aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/world/Avatar.cs10
-rw-r--r--src/world/World.cs2
2 files changed, 6 insertions, 6 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs
index d579463..b81fd0b 100644
--- a/src/world/Avatar.cs
+++ b/src/world/Avatar.cs
@@ -125,12 +125,12 @@ namespace OpenSim.world
125 handshake.RegionInfo.TerrainHeightRange01 = 60; 125 handshake.RegionInfo.TerrainHeightRange01 = 60;
126 handshake.RegionInfo.TerrainHeightRange10 = 60; 126 handshake.RegionInfo.TerrainHeightRange10 = 60;
127 handshake.RegionInfo.TerrainHeightRange11 = 60; 127 handshake.RegionInfo.TerrainHeightRange11 = 60;
128 handshake.RegionInfo.TerrainStartHeight00 = 20; 128 handshake.RegionInfo.TerrainStartHeight00 = 10;
129 handshake.RegionInfo.TerrainStartHeight01 = 20; 129 handshake.RegionInfo.TerrainStartHeight01 = 10;
130 handshake.RegionInfo.TerrainStartHeight10 = 20; 130 handshake.RegionInfo.TerrainStartHeight10 = 10;
131 handshake.RegionInfo.TerrainStartHeight11 = 20; 131 handshake.RegionInfo.TerrainStartHeight11 = 10;
132 handshake.RegionInfo.SimAccess = 13; 132 handshake.RegionInfo.SimAccess = 13;
133 handshake.RegionInfo.WaterHeight = 10; 133 handshake.RegionInfo.WaterHeight = 5;
134 handshake.RegionInfo.RegionFlags = 72458694; 134 handshake.RegionInfo.RegionFlags = 72458694;
135 handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); 135 handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
136 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); 136 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
diff --git a/src/world/World.cs b/src/world/World.cs
index ccc34ea..854e8fe 100644
--- a/src/world/World.cs
+++ b/src/world/World.cs
@@ -24,7 +24,7 @@ namespace OpenSim.world
24 terrainengine = new TerrainDecode(); 24 terrainengine = new TerrainDecode();
25 LandMap = new float[65536]; 25 LandMap = new float[65536];
26 for(int i =0; i < 65536; i++) { 26 for(int i =0; i < 65536; i++) {
27 LandMap[i] = 30.4989f; 27 LandMap[i] = 40f;
28 } 28 }
29 29
30 30