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* moonBrian McBee2007-11-112-0/+7
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-118-79/+87
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-1018-68/+1996
* * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares2007-11-101-1/+2
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-096-5/+56
* add a few more verbose bitsSean Dague2007-11-091-0/+2
* turn back on verbose message for resending packetsSean Dague2007-11-091-2/+2
* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-092-2/+12
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-093-8/+44
* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
* * Added some *VERY* experimental highly dodgy throttling of outbound packets ...Adam Frisby2007-11-091-4/+31
* * Fixed compile issue.Adam Frisby2007-11-091-1/+2
* * Added a mutex to the LoginService allowing only a single login simultaneous...Adam Frisby2007-11-091-82/+93
* * Fixed Resending Terse Updates Message on the console causing CPU usage to s...Teravus Ovares2007-11-091-2/+2
* * Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares2007-11-081-1/+1
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-084-16/+111
* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19
* fixed non-ASCII chat and IMJeff Ames2007-11-083-5/+6
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-089-30/+28
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-0810-30/+130
* set svn:eol-styleJeff Ames2007-11-080-0/+0
* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-073-3/+182
* Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ...darok2007-11-072-0/+0
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-073-2/+19
* disable profuse logging messages for not saving physical Sean Dague2007-11-071-1/+1
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
* * Moved /branches/ruby to /trunk/share/rubyAdam Frisby2007-11-065-0/+291
* set svn:eol-styleJeff Ames2007-11-060-0/+0
* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
* * Added better logging to AssetCachelbsa712007-11-065-96/+103
* teravus debug patch of libode.so from libsdan miller2007-11-051-0/+0
* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
* physical prims dan miller2007-11-051-75/+452
* New ode.dll from Teravus.MW2007-11-051-0/+0
* tevarus ODE debug patch. note: NOT TESTED!dan miller2007-11-051-0/+0
* teravus debugging patched ode.dll, windowsdan miller2007-11-051-0/+0
* added ODE back to prebuilddan miller2007-11-051-2/+0
* adding missing ODE files for meshdan miller2007-11-054-0/+841
* * Reverted local xsd copylbsa712007-11-052-259/+1
* * prebuild now creates .exe references in NAntTargetlbsa712007-11-054-386/+658
* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
* disable ODE as it is breaking the buildSean Dague2007-11-051-0/+2