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2009-08-31change the nunit detection codeSean Dague1-6/+1
2009-08-31change regular test target to use nunit exec modeSean Dague1-28/+81
detect if you have nunit-console2 or nunit-console and use the appropriate one
2009-08-31add some fail detection to the new test-xml targetSean Dague1-7/+17
2009-08-31change the way the unit tests are run in the hopes of greater stabilitySean Dague1-16/+77
2009-04-22remove the bamboo build file, bamboo is dead, long live panda :)Sean Dague1-62/+0
2009-04-19turn back on fail on error, otherwise we don't end up knowing that weSean Dague1-1/+1
missed tests.
2009-04-19turn off failonerror for the text-xml target, which should make pickingSean Dague1-1/+1
up the fail points easier.
2009-04-13don't build the snapshot builds, if you want experimental, you need toSean Dague1-14/+0
know how to use a compiler.
2009-04-13comment out ode tests for now, as I can't get these to run manually onSean Dague1-1/+1
the opensim box.
2009-04-05Update bamboo build to 0.6.4Homer Horwitz1-1/+1
2009-03-30set MONO_THREADS_PER_CPU for the test runs, see if this makes theSean Dague2-0/+2
breaks happen less randomly.
2009-02-24update version number for bamboo zip file outputDahlia Trimble1-1/+1
2009-02-12* Forgot to fix bamboo.build for the new ScriptEngine TestsSean Dague1-3/+1
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-12* Added XEngine tests and gathered other ScriptEngineSean Dague1-4/+2
Tests together From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2-7/+4
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09* Reinstate tests that are now in CoreModulesJustin Clarke Casey2-0/+3
2009-02-06* reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey2-9/+23
* should bring us back up to 240 tests
2008-12-22* Attempting to add ode tests one more time.. this time with .config ↵Teravus Ovares1-3/+5
autodetection......
2008-12-22* Make build work again while working on a different strategy.Teravus Ovares2-19/+3
2008-12-22* Add odeplugin to the nant locals.. Teravus Ovares1-0/+15
2008-12-22* attempt 3 for ODEPlugin TestsTeravus Ovares1-1/+3
2008-12-22* hide test for the moment.Teravus Ovares1-1/+1
2008-12-22* attempt 2 for ODE TestsTeravus Ovares1-1/+1
2008-12-22* attempt at adding ODEPlugin testing part duex. This may cause the build ↵Teravus Ovares1-1/+4
to fail if I didn't do it properly.. crossing fingers.
2008-12-12* Actually add the new user profile cache tests to the bamboo ci buildJustin Clarke Casey1-0/+1
2008-12-10* Establish OpenSim.Framework.Communications.Tests beachheadJustin Clarke Casey1-0/+13
* No valid tests yet
2008-11-20* See if we can make bamboo test log information more verboseJustin Clarke Casey1-2/+1
2008-11-10update autobuilder to 0.6.1Sean Dague1-1/+1
From: Sean Dague <sdague@gmail.com>
2008-10-30fix nant file breakSean Dague1-3/+0
From: Sean Dague <sdague@gmail.com>
2008-10-30- Inserted code coverage monocov. To run do nant test-cov.Sean Dague1-0/+3
Creates a new directory cov and exports to html files in subdirectories. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-10-22- Final fixes to the code coverage test (nant test-cov).Sean Dague1-9/+11
Observation: Monocov currently works only with mono 1.2.x, implementation will be halted until it supports mono 2.0. Will be left in tree for future development.
2008-10-22- Inserted code coverage monocov. To run do nant test-cov.Sean Dague1-0/+82
Creates a new directory cov and exports to html files in subdirectories.
2008-10-09* well, apparantly we're actually 0.5.11 instead - who knew?Justin Clarke Casey1-1/+1
2008-10-09(no commit message)Justin Clarke Casey1-1/+1
2008-10-09* Create project for LindenUDP ClientStack testsJustin Clarke Casey1-0/+2
* No functional tests yet
2008-10-06cleaning up OSHttpRequest removing old Http stuff. also adding testDr Scofield2-0/+3
case for OSHttpRequest (not very fancy yet, but still).
2008-09-26* Update the bamboo build to not copy the custom libode.so out of my home ↵Teravus Ovares1-2/+0
directory on the server.. as it's no longer there.
2008-09-24-remove Common.Tests from nant.localMike Mazur1-2/+1
-add MySQL tests to test-xml target in nant.local
2008-09-24another try an lighting the mysql tests, to see if bamboo breaksSean Dague1-0/+1
2008-09-23couple of minor test cleanups to see if this gets us past the bamboo humpSean Dague1-1/+0
2008-09-23trying to force bamboo to have a clean working tree on each go aroundSean Dague1-0/+2
2008-09-23remove the bamboo line to see if this fixes thingsSean Dague1-1/+0
2008-09-23check in stubbing for mysql tests. This is ignored withSean Dague2-0/+2
Assert.Ignore() for now, so it won't change anything, but I want to make sure it doesn't break the bamboo infrastructure in it's current state.
2008-09-11add doxygen targetSean Dague1-0/+4
2008-09-11Add file containing output of `svn info` into .zip and .tar.gz filesMike Mazur1-0/+1
found at http://builds.opensimulator.org/
2008-09-10break the rsync line because bamboo doesn't accept it in the comment fieldSean Dague1-1/+1
2008-09-10don't build doxygen docs on every build. This really slows down bambooSean Dague1-1/+3
and is probably better done on cron.
2008-09-10force a clean before the build to see if this makes bambooSean Dague1-0/+1
fail less often.
2008-09-10added the first couple of sqlite tests. we'll see how bambooSean Dague2-0/+4
handles them.
2008-09-10add shell for SQLite testing. No tests yet.Sean Dague1-0/+18
add another nant target for test-xml to get the verbose version