diff options
Diffstat (limited to 'src/world')
-rw-r--r-- | src/world/Avatar.cs | 70 | ||||
-rw-r--r-- | src/world/Entity.cs | 53 | ||||
-rw-r--r-- | src/world/Primitive.cs | 33 | ||||
-rw-r--r-- | src/world/ScriptEngine.cs | 18 | ||||
-rw-r--r-- | src/world/SurfacePatch.cs | 22 | ||||
-rw-r--r-- | src/world/World.cs | 57 | ||||
-rw-r--r-- | src/world/scripting/IScript.cs | 16 |
7 files changed, 269 insertions, 0 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs new file mode 100644 index 0000000..863ce29 --- /dev/null +++ b/src/world/Avatar.cs | |||
@@ -0,0 +1,70 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | |||
7 | namespace OpenSim.world | ||
8 | { | ||
9 | public class Avatar : Entity | ||
10 | { | ||
11 | public string firstname; | ||
12 | public string lastname; | ||
13 | public OpenSimClient ControllingClient; | ||
14 | |||
15 | public Avatar(OpenSimClient TheClient) { | ||
16 | Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | ||
17 | ControllingClient=TheClient; | ||
18 | } | ||
19 | |||
20 | public void CompleteMovement(World RegionInfo) { | ||
21 | Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | ||
22 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
23 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
24 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
25 | mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; | ||
26 | // TODO - dynamicalise this stuff | ||
27 | mov.Data.Timestamp = 1169838966; | ||
28 | mov.Data.Position = new LLVector3(100f, 100f, 22f); | ||
29 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
30 | |||
31 | Console.WriteLine("Sending AgentMovementComplete packet"); | ||
32 | ControllingClient.OutPacket(mov); | ||
33 | } | ||
34 | |||
35 | public void SendRegionHandshake(World RegionInfo) { | ||
36 | Console.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | ||
37 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
38 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
39 | |||
40 | Console.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
41 | handshake.RegionInfo.BillableFactor = 0; | ||
42 | handshake.RegionInfo.IsEstateManager = false; | ||
43 | handshake.RegionInfo.TerrainHeightRange00 = 60; | ||
44 | handshake.RegionInfo.TerrainHeightRange01 = 60; | ||
45 | handshake.RegionInfo.TerrainHeightRange10 = 60; | ||
46 | handshake.RegionInfo.TerrainHeightRange11 = 60; | ||
47 | handshake.RegionInfo.TerrainStartHeight00 = 20; | ||
48 | handshake.RegionInfo.TerrainStartHeight01 = 20; | ||
49 | handshake.RegionInfo.TerrainStartHeight10 = 20; | ||
50 | handshake.RegionInfo.TerrainStartHeight11 = 20; | ||
51 | handshake.RegionInfo.SimAccess = 13; | ||
52 | handshake.RegionInfo.WaterHeight = 5; | ||
53 | handshake.RegionInfo.RegionFlags = 72458694; | ||
54 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | ||
55 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
56 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
57 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
58 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
59 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
60 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
61 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
62 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
63 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
64 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
65 | |||
66 | Console.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
67 | this.ControllingClient.OutPacket(handshake); | ||
68 | } | ||
69 | } | ||
70 | } | ||
diff --git a/src/world/Entity.cs b/src/world/Entity.cs new file mode 100644 index 0000000..ab07fd6 --- /dev/null +++ b/src/world/Entity.cs | |||
@@ -0,0 +1,53 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | using OpenSim.types; | ||
6 | |||
7 | namespace OpenSim.world | ||
8 | { | ||
9 | public class Entity | ||
10 | { | ||
11 | protected libsecondlife.LLUUID uuid; | ||
12 | protected Vector3 position; | ||
13 | protected Vector3 velocity; | ||
14 | protected Quaternion rotation; | ||
15 | protected string name; | ||
16 | protected List<Entity> children; | ||
17 | |||
18 | public Entity() | ||
19 | { | ||
20 | uuid = new libsecondlife.LLUUID(); | ||
21 | position = new Vector3(); | ||
22 | velocity = new Vector3(); | ||
23 | rotation = new Quaternion(); | ||
24 | name = "(basic entity)"; | ||
25 | children = new List<Entity>(); | ||
26 | } | ||
27 | |||
28 | public virtual void update() { | ||
29 | // Do any per-frame updates needed that are applicable to every type of entity | ||
30 | foreach (Entity child in children) | ||
31 | { | ||
32 | child.update(); | ||
33 | } | ||
34 | } | ||
35 | |||
36 | public virtual string getName() | ||
37 | { | ||
38 | return name; | ||
39 | } | ||
40 | |||
41 | public virtual Mesh getMesh() | ||
42 | { | ||
43 | Mesh mesh = new Mesh(); | ||
44 | |||
45 | foreach (Entity child in children) | ||
46 | { | ||
47 | mesh += child.getMesh(); | ||
48 | } | ||
49 | |||
50 | return mesh; | ||
51 | } | ||
52 | } | ||
53 | } | ||
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs new file mode 100644 index 0000000..143fa55 --- /dev/null +++ b/src/world/Primitive.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.types; | ||
5 | |||
6 | namespace OpenSim.world | ||
7 | { | ||
8 | public class Primitive : Entity | ||
9 | { | ||
10 | protected float mesh_cutbegin; | ||
11 | protected float mesh_cutend; | ||
12 | |||
13 | public Primitive() | ||
14 | { | ||
15 | mesh_cutbegin = 0.0f; | ||
16 | mesh_cutend = 1.0f; | ||
17 | } | ||
18 | |||
19 | public override Mesh getMesh() | ||
20 | { | ||
21 | Mesh mesh = new Mesh(); | ||
22 | Triangle tri = new Triangle( | ||
23 | new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), | ||
24 | new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), | ||
25 | new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); | ||
26 | |||
27 | mesh.AddTri(tri); | ||
28 | mesh += base.getMesh(); | ||
29 | |||
30 | return mesh; | ||
31 | } | ||
32 | } | ||
33 | } | ||
diff --git a/src/world/ScriptEngine.cs b/src/world/ScriptEngine.cs new file mode 100644 index 0000000..f20a08e --- /dev/null +++ b/src/world/ScriptEngine.cs | |||
@@ -0,0 +1,18 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.world | ||
6 | { | ||
7 | public class ScriptEngine | ||
8 | { | ||
9 | public ScriptEngine(World env) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | public void LoadScript() | ||
14 | { | ||
15 | |||
16 | } | ||
17 | } | ||
18 | } | ||
diff --git a/src/world/SurfacePatch.cs b/src/world/SurfacePatch.cs new file mode 100644 index 0000000..71e4116 --- /dev/null +++ b/src/world/SurfacePatch.cs | |||
@@ -0,0 +1,22 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.world | ||
6 | { | ||
7 | public class SurfacePatch | ||
8 | { | ||
9 | public float[] HeightMap; | ||
10 | |||
11 | public SurfacePatch() { | ||
12 | HeightMap = new float[16*16]; | ||
13 | |||
14 | int xinc; | ||
15 | int yinc; | ||
16 | for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) { | ||
17 | HeightMap[xinc+(yinc*16)]=100.0f; | ||
18 | } | ||
19 | |||
20 | } | ||
21 | } | ||
22 | } | ||
diff --git a/src/world/World.cs b/src/world/World.cs new file mode 100644 index 0000000..cf337a8 --- /dev/null +++ b/src/world/World.cs | |||
@@ -0,0 +1,57 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Text; | ||
5 | |||
6 | namespace OpenSim.world | ||
7 | { | ||
8 | public class World | ||
9 | { | ||
10 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
11 | public SurfacePatch[] LandMap; | ||
12 | public ScriptEngine Scripts; | ||
13 | |||
14 | public World() | ||
15 | { | ||
16 | Console.WriteLine("World.cs - creating new entitities instance"); | ||
17 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
18 | |||
19 | // We need a 16x16 array of 16m2 surface patches for a 256m2 sim | ||
20 | Console.WriteLine("World.cs - creating LandMap"); | ||
21 | LandMap = new SurfacePatch[16*16]; | ||
22 | int xinc; | ||
23 | int yinc; | ||
24 | for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) { | ||
25 | LandMap[xinc+(yinc*16)]=new SurfacePatch(); | ||
26 | } | ||
27 | |||
28 | Console.WriteLine("World.cs - Creating script engine instance"); | ||
29 | // Initialise this only after the world has loaded | ||
30 | Scripts = new ScriptEngine(this); | ||
31 | } | ||
32 | |||
33 | public void Update() | ||
34 | { | ||
35 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
36 | { | ||
37 | Entities[UUID].update(); | ||
38 | } | ||
39 | } | ||
40 | |||
41 | public void AddViewerAgent(OpenSimClient AgentClient) { | ||
42 | Console.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
43 | Avatar NewAvatar = new Avatar(AgentClient); | ||
44 | Console.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
45 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | ||
46 | Console.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
47 | NewAvatar.SendRegionHandshake(this); | ||
48 | this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | ||
49 | } | ||
50 | |||
51 | public bool Backup() { | ||
52 | /* TODO: Save the current world entities state. */ | ||
53 | |||
54 | return false; | ||
55 | } | ||
56 | } | ||
57 | } | ||
diff --git a/src/world/scripting/IScript.cs b/src/world/scripting/IScript.cs new file mode 100644 index 0000000..550594d --- /dev/null +++ b/src/world/scripting/IScript.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.world.scripting | ||
6 | { | ||
7 | public interface IScriptHost { | ||
8 | bool Register(IScript iscript); | ||
9 | } | ||
10 | public interface IScript | ||
11 | { | ||
12 | string Name{get;set;} | ||
13 | IScriptHost Host{get;set;} | ||
14 | void Show(); | ||
15 | } | ||
16 | } | ||