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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-2112-90/+28
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-2212-90/+28
* | Commented out new debug statements in ScenePresenceDan Lake2011-09-211-5/+5
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* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-213-1/+203
* Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)2011-09-211-8/+0
* get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)2011-09-211-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-212-12/+18
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| * Null simulation data must return a non-null region settings or other parts of...Dan Lake2011-09-201-2/+4
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-203-66/+0
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| * | Make debug statements in ScenePresence consistent and add a few moreDan Lake2011-09-201-10/+14
* | | When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-213-6/+115
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* | Remove vestigal OpenSim.Data mono addins extension points that don't look lik...Justin Clark-Casey (justincc)2011-09-203-66/+0
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* adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)2011-09-171-2/+2
* Add BulletSim physics option details to OpenSim.ini.example. Marked as in de...Justin Clark-Casey (justincc)2011-09-171-0/+2
* Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)2011-09-1711-7087/+1
* Add back BulletSPlugin.dll.config that I somehow managed to delete today in a...Justin Clark-Casey (justincc)2011-09-171-0/+6
* On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-172-1/+7
* Revert "uncomment Standalone config in OpenSim.ini.example."Justin Clark-Casey (justincc)2011-09-171-1/+1
* Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-162-6/+23
* minor: I was wrong about OffsetPosition - sometimes it genuinely does return ...Justin Clark-Casey (justincc)2011-09-161-0/+4
* Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...Justin Clark-Casey (justincc)2011-09-162-5/+23
* Fix base_hair.dat to actually contain the base hair asset rather than base ey...Justin Clark-Casey (justincc)2011-09-161-6/+94
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-163-7/+3
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimjustincc2011-09-161-1/+4
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| * | Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc2011-09-163-7/+3
* | | Updated some variables to be closer to the coding standards (and easier to un...Kevin Houlihan2011-09-161-91/+88
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* | Passwords could be revealed in console by pressing backspace.Kevin Houlihan2011-09-161-1/+4
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* MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and...Chris Hart2011-09-163-7/+71
* Reattaching a region was failing if the estate name had not changed (issue 50...Kevin Houlihan2011-09-168-146/+267
* Pass any region scope through to the CreateUser() methodJustin Clark-Casey (justincc)2011-09-162-4/+14
* On standalone, by default create the necessary minimum body parts and clothes...Justin Clark-Casey (justincc)2011-09-163-2/+21
* refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)2011-09-162-45/+52
* Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)2011-09-165-94/+70
* Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-1512-148/+362
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-158-43/+43
* Only bother to create an inventory xfer file if there are any items in a prim...Justin Clark-Casey (justincc)2011-09-151-2/+2
* Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)2011-09-153-13/+19
* If a prim inventory becomes empty through deletion, send an empty xfer file n...Justin Clark-Casey (justincc)2011-09-151-20/+43
* Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-132-1/+34
* Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)2011-09-131-11/+0
* remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
* Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-132-10/+1
* minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-134-44/+97
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-133-13/+47
* stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-132-3/+1
* extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)2011-09-131-0/+6
* In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
* Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)2011-09-131-0/+27
* improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)2011-09-131-11/+14