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* If running tests manually, fail immediately on errorJustin Clark-Casey (justincc)2009-09-041-9/+9
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* If a test dll fails when manually run, stop immediately rather than trying ↵Justin Clark-Casey (justincc)2009-09-041-9/+8
| | | | all the other test dlls
* some more tooling around on nant / nunit to make it a bit cleanerSean Dague2009-09-031-8/+13
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* If a test dll fails, stop immediately rather than trying all the other test dllsJustin Clark-Casey (justincc)2009-09-031-18/+17
| | | | | This is very useful behaviour if debugging test failures otherwise it's hard to pick out the test output Also, some minor method shuffling in the iar module
* change the nunit detection codeSean Dague2009-08-311-6/+1
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* change regular test target to use nunit exec modeSean Dague2009-08-311-28/+81
| | | | detect if you have nunit-console2 or nunit-console and use the appropriate one
* add some fail detection to the new test-xml targetSean Dague2009-08-311-7/+17
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* change the way the unit tests are run in the hopes of greater stabilitySean Dague2009-08-311-16/+77
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* turn back on fail on error, otherwise we don't end up knowing that weSean Dague2009-04-191-1/+1
| | | | | missed tests.
* turn off failonerror for the text-xml target, which should make pickingSean Dague2009-04-191-1/+1
| | | | | up the fail points easier.
* set MONO_THREADS_PER_CPU for the test runs, see if this makes theSean Dague2009-03-301-0/+1
| | | | | breaks happen less randomly.
* * Added XEngine tests and gathered other ScriptEngineSean Dague2009-02-121-4/+2
| | | | | | | Tests together From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* * Reinstate tests that are now in CoreModulesJustin Clarke Casey2009-02-091-0/+2
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* * reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey2009-02-061-0/+13
| | | | | | * should bring us back up to 240 tests
* * Make build work again while working on a different strategy.Teravus Ovares2008-12-221-14/+1
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* * Add odeplugin to the nant locals.. Teravus Ovares2008-12-221-0/+15
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* * Establish OpenSim.Framework.Communications.Tests beachheadJustin Clarke Casey2008-12-101-0/+13
| | | | | | * No valid tests yet
* fix nant file breakSean Dague2008-10-301-3/+0
| | | | | From: Sean Dague <sdague@gmail.com>
* - Inserted code coverage monocov. To run do nant test-cov.Sean Dague2008-10-301-0/+3
| | | | | | | | Creates a new directory cov and exports to html files in subdirectories. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* - Final fixes to the code coverage test (nant test-cov).Sean Dague2008-10-221-9/+11
| | | | | | | Observation: Monocov currently works only with mono 1.2.x, implementation will be halted until it supports mono 2.0. Will be left in tree for future development.
* - Inserted code coverage monocov. To run do nant test-cov.Sean Dague2008-10-221-0/+82
| | | | | | Creates a new directory cov and exports to html files in subdirectories.
* * Create project for LindenUDP ClientStack testsJustin Clarke Casey2008-10-091-0/+2
| | | | | | * No functional tests yet
* cleaning up OSHttpRequest removing old Http stuff. also adding testDr Scofield2008-10-061-0/+2
| | | | | | | case for OSHttpRequest (not very fancy yet, but still).
* -remove Common.Tests from nant.localMike Mazur2008-09-241-2/+1
| | | | | | -add MySQL tests to test-xml target in nant.local
* check in stubbing for mysql tests. This is ignored withSean Dague2008-09-231-0/+1
| | | | | | | | Assert.Ignore() for now, so it won't change anything, but I want to make sure it doesn't break the bamboo infrastructure in it's current state.
* add doxygen targetSean Dague2008-09-111-0/+4
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* added the first couple of sqlite tests. we'll see how bambooSean Dague2008-09-101-0/+2
| | | | | | handles them.
* add shell for SQLite testing. No tests yet.Sean Dague2008-09-101-0/+18
| | | | | | | add another nant target for test-xml to get the verbose version
* rejigger tests out of OpenSim.Region.Environment and into ↵Sean Dague2008-09-081-1/+1
| | | | OpenSim.Region.Environment.Tests.dll
* changes to Test directory structure per opensim-dev conversationSean Dague2008-09-081-4/+4
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* Fix dll filenames in test targets.Mike Mazur2008-09-081-2/+2
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* create a "nant test" target to make it very simple to run the nunitSean Dague2008-09-041-0/+15
| | | | | | tests on the console on linux.
* * Committing improved bamboo.buildAdam Frisby2008-04-231-1/+1
| | | | | * Incremented OpenSim version counter to 0.5.5 (from 0.4)
* added top level README file. It would be good ifSean Dague2007-09-171-0/+1
| | | | | | people looked this over
* I think this is the last bits for a consistant pristineSean Dague2007-09-171-4/+8
| | | | | | source build with "nant dist" target
* getting closer to a dist that will runSean Dague2007-09-171-4/+10
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* the beginnings of a workable dist targetSean Dague2007-09-171-4/+27
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* attempt to add extra set of nant local rulesSean Dague2007-09-171-0/+7