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| | * | | | | | | refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)2011-04-151-42/+59
| | * | | | | | | Merge branch 'master' of /home/opensim/lib/develop/BlueWallBlueWall2011-04-151-1/+34
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| | | * | | | | | | Thanks Snoopy for a patch that allows setting of perms on items given to new ...BlueWall2011-04-151-1/+34
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| | | * | | | | | Add ColladaMesh switchBlueWall2011-04-133-4/+26
| | | * | | | | | Merge branch 'master' of /home/git/repo/OpenSimBlueWall2011-04-13154-7522/+3275
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| | | * | | | | | Merge branch 'master' of /home/opensim/src/OpenSim/CoreBlueWall2011-03-2197-1508/+2109
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| | | * \ \ \ \ \ \ Merge branch 'master' of /home/opensim/src/OpenSim/CoreBlueWall2011-02-142-14/+8
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| | | * | | | | | | | Set filter to send proper rotations for root partBlueWall2011-02-131-1/+1
| | | * | | | | | | | Revert "Fix unsitting of avatar on linked sets"BlueWall2011-02-131-1/+1
| | | * | | | | | | | Fix unsitting of avatar on linked setsBlueWall2011-02-121-1/+1
| | | * | | | | | | | Merge branch 'master' of /home/opensim/src/OpenSim/CoreBlueWall2011-02-1259-2164/+1164
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| | | * \ \ \ \ \ \ \ \ Merge branch 'master' of /home/opensim/src/OpenSim/CoreBlueWall2011-02-0931-163/+1037
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| | | * \ \ \ \ \ \ \ \ \ Merge branch 'master' of /home/opensim/src/OpenSim/CoreBlueWall2011-01-2760-699/+898
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| | | * | | | | | | | | | | Make FireAndForgetWrapper a singleton classBlueWall2011-01-133-5/+24
| | * | | | | | | | | | | | minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)2011-04-151-4/+3
| | * | | | | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-153-4/+26
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| | | * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-04-148-53/+20
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| | | * | | | | | | | | | | | | Add ColladaMesh switchBlueWall2011-04-143-4/+26
| | * | | | | | | | | | | | | | refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)2011-04-151-143/+159
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| | * | | | | | | | | | | | | get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-158-45/+17
| | * | | | | | | | | | | | | remove old code for a mock grid service, which got removed some time backJustin Clark-Casey (justincc)2011-04-151-8/+3
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| | * | | | | | | | | | | | remove any reference to a mock authentication service since it doesn't exist ...Justin Clark-Casey (justincc)2011-04-151-12/+7
| | * | | | | | | | | | | | remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-153-133/+8
| | * | | | | | | | | | | | Remove the mock inventory service for tests and just use the real one all the...Justin Clark-Casey (justincc)2011-04-152-199/+6
| | * | | | | | | | | | | | extend TestLoadCoalesecedItem() to check loaded object ids and positionsJustin Clark-Casey (justincc)2011-04-151-1/+7
| | * | | | | | | | | | | | Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-1510-39/+134
| | * | | | | | | | | | | | implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)2011-04-143-6/+64
| | * | | | | | | | | | | | simplify InventoryArchiveTestCase setupJustin Clark-Casey (justincc)2011-04-141-18/+2
| | * | | | | | | | | | | | simplify TestSaveItemToIarV0_1()Justin Clark-Casey (justincc)2011-04-141-18/+2
| | * | | | | | | | | | | | simplify TestRezObject()Justin Clark-Casey (justincc)2011-04-141-17/+1
| | * | | | | | | | | | | | Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-142-5/+3
| | * | | | | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-141-1/+5
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| | | * | | | | | | | | | | Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
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| | * | | | | | | | | | | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-142-41/+20
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| | * | | | | | | | | | Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)2011-04-131-54/+13
| | * | | | | | | | | | Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-133-5/+24
| | * | | | | | | | | | refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-133-16/+39
| | * | | | | | | | | | Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)2011-04-132-7/+11
| | * | | | | | | | | | Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-138-9/+389
| | * | | | | | | | | | factor out some test code into the SetUp()Justin Clark-Casey (justincc)2011-04-131-14/+15
| | * | | | | | | | | | Add a regression test for rezzing a single object into a scene from user inve...Justin Clark-Casey (justincc)2011-04-134-1/+146
| | * | | | | | | | | | force mesh proxy for simple box prims with path cutdahlia2011-04-122-0/+6
| | * | | | | | | | | | Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...Diva Canto2011-04-1230-472/+338
| | * | | | | | | | | | Implemented terrain save-tile command. Does the opposite of load-tile. For no...Diva Canto2011-04-127-0/+132
| | * | | | | | | | | | Bug fix in object serialization -- sculpt data was wrong.Diva Canto2011-04-121-1/+1
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| | * | | | | | | | | Move example HttpProxy setting to OpenSim.ini.example and tidyJustin Clark-Casey (justincc)2011-04-122-9/+8
| | * | | | | | | | | minor typo correction. thanks Ai Austin.Justin Clark-Casey (justincc)2011-04-121-1/+1
| | * | | | | | | | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-04-121-3/+3
| | * | | | | | | | | refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-122-26/+2
| | * | | | | | | | | If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1