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* Hopefully undid the murder I committed in the last commitMW2007-04-172-22/+25
* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-176-195/+228
* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-173-4/+476
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2007-04-178-23/+159
* Started to fix sandbox modeMW2007-04-151-59/+72
* unbroke sandbox modegareth2007-04-151-2/+2
* W00t! multiple sims!gareth2007-04-159-37/+129
* In the grid, there is life!gareth2007-04-147-43/+39
* Fixed weird XML/HTTP bugsgareth2007-04-134-41/+56
* aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth2007-04-123-78/+71
* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-1124-775/+544
* * cleaninglbsa712007-04-113-36/+0
* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-1110-172/+178
* deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think the...MW2007-04-111-0/+0
* Renamed the Servers directory to OpenSim.ServersMW2007-04-1115-103/+145
* Thought OpenSim.Config had been deleted a long time ago.MW2007-04-112-5/+0
* Attempt to rearrange some of the directoriesMW2007-04-1138-100/+85
* small improvement to the jvm and test scriptMW2007-04-113-2/+39
* * ignoring some binarieslbsa712007-04-111-0/+0
* * Cleaning lady at it again.lbsa712007-04-114-18/+1
* * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa712007-04-1110-140/+119
* added missing filesMW2007-04-113-62/+182
* First basic test script now works in the jvm scripting engine. MW2007-04-1111-59/+219
* Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW2007-04-1157-1857/+3720
* (no commit message)MW2007-04-112-42/+49
* Added POST handler for /sims/ in the grid servergareth2007-04-1131-1351/+1443
* * nant building againlbsa712007-04-1112-59/+163
* Adding BDB to prebuild, making BDB compile.Adam Frisby2007-04-112-1/+27
* * working towards fixing nant build... lbsa712007-04-112-0/+0
* Adding Berkeley DB wrapper binary + libterrain-bsd binary to /binAdam Frisby2007-04-113-0/+0
* Removing binaries from BasicTerrainAdam Frisby2007-04-115-7/+0
* * extensions should be lower case part 1lbsa712007-04-111-0/+0
* * One change in SQLiteLocalStorageAdam Frisby2007-04-117-1/+208
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-1148-1237/+1399
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ...Adam Frisby2007-04-1125-0/+315
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-1119-310/+70
* (no commit message)MW2007-04-101-0/+0
* And ignore this one toogareth2007-04-101-0/+0
* ignore this commitgareth2007-04-101-0/+0
* (no commit message)MW2007-04-102-25/+30
* And now clothes update and show for all usersgareth2007-04-101-0/+16
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
* Fixed "teh bug"gareth2007-04-1023-1606/+1635
* Documentation!Adam Frisby2007-04-072-1/+31
* ZOMG Comments!Adam Frisby2007-04-072-0/+39
* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
* Port to a 2D Heightmap completeAdam Frisby2007-04-073-0/+85
* I am a freaking idiot.Adam Frisby2007-04-071-1/+1