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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
ubitODE - several changes...
UbitUmarov
2012-04-23
3
-431
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+379
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fix a bug i added fixing another....
UbitUmarov
2012-04-22
1
-2
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+5
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ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
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+93
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changed seletion code. SOP now knows about parts selection. UI actions are se...
UbitUmarov
2012-04-20
3
-24
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+104
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ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
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+28
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ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
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+14
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changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...
UbitUmarov
2012-04-19
2
-13
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+40
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-04-19
6
-4
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+28
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Allow setting a specific target velocity on TeleportWithMomentum
Melanie
2012-04-18
1
-1
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+11
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Allow scripts in attachments owned by the NPC to control the NPC
Melanie
2012-04-18
1
-1
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+7
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Prevent objects rezzed in sim from being seen as attachments and becoming une...
Melanie
2012-04-17
2
-0
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+8
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Merge branch 'ubitwork'
Melanie
2012-04-17
2
-2
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+24
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Merge branch 'ubitwork'
Melanie
2012-04-16
2
-8
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+16
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Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
2
-2
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+2
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ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
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+2
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ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
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+4
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ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
-78
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+46
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ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
-119
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+48
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ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
2
-6
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+7
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ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
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+1
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fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba...
UbitUmarov
2012-04-16
1
-2
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+23
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ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
-8
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+16
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chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
1
-1
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+10
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chODE bug fix
UbitUmarov
2012-04-16
1
-7
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+9
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Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ...
UbitUmarov
2012-04-16
1
-22
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+86
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added suport funtions for ubitODE raycastFiltered
UbitUmarov
2012-04-16
1
-0
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+13
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ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
7
-729
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+983
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Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
2
-2
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+22
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Use presence absolute position to request raycast to camera. Used m_pos maybe...
UbitUmarov
2012-04-13
1
-3
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+11
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don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...
UbitUmarov
2012-04-13
1
-2
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+3
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make llGetGeometricCenter() work as in current SL. Now this is not real geom ...
UbitUmarov
2012-04-09
2
-10
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+49
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chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
4
-69
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+315
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llGetMass and llGetObjectMass (and push estimation) always use object mass a...
UbitUmarov
2012-04-09
3
-9
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+30
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sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....
UbitUmarov
2012-04-09
1
-263
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+147
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Fix a LSL merge artefact
Melanie
2012-04-08
1
-10
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+2
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Merge branch 'master' into careminster
Melanie
2012-04-07
27
-373
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+960
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-04-06
10
-128
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+268
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Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
4
-10
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+19
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Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
8
-34
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+29
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refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
2012-04-06
1
-10
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+1
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Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ...
Justin Clark-Casey (justincc)
2012-04-06
1
-0
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+1
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refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()
Justin Clark-Casey (justincc)
2012-04-06
1
-4
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+4
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Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...
Justin Clark-Casey (justincc)
2012-04-06
2
-13
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+24
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-04-06
2
-0
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+82
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Addition of missing constants for llGetObjectDetails including for Mantis 5502
Talun
2012-04-06
2
-0
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+82
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For llGetMass(), return the mass of the avatar is the object is attached.
Justin Clark-Casey (justincc)
2012-04-06
2
-3
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+40
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Make llGetMass() return total mass of object when called on root prim.
Justin Clark-Casey (justincc)
2012-04-06
1
-1
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+4
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-04-06
26
-205
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+684
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remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
2012-04-03
2
-63
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+74
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Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc...
Diva Canto
2012-04-06
4
-150
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+208
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