| Commit message (Collapse) | Author | Age | Files | Lines |
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This is very useful behaviour if debugging test failures otherwise it's hard to pick out the test output
Also, some minor method shuffling in the iar module
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detect if you have nunit-console2 or nunit-console and use the appropriate one
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missed tests.
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up the fail points easier.
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breaks happen less randomly.
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Tests together
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
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* should bring us back up to 240 tests
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* No valid tests yet
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From: Sean Dague <sdague@gmail.com>
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Creates a new directory cov and exports to html files in
subdirectories.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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Observation: Monocov currently works only with mono
1.2.x, implementation will be halted until it supports
mono 2.0. Will be left in tree for future development.
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Creates a new directory cov and exports to html files in
subdirectories.
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* No functional tests yet
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case for OSHttpRequest (not very fancy yet, but still).
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-add MySQL tests to test-xml target in nant.local
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Assert.Ignore() for now, so it won't change anything, but
I want to make sure it doesn't break the bamboo infrastructure
in it's current state.
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handles them.
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add another nant target for test-xml to get the verbose
version
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OpenSim.Region.Environment.Tests.dll
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tests on the console on linux.
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* Incremented OpenSim version counter to 0.5.5 (from 0.4)
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people looked this over
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source build with "nant dist" target
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