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-rw-r--r--src/OpenSimClient.cs23
-rw-r--r--src/world/PhysicsEngine.cs8
2 files changed, 26 insertions, 5 deletions
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs
index 696031d..2e8dbb5 100644
--- a/src/OpenSimClient.cs
+++ b/src/OpenSimClient.cs
@@ -169,7 +169,28 @@ namespace OpenSim
169 case PacketType.AgentUpdate: 169 case PacketType.AgentUpdate:
170 ClientAvatar.HandleAgentUpdate((AgentUpdatePacket)Pack); 170 ClientAvatar.HandleAgentUpdate((AgentUpdatePacket)Pack);
171 break; 171 break;
172 } 172 case PacketType.ChatFromViewer:
173 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
174 if(Helpers.FieldToString(inchatpack.ChatData.Message)=="") break;
175
176 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
177 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
178 reply.ChatData.Audible = 1;
179 reply.ChatData.Message = inchatpack.ChatData.Message;
180 reply.ChatData.ChatType = 1;
181 reply.ChatData.SourceType = 1;
182 reply.ChatData.Position = this.ClientAvatar.position;
183 reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
184 reply.ChatData.OwnerID = this.AgentID;
185 reply.ChatData.SourceID = this.AgentID;
186
187
188
189 foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
190 client.OutPacket(reply);
191 }
192 break;
193 }
173 } 194 }
174 195
175 private void ResendUnacked() 196 private void ResendUnacked()
diff --git a/src/world/PhysicsEngine.cs b/src/world/PhysicsEngine.cs
index d9351af..4abf1f2 100644
--- a/src/world/PhysicsEngine.cs
+++ b/src/world/PhysicsEngine.cs
@@ -20,12 +20,12 @@ namespace OpenSim.world
20 public void DoStuff(World simworld) { 20 public void DoStuff(World simworld) {
21 foreach (libsecondlife.LLUUID UUID in simworld.Entities.Keys) 21 foreach (libsecondlife.LLUUID UUID in simworld.Entities.Keys)
22 { 22 {
23 if((simworld.Entities[UUID].position.X>0) & (simworld.Entities[UUID].position.X<256) & (simworld.Entities[UUID].position.Y>1) & (simworld.Entities[UUID].position.Y<256)) {
24 simworld.Entities[UUID].position += simworld.Entities[UUID].velocity; 23 simworld.Entities[UUID].position += simworld.Entities[UUID].velocity;
25 simworld.Entities[UUID].position.Z = simworld.LandMap[(int)simworld.Entities[UUID].position.Y * 256 + (int)simworld.Entities[UUID].position.X]+1; 24 simworld.Entities[UUID].position.Z = simworld.LandMap[(int)simworld.Entities[UUID].position.Y * 256 + (int)simworld.Entities[UUID].position.X]+1;
26 } else { 25 if(simworld.Entities[UUID].position.X<0) simworld.Entities[UUID].position.X=0;
27 simworld.Entities[UUID].velocity = new LLVector3(0f,0f,0f); 26 if(simworld.Entities[UUID].position.Y<0) simworld.Entities[UUID].position.Y=0;
28 } 27 if(simworld.Entities[UUID].position.X>255) simworld.Entities[UUID].position.X=255;
28 if(simworld.Entities[UUID].position.Y>255) simworld.Entities[UUID].position.Y=255;
29 } 29 }
30 } 30 }
31 } 31 }