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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
Fixed the logic that decides if a packet was queued (it was reversed)
Oren Hurvitz
2014-08-02
1
-5
/
+6
*
Close streams immediately when we finish using them
Oren Hurvitz
2014-08-02
34
-477
/
+418
*
Add code to GridService to check for overlapping of varregions
Robert Adams
2014-08-02
3
-10
/
+128
*
minor: remove long unused RegionInfo.ignoreIncomingConfiguration
Justin Clark-Casey (justincc)
2014-08-02
1
-5
/
+0
*
minor: remove long unused RegionInfo.commFailTF
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+0
*
refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...
Justin Clark-Casey (justincc)
2014-08-02
1
-18
/
+19
*
With ODE physics, fix an issue where the avatar couldn't jump and then move f...
Justin Clark-Casey (justincc)
2014-08-02
1
-18
/
+5
*
BulletSim: rearrange code to prevent using null pointers when a
Robert Adams
2014-08-02
1
-11
/
+10
*
fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...
Michael Cerquoni
2014-08-02
5
-8
/
+8
*
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
Justin Clark-Casey (justincc)
2014-08-02
3
-5
/
+75
*
Call RemoveScriptInstance when removing from inventory
Dev Random
2014-08-02
1
-2
/
+2
*
minor: Move debug xengine script console command to Debug help section where ...
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+1
*
refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC...
Justin Clark-Casey (justincc)
2014-08-02
1
-26
/
+4
*
Fix bug in "show modules" comamnd that was showing shared modules as non-shar...
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+1
*
Turn RestClient.Request() logging down the debug and comment out for now.
Justin Clark-Casey (justincc)
2014-08-02
1
-5
/
+5
*
Fix issue with running "stats record start|stop" console command
Justin Clark-Casey (justincc)
2014-08-02
1
-4
/
+4
*
Add experimental "show grid size" robust console command.
Justin Clark-Casey (justincc)
2014-08-02
1
-5
/
+34
*
Small change to my previous commit: not so aggressive on the trigger, please.
Diva Canto
2014-08-02
1
-2
/
+0
*
Show region size column in simulator version of "show regions" console command
Justin Clark-Casey (justincc)
2014-08-02
1
-2
/
+8
*
Adjust "show regions" and "show region" robust service console output to show...
Justin Clark-Casey (justincc)
2014-08-02
1
-5
/
+5
*
Instrument the UDP path of creating assets so that it triggers an asset post ...
Diva Canto
2014-08-02
2
-5
/
+11
*
minor: put standard 'category' in brackets at front of log messages from prev...
Justin Clark-Casey (justincc)
2014-08-02
1
-2
/
+8
*
When uploading mesh objects with textures also create inventory items for upl...
Latif Khalifa
2014-08-02
1
-0
/
+63
*
Still log (but this time with warning rather than an exception) if we regener...
Justin Clark-Casey (justincc)
2014-08-02
1
-2
/
+8
*
On logout, delay the removal of AgentCircuitData until the very end, because ...
Diva Canto
2014-08-02
1
-5
/
+3
*
This fixes the bug related to rebooting neighboring varregions while avatars ...
Diva Canto
2014-08-02
1
-10
/
+14
*
It turns out that child agent management has had a bug for a while: there was...
Diva Canto
2014-08-02
2
-1
/
+22
*
Avoid an exception in creating child agents some times.
Diva Canto
2014-08-02
1
-0
/
+2
*
Temporarily disable new regression test TestLifecycle() until I have a chance...
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+1
*
Re-enabled TestLifecycle regression test logging so I can get some idea of wh...
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+1
*
Actually call Close() for shared region modules when the simulator is being s...
Justin Clark-Casey (justincc)
2014-08-02
9
-49
/
+361
*
minor: Change default max phys prim size in code to match OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+1
*
minor: change allow script crossings default in code to true in order to matc...
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+1
*
add LSL constant PRIM_ALPHA_MODE
dahlia
2014-08-02
1
-0
/
+1
*
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...
Vegaslon
2014-08-02
3
-2
/
+30
*
add LSL constants PRIM_SPECULAR and PRIM_NORMAL
dahlia
2014-08-02
1
-0
/
+2
*
Bug fix in map teleports in varregions. The cherry was missing from the ice-c...
Diva Canto
2014-08-02
2
-29
/
+2
*
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
2014-08-02
2
-4
/
+15
*
Improved line map heuristics.
Aleric Inglewood
2014-08-02
2
-32
/
+80
*
Fix looking up line number and colum when there is no exact match.
Aleric Inglewood
2014-08-02
2
-41
/
+27
*
BulletSim: stop processing linkset child when it is discovered that the
Robert Adams
2014-08-02
1
-0
/
+1
*
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
Robert Adams
2014-08-02
2
-11
/
+18
*
refactor: Simplify compilation result tests by factoring out common code.
Justin Clark-Casey (justincc)
2014-08-02
1
-71
/
+45
*
In compiler regression tests, setup and teardown structures for each test to ...
Justin Clark-Casey (justincc)
2014-08-02
1
-1
/
+5
*
Fix issue with LSL jumps screwing up the C# compiler error -> LSL code positi...
Justin Clark-Casey (justincc)
2014-08-02
2
-8
/
+55
*
Fix previous commit to ignore water height and allow flying underwater (swimm...
AliciaRaven
2014-08-02
1
-16
/
+1
*
Add upward force to flight when close to the ground. Prevents current belly f...
AliciaRaven
2014-08-02
1
-0
/
+26
*
Change flavour to post-fixes
Justin Clark-Casey
2014-06-17
1
-1
/
+1
*
Change 0.8 flavour to release
0.8
Justin Clark-Casey
2014-06-17
1
-1
/
+1
*
If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...
Justin Clark-Casey (justincc)
2014-06-17
1
-0
/
+4
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