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-rw-r--r--src/world/Entity.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/world/Entity.cs b/src/world/Entity.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5using OpenSim.types;
6
7namespace OpenSim.world
8{
9 public class Entity
10 {
11 protected libsecondlife.LLUUID uuid;
12 protected Vector3 position;
13 protected Vector3 velocity;
14 protected Quaternion rotation;
15 protected string name;
16 protected List<Entity> children;
17
18 public Entity()
19 {
20 uuid = new libsecondlife.LLUUID();
21 position = new Vector3();
22 velocity = new Vector3();
23 rotation = new Quaternion();
24 name = "(basic entity)";
25 children = new List<Entity>();
26 }
27
28 public virtual void update() {
29 // Do any per-frame updates needed that are applicable to every type of entity
30 foreach (Entity child in children)
31 {
32 child.update();
33 }
34 }
35
36 public virtual string getName()
37 {
38 return name;
39 }
40
41 public virtual Mesh getMesh()
42 {
43 Mesh mesh = new Mesh();
44
45 foreach (Entity child in children)
46 {
47 mesh += child.getMesh();
48 }
49
50 return mesh;
51 }
52 }
53}