diff options
Diffstat (limited to 'src/world')
-rw-r--r-- | src/world/Avatar.cs | 10 | ||||
-rw-r--r-- | src/world/World.cs | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs index d579463..b81fd0b 100644 --- a/src/world/Avatar.cs +++ b/src/world/Avatar.cs | |||
@@ -125,12 +125,12 @@ namespace OpenSim.world | |||
125 | handshake.RegionInfo.TerrainHeightRange01 = 60; | 125 | handshake.RegionInfo.TerrainHeightRange01 = 60; |
126 | handshake.RegionInfo.TerrainHeightRange10 = 60; | 126 | handshake.RegionInfo.TerrainHeightRange10 = 60; |
127 | handshake.RegionInfo.TerrainHeightRange11 = 60; | 127 | handshake.RegionInfo.TerrainHeightRange11 = 60; |
128 | handshake.RegionInfo.TerrainStartHeight00 = 20; | 128 | handshake.RegionInfo.TerrainStartHeight00 = 10; |
129 | handshake.RegionInfo.TerrainStartHeight01 = 20; | 129 | handshake.RegionInfo.TerrainStartHeight01 = 10; |
130 | handshake.RegionInfo.TerrainStartHeight10 = 20; | 130 | handshake.RegionInfo.TerrainStartHeight10 = 10; |
131 | handshake.RegionInfo.TerrainStartHeight11 = 20; | 131 | handshake.RegionInfo.TerrainStartHeight11 = 10; |
132 | handshake.RegionInfo.SimAccess = 13; | 132 | handshake.RegionInfo.SimAccess = 13; |
133 | handshake.RegionInfo.WaterHeight = 10; | 133 | handshake.RegionInfo.WaterHeight = 5; |
134 | handshake.RegionInfo.RegionFlags = 72458694; | 134 | handshake.RegionInfo.RegionFlags = 72458694; |
135 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | 135 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); |
136 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | 136 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); |
diff --git a/src/world/World.cs b/src/world/World.cs index ccc34ea..854e8fe 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -24,7 +24,7 @@ namespace OpenSim.world | |||
24 | terrainengine = new TerrainDecode(); | 24 | terrainengine = new TerrainDecode(); |
25 | LandMap = new float[65536]; | 25 | LandMap = new float[65536]; |
26 | for(int i =0; i < 65536; i++) { | 26 | for(int i =0; i < 65536; i++) { |
27 | LandMap[i] = 30.4989f; | 27 | LandMap[i] = 40f; |
28 | } | 28 | } |
29 | 29 | ||
30 | 30 | ||