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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
terrain stored as ushorts with gzip compression
UbitUmarov
2015-08-25
3
-37
/
+269
*
let mysql be happy with a NULL heighmap ( yeap i made several )
UbitUmarov
2015-08-25
1
-2
/
+5
*
change internal representation of terrain from int to ushort. This will
UbitUmarov
2015-08-24
2
-21
/
+21
*
try to implement core load oar options
UbitUmarov
2015-08-24
9
-207
/
+539
*
rename ImapTileModule as IMAPImageUploadModule to match core
UbitUmarov
2015-08-24
4
-7
/
+7
*
turn off KeepAlive
UbitUmarov
2015-08-24
4
-13
/
+13
*
fix db region find by range for varregions ( ignoring others than Mysql)
UbitUmarov
2015-08-23
1
-0
/
+33
*
fix db region search by a position, for varregions ( ignoring other that
UbitUmarov
2015-08-23
1
-0
/
+40
*
add missing culture format on lslvector toString
UbitUmarov
2015-08-23
1
-3
/
+3
*
more on world map
UbitUmarov
2015-08-23
1
-2
/
+19
*
fix region range compare
UbitUmarov
2015-08-23
1
-3
/
+5
*
more fixes on map
UbitUmarov
2015-08-23
3
-6
/
+11
*
fix mySQL ( ignoring other dbs )
UbitUmarov
2015-08-23
1
-1
/
+2
*
Warp3D map now seems to work
UbitUmarov
2015-08-22
3
-15
/
+51
*
update MapSearchModule
UbitUmarov
2015-08-22
3
-17
/
+44
*
fix worldMapModule
UbitUmarov
2015-08-22
2
-49
/
+124
*
delay terrain sending if land queue is 2 busy
UbitUmarov
2015-08-22
7
-2
/
+48
*
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
UbitUmarov
2015-08-21
1
-28
/
+71
*
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
UbitUmarov
2015-08-21
1
-45
/
+19
*
remove the noise part on the PinHeadIsland. why to want something that
UbitUmarov
2015-08-21
1
-1
/
+2
*
remove a 256m check
UbitUmarov
2015-08-21
1
-4
/
+13
*
send regions size on map blocks
UbitUmarov
2015-08-20
1
-0
/
+2
*
ubitode a bit more friendly for megas (still disabled)
UbitUmarov
2015-08-20
1
-171
/
+49
*
make basic ode work with var regions for contribution back to CORE. ( avn
UbitUmarov
2015-08-20
2
-152
/
+147
*
make it compatible with avn, no point making avn compatible with it
UbitUmarov
2015-08-20
3
-6
/
+30
*
update old git to os core version
UbitUmarov
2015-08-20
4
-60
/
+55
*
put back entities remove from updates on SendKillObject.
UbitUmarov
2015-08-19
1
-1
/
+11
*
another funny bug (mine this time)
UbitUmarov
2015-08-19
1
-2
/
+2
*
funny bug
UbitUmarov
2015-08-19
1
-1
/
+1
*
find sending of initial terrain using PushTerrain as os core
UbitUmarov
2015-08-19
2
-2
/
+14
*
minor change
UbitUmarov
2015-08-19
1
-7
/
+11
*
ubitode varsize ( Mega disabled till better checks )
UbitUmarov
2015-08-19
1
-54
/
+101
*
fixes on warp3D
UbitUmarov
2015-08-19
2
-32
/
+73
*
add missing regionExtent setup and Scene physicsscene configuration ( not
UbitUmarov
2015-08-19
5
-18
/
+24
*
Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
76
-1878
/
+3541
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\
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*
varregion: update MapImageServiceModule to upload multiple map tiles for larg...
Robert Adams
2015-03-29
1
-17
/
+65
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*
varregion: update MapImageModule and ShadedMapTimeRenderer for variable sized...
Robert Adams
2015-03-29
2
-29
/
+43
|
*
varregion: update LandManagementModule and LandObject for variable sized regi...
Robert Adams
2015-03-29
2
-106
/
+133
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*
varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
45
-197
/
+258
|
*
varregion: add varregion and TerrainData use in LLClientView.
Robert Adams
2015-03-28
3
-109
/
+1130
|
*
varregion: remove use of Constants.RegionSize is various places.
Robert Adams
2015-03-28
5
-15
/
+21
|
*
varregion: refactor use of 'double heightmap[,]' into references to new class...
Robert Adams
2015-03-27
15
-325
/
+1359
|
*
varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.
Robert Adams
2015-03-27
1
-2
/
+31
|
*
Varregion: first cut at removing Border class checks for region crossings.
Robert Adams
2015-03-22
9
-1103
/
+526
*
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2015-08-19
1
-2
/
+5
|
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*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2015-08-19
2
-6
/
+32
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\
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*
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Fix adding a scalar to the end of a list
Melanie Thielker
2015-08-19
1
-2
/
+5
*
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add a Retry-After response header to the 503 sent when we are 2 busy to do
UbitUmarov
2015-08-19
1
-0
/
+5
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*
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change pollService stop() to send 503 error and no keepalive. ( untested )
UbitUmarov
2015-08-18
2
-6
/
+32
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/
*
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do keepalive on mesh and texture GET. Dont use reusecontext any where.
UbitUmarov
2015-08-18
5
-14
/
+14
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