scene presence constructor... need to figure this out later.
| * | Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-295-81/+132
| | | | | | | | | | | | | | | and avatar data are sent. And the number of times they are stored.
| * | Configuration of persistent baked textures and save/send delays.Master ScienceSim2010-10-283-5/+41
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| * | Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-2828-130/+273
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| * | | Added background thread to handle delayed send and save of appearanceMaster ScienceSim2010-10-282-59/+171
| | | | | | | | | | | | | | | | | | | | | | | | | | | | to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
| * | | Small cleanup and add more debugging informationMaster ScienceSim2010-10-262-8/+23
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| * | | Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim2010-10-261-7/+10
| | | | | | | | | | | | | | | | a bigger clean up that needs to happen around locks on appearance.
| * | | Half of the compatibility is working. Login into a new region withMaster ScienceSim2010-10-254-21/+29
| | | | | | | | | | | | | | | | | | | | | | | | old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
| * | | Intermediate commit for backward compatability; does not compile yetMic Bowman2010-10-252-62/+73
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| * | | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-216-111/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* | | | Add my work on top of cmickeyb'sMelanie2010-10-293-1/+133
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* | | | Merge branch 'dev-appearance'Melanie2010-10-2928-779/+954
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| * \ \ \ Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into ↵Melanie2010-10-2128-780/+956
| |\ \ \ \ | | |/ / / | | | | | | | | | | dev-appearance
| | * | | Major refactoring of appearance handling.Master ScienceSim2010-10-2028-779/+955
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
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