| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
better matches what they really do.
nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
|
|
|
|
|
|
|
|
| |
generates thousands of vector textures concurrently.
Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default.
|
| |
|
|
|
|
|
| |
This is in addition to the distbin target. The distbin target now needs distsrc to be run first.
Still needs some extra tweaking that I shall eventually put in as sed invocations or similar.
|
|
|
|
|
|
|
|
|
| |
scene objects.
These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
|
|
|
|
|
| |
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
|
| |
|
|
|
|
| |
Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
|
| |
|
|
|
|
| |
currently active there
|
|
|
|
| |
registers an http poll
|
|
|
|
| |
FlotsamCache.ini
|
| |
|
| |
|
|
|
|
| |
Adds a new test assembly for OpenSim.
|
| |
|
|
|
|
| |
Regions directory
|
|
|
|
| |
references in .nant/local.include with OpenSim.Data.Tests.dll
|
| |
|
|
|
|
| |
StandaloneCommon.ini
|
|
|
|
| |
this will delete all extraneous source code files and copy OpenSim.ini.example to OpenSim.ini
|
| |
|
| |
|
|
|
|
| |
this prevents a huge cruft buildup
|
|
|
|
| |
This might make panda pass again!
|
|
|
|
|
|
| |
relevant test code has been obsoleted
this allows the tests to pass on my local system
|
| |
|
|
|
|
| |
LindenUDP.Tests.dll references
|
|
|
|
| |
- adding another LandDataSerializer testcase
|
| |
|
| |
|
|
|
|
| |
all the other test dlls
|
| |
|
|
|
|
|
| |
This is very useful behaviour if debugging test failures otherwise it's hard to pick out the test output
Also, some minor method shuffling in the iar module
|
| |
|
|
|
|
| |
detect if you have nunit-console2 or nunit-console and use the appropriate one
|
| |
|
| |
|
|
|
|
|
| |
missed tests.
|
|
|
|
|
| |
up the fail points easier.
|
|
|
|
|
| |
breaks happen less randomly.
|
|
|
|
|
|
|
| |
Tests together
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
|
| |
|
|
|
|
|
|
| |
* should bring us back up to 240 tests
|
| |
|
| |
|
|
|
|
|
|
| |
* No valid tests yet
|
|
|
|
|
| |
From: Sean Dague <sdague@gmail.com>
|
|
|
|
|
|
|
|
| |
Creates a new directory cov and exports to html files in
subdirectories.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|