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* * ignored ScriptServer/binlbsa712007-10-050-0/+0
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* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-053-4/+4
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* * Renamed IUserServices to IUserServicelbsa712007-10-054-5/+5
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* * ignored config fileslbsa712007-10-050-0/+0
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* * minor renaminglbsa712007-10-031-3/+3
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* more refactoringMW2007-10-035-173/+166
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-034-64/+68
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* Droppin da fyzyx bomb on yadan miller2007-10-031-41/+89
| | | | | | | | seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape The internal logic is quite different, and CPU usage may be affected. Also some work remains wrt flying. Please test this rev out before you deploy widely
* * Deleted erroneous reflbsa712007-10-021-1/+0
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* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-026-59/+23
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* removed debug statementsdan miller2007-10-011-3/+1
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* fixing odeplugin debug bugdan miller2007-10-011-1/+0
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* reverting opensim.ini & ode.NET.dlldan miller2007-10-012-2/+2
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* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-013-3/+4
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* revert working getInventoryFolder function because this seemsSean Dague2007-10-011-6/+13
| | | | | | to break multi region environments.
* Applied ckrinke's patch for #453. Thanks Charles! :)Dalien Talbot2007-09-301-2/+132
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* Corrected the typo in the folder name.Dalien Talbot2007-09-302-0/+0
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* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-292-0/+839
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* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-2910-35/+264
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* * Restored trunklbsa712007-09-290-0/+0
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* negative code checkin. All these functions are in the baseSean Dague2007-09-281-162/+1
| | | | | | class which we get for free now.
* implement getInventoryItem and getInventoryFolder (notSean Dague2007-09-281-5/+15
| | | | | | sure why these weren't implemented previously)
* this should fix 443 and compile!dan miller2007-09-271-1/+1
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* this should fix mantis #443dan miller2007-09-271-3/+6
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-2737-1155/+425
| | | | Tleiades patch 444 and 445.
* revert change to libsecondlife.dll.config which breaks LinuxSean Dague2007-09-271-2/+2
| | | | | | loading of native libraries
* added missing inventory xml filesSean Dague2007-09-272-0/+125
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* oops, I broke the build. Fixed nowSean Dague2007-09-271-3/+3
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* * Tleiades patch #445 - the inventory folders displayed does not show the ↵lbsa712007-09-271-2/+2
| | | | | | | expected folder icons Tahnx, Tleiades; keep up the good work!
* That weren't supposed to go there.lbsa712007-09-271-8/+8
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* implement something in sqlite inventory that wasn't beforeSean Dague2007-09-271-3/+7
| | | | | | not sure how we missed this function
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-2737-432/+1033
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* Terrain:Adam Frisby2007-09-257-62/+66
| | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
* fix order issue with prebuild.xml, we need to build Local beforeSean Dague2007-09-251-14/+14
| | | | | | building OGS1.
* * Added missing project reflbsa712007-09-251-0/+1
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* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-259-111/+135
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-257-16/+44
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* More reorganizing of new SE. Added debug print of application exception.Tedd Hansen2007-09-255-5/+17
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* * Removed some more fields from CommunicationsLocallbsa712007-09-245-208/+196
| | | | | | * added OnLoginToRegion to CommunicationsLocal
* * Added time dilation property to SceneAdam Frisby2007-09-243-0/+15
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* * Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby2007-09-241-1/+1
| | | | numbers for the update call.
* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-244-10/+10
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* * Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby2007-09-241-90/+158
| | | | from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
* More structural changes to new SETedd Hansen2007-09-246-34/+61
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* Reorganized some filesTedd Hansen2007-09-248-33/+55
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* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-242-11/+11
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * Now login swallows WebException.Timeout; (thanks cfk!)lbsa712007-09-241-3/+18
| | | | | (we should really implement some nearby/default known-up algorithm here)
* * the worlds most insignificant commitlbsa712007-09-242-3/+2
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* * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)lbsa712007-09-241-3/+12
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