| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: fix problem with not convex hulling large objects by creating unit... | Mic Bowman | 2011-08-05 | 1 | -3/+5 |
* | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-05 | 80 | -1952/+2027 |
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| * | remove the largely unused copy/pasted HandleAgentRequestSit() method | Justin Clark-Casey (justincc) | 2011-08-05 | 1 | -40/+11 |
| * | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -6/+16 |
| * | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -10/+26 |
| * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -4/+4 |
| * | if a move to target is set underground, constrain it to the terrain height | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+3 |
| * | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -9/+6 |
| * | only call move target code in SP.HandleAgentUpdate() if we're actually in the... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -9/+12 |
| * | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe... | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -17/+13 |
| * | Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas... | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -6/+8 |
| * | When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t... | Justin Clark-Casey (justincc) | 2011-08-04 | 3 | -3/+7 |
| * | extend npc move test to check a second movement | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -3/+22 |
| * | eliminate pre-existing unused SP.StopMovement() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -8/+1 |
| * | Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist... | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -7/+7 |
| * | eliminate a reset position flag by using functionally equivalent DCFlagKeyPre... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -3/+4 |
| * | Stop calling the SP.ResetMoveToTarget() code if a target is not actually set | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -6/+16 |
| * | remove move to duck walk compensation - no longer required. | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -13/+17 |
| * | rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM... | Justin Clark-Casey (justincc) | 2011-08-03 | 4 | -4/+34 |
| * | extend move test to check avatar is moving in the right direction after setti... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -0/+13 |
| * | extend move test to check one beat of the simulator without actually asking t... | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -5/+15 |
| * | Add passing but incomplete NPC move regression test | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -47/+25 |
| * | stop avatar service being set up in NPC TestCreate() - it's no longer used | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -6/+48 |
| * | refactor: rename the move to position methods to move to target to be consist... | Justin Clark-Casey (justincc) | 2011-08-03 | 4 | -40/+16 |
| * | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2011-08-03 | 10 | -41/+28 |
| * | enable the NPC module for its regression test | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -0/+2 |
| * | correct config comments mistakes | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -2/+1 |
| * | Put config to enable disable [NPC] module. | Justin Clark-Casey (justincc) | 2011-08-03 | 3 | -4/+17 |
| * | Do a partial fix/implementation of OSSL osNpcMoveTo() | Justin Clark-Casey (justincc) | 2011-08-03 | 4 | -67/+109 |
| * | Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah... | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -12/+30 |
| * | Implement move to/autopilot for z axis movement as well. | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -17/+40 |
| * | get autopilot/go here to work immediately. | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -3/+7 |
| * | refactor: Move update_movement_flag and the final check inside the m_allowMov... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -5/+5 |
| * | refactor: move out code from HandleAgentUpdate() which processes updates to m... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -98/+116 |
| * | Fix Flotsam cache so it will use the disk cache if the memory cache is enabled | Robert Adams | 2011-08-02 | 1 | -2/+2 |
| * | Partially fix autopilot/go here | Justin Clark-Casey (justincc) | 2011-08-02 | 7 | -119/+99 |
| * | If GetRegionByName can't match something in the local db, then search the hyp... | Justin Clark-Casey (justincc) | 2011-08-02 | 1 | -6/+27 |
| * | remove ancient late 2008 cruft that handles the situation where the GetRegion... | Justin Clark-Casey (justincc) | 2011-08-02 | 1 | -10/+1 |
| * | Change GridService.GetRegionByName() to only return info if there is an exact... | Justin Clark-Casey (justincc) | 2011-08-02 | 3 | -3/+12 |
| * | Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a... | Justin Clark-Casey (justincc) | 2011-08-02 | 1 | -5/+4 |
| * | In GridService, have GetRegionByName() call GetRegionsByName() with a max ret... | Justin Clark-Casey (justincc) | 2011-08-02 | 1 | -4/+5 |
| * | Get rid of AvatarAppearance.Owner to simplify the code. | Justin Clark-Casey (justincc) | 2011-08-02 | 15 | -53/+38 |
| * | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 2011-08-01 | 7 | -13/+93 |
| * | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -11/+5 |
| * | Instead of preserving old name in geom_name_map in change size or shape, use ... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -7/+3 |
| * | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -12/+12 |
| * | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+1 |
| * | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -3/+0 |
| * | When an ODE geom is removed (as when a non-phantom prim is deleted, resized o... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+2 |
| * | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 3 | -43/+48 |