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* MainMap workaround. Map still does not fill in automatically, but one click o...Brian McBee2007-11-261-1/+9
* Attempt to handle MYSQL error fetching assetsBrian McBee2007-11-261-10/+17
* * Disabled primitive count updates on Parcels for the moment, until we can mo...Adam Frisby2007-11-261-0/+4
* * Restarting regions with the estate tools works in sandbox mode. I'm still ...Teravus Ovares2007-11-2612-28/+230
* Added Region name to the terrain texture description that gets sent to the as...Brian McBee2007-11-251-0/+2
* Added new configuration item to User Server: X and Y of region to send user t...Brian McBee2007-11-253-62/+138
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
* * Added the ability to restart your individual sims from within them using th...Teravus Ovares2007-11-2510-6/+334
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
* fixed order of map block requests to grid server. flipped map texture, as it ...Brian McBee2007-11-252-2/+17
* * Experimental updated Linux ODE libraryTeravus Ovares2007-11-241-0/+0
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-248-13/+13
* * Added some bounds checks to the sendLandUpdate packet to deal with agents c...Adam Frisby2007-11-241-4/+4
* * Changed reference to NullReferenceException to System.NullReferenceExceptio...Teravus Ovares2007-11-241-1/+1
* Test storing terrain texture to grid assetserver on startup. Needed for main ...Brian McBee2007-11-241-1/+14
* * Added a way for the Region master user to kick individual users from their ...Teravus Ovares2007-11-247-21/+101
* Make remoting errors because of missing adjacent regions a little more user a...Brian McBee2007-11-241-20/+36
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the...Teravus Ovares2007-11-246-18/+64
* *Shared Modules have feelings too! -- Shared Region Modules that are found in...mingchen2007-11-242-2/+10
* * Added a nice 'The Region is going down.' message to the user when the sim o...Teravus Ovares2007-11-245-3/+60
* *Fixed bug causing parcel prim counts to stop updating.mingchen2007-11-231-0/+13
* * convenience ignorelbsa712007-11-230-0/+0
* *Fixed bug that resulted in most land settings being sent to the client. Medi...mingchen2007-11-231-1/+1
* * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the Curren...lbsa712007-11-231-5/+4
* * Refactored NumPackets calculationlbsa712007-11-231-20/+21
* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-236-0/+224
* Fixed Terrain rescale commandBrian McBee2007-11-231-1/+1
* * Added more commentsTeravus Ovares2007-11-222-7/+10
* * Added another code path to skip the packet throttle queues when there's no ...Teravus Ovares2007-11-221-7/+73
* * Quelled a Log format exception in the logging routines.Teravus Ovares2007-11-223-7/+25
* Created a client driven packet throttler. The sim now respects the client's ...Teravus Ovares2007-11-224-22/+437
* * removed erroneous commentslbsa712007-11-221-3/+0
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-225-14/+114
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-2114-11/+370
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
* patch for llDie from Kurt Taylor (IBM)Sean Dague2007-11-201-1/+1
* per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee2007-11-201-0/+18
* New improved POS! With slippery avatars and extra calculations.Brian McBee2007-11-201-0/+10
* fixed potential reference invalidation and array out of bounds exception in b...Jeff Ames2007-11-201-2/+4
* fixed array range out of bounds exception and reference invalidation under lo...Jeff Ames2007-11-201-21/+26
* Reverting my POS changes. I need to think this through a bit more.Brian McBee2007-11-201-14/+14
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-2011-352/+425
* POS physics. tweaking stair-climbing which broke with my last changeBrian McBee2007-11-201-12/+14
* POS physics: removed "stickiness" from avatars so they can slide along surfac...Brian McBee2007-11-201-10/+8
* Turned on more verbosity to try to debug assetserver failuresBrian McBee2007-11-201-2/+2
* there is no real reason to write this value back to estate settings,Sean Dague2007-11-191-1/+5
* put in changes to only keep the last terrain revision. The currentSean Dague2007-11-191-0/+14
* Tweaked for a possibility of 10 elements.Teravus Ovares2007-11-191-1/+1
* * Added noisy debug information on the Verbose console to help debugging oddl...Teravus Ovares2007-11-191-0/+20