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-rw-r--r--src/world/Avatar.cs256
1 files changed, 0 insertions, 256 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs
deleted file mode 100644
index 9d8d7d2..0000000
--- a/src/world/Avatar.cs
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1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using libsecondlife;
6using libsecondlife.Packets;
7using Axiom.MathLib;
8
9namespace OpenSim.world
10{
11 public class Avatar : Entity
12 {
13 public string firstname;
14 public string lastname;
15 public OpenSimClient ControllingClient;
16 public LLVector3 oldvel;
17 public LLVector3 oldpos;
18 public uint CurrentKeyMask;
19 public bool walking;
20
21 private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
22
23 public Avatar(OpenSimClient TheClient) {
24 OpenSim_Main.localcons.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
25 ControllingClient=TheClient;
26 SetupTemplate("avatar-template.dat");
27
28 position = new LLVector3(100.0f,100.0f,60.0f);
29 }
30
31 public override void update() {
32 lock(this) {
33 base.update();
34
35 oldvel=this.velocity;
36 oldpos=this.position;
37 if((this.CurrentKeyMask & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) != 0) {
38 Vector3 tmpVelocity = this.rotation * new Vector3(1.0f,0.0f,0.0f);
39 tmpVelocity.Normalize(); tmpVelocity = tmpVelocity * 0.5f;
40 this.velocity.X = tmpVelocity.x;
41 this.velocity.Y = tmpVelocity.y;
42 this.velocity.Z = tmpVelocity.z;
43 this.walking=true;
44 } else {
45 this.velocity.X=0;
46 this.velocity.Y=0;
47 this.velocity.Z=0;
48 this.walking=false;
49 }
50 }
51 }
52
53 private void SetupTemplate(string name)
54 {
55
56 int i = 0;
57 FileInfo fInfo = new FileInfo(name);
58 long numBytes = fInfo.Length;
59 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
60 BinaryReader br = new BinaryReader(fStream);
61 byte [] data1 = br.ReadBytes((int)numBytes);
62 br.Close();
63 fStream.Close();
64
65 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
66
67 System.Text.Encoding enc = System.Text.Encoding.ASCII;
68 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
69 pos.X = 100f;
70 objdata.ID = this.localid;
71 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
72 libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f);
73 //objdata.FullID=user.AgentID;
74 byte[] pb = pos.GetBytes();
75 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
76
77 AvatarTemplate = objdata;
78
79 }
80
81 public void CompleteMovement(World RegionInfo) {
82 OpenSim_Main.localcons.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
83 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
84 mov.AgentData.SessionID = this.ControllingClient.SessionID;
85 mov.AgentData.AgentID = this.ControllingClient.AgentID;
86 mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle;
87 // TODO - dynamicalise this stuff
88 mov.Data.Timestamp = 1172750370;
89 mov.Data.Position = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
90 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
91
92 OpenSim_Main.localcons.WriteLine("Sending AgentMovementComplete packet");
93 ControllingClient.OutPacket(mov);
94 }
95
96 public void SendInitialPosition() {
97 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
98
99
100 //send a objectupdate packet with information about the clients avatar
101 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
102 objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
103 objupdate.RegionData.TimeDilation = 64096;
104 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
105
106 objupdate.ObjectData[0] = AvatarTemplate;
107 //give this avatar object a local id and assign the user a name
108 objupdate.ObjectData[0].ID = this.localid;
109 //User_info.name="Test"+this.local_numer+" User";
110 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
111 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
112
113 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
114
115 byte[] pb = pos2.GetBytes();
116
117 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
118 OpenSim_Main.local_world._localNumber++;
119 this.ControllingClient.OutPacket(objupdate);
120 }
121
122 public override ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() {
123 byte[] bytes = new byte[60];
124 int i=0;
125 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
126
127 dat.TextureEntry = AvatarTemplate.TextureEntry;
128 libsecondlife.LLVector3 pos2 = new LLVector3(this.position.X, this.position.Y, this.position.Z);
129
130 uint ID = this.localid;
131 bytes[i++] = (byte)(ID % 256);
132 bytes[i++] = (byte)((ID >> 8) % 256);
133 bytes[i++] = (byte)((ID >> 16) % 256);
134 bytes[i++] = (byte)((ID >> 24) % 256);
135 bytes[i++] = 0;
136 bytes[i++] = 1;
137 i += 14;
138 bytes[i++] = 128;
139 bytes[i++] = 63;
140
141 byte[] pb = pos2.GetBytes();
142 Array.Copy(pb, 0, bytes, i, pb.Length);
143 i += 12;
144
145
146 ushort ac = 32767;
147 bytes[i++] = (byte)((ushort)(((this.velocity.X/128f)+1)*32767) % 256 );
148 bytes[i++] = (byte)(((ushort)(((this.velocity.X/128f)+1)*32767) >> 8) % 256);
149 bytes[i++] = (byte)((ushort)(((this.velocity.Y/128f)+1)*32767) % 256);
150 bytes[i++] = (byte)(((ushort)(((this.velocity.Y/128f)+1)*32767) >> 8) % 256);
151 bytes[i++] = (byte)((ushort)(((this.velocity.Z/128f)+1)*32767) % 256);
152 bytes[i++] = (byte)(((ushort)(((this.velocity.Z/128f)+1)*32767) >> 8) % 256);
153
154
155
156
157 //accel
158 bytes[i++] = (byte)(ac % 256);
159 bytes[i++] = (byte)((ac >> 8) % 256);
160 bytes[i++] = (byte)(ac % 256);
161 bytes[i++] = (byte)((ac >> 8) % 256);
162 bytes[i++] = (byte)(ac % 256);
163 bytes[i++] = (byte)((ac >> 8) % 256);
164
165 //rot
166 bytes[i++] = (byte)(ac % 256);
167 bytes[i++] = (byte)((ac >> 8) % 256);
168 bytes[i++] = (byte)(ac % 256);
169 bytes[i++] = (byte)((ac >> 8) % 256);
170 bytes[i++] = (byte)(ac % 256);
171 bytes[i++] = (byte)((ac >> 8) % 256);
172 bytes[i++] = (byte)(ac % 256);
173 bytes[i++] = (byte)((ac >> 8) % 256);
174
175 //rotation vel
176 bytes[i++] = (byte)(ac % 256);
177 bytes[i++] = (byte)((ac >> 8) % 256);
178 bytes[i++] = (byte)(ac % 256);
179 bytes[i++] = (byte)((ac >> 8) % 256);
180 bytes[i++] = (byte)(ac % 256);
181 bytes[i++] = (byte)((ac >> 8) % 256);
182
183 dat.Data=bytes;
184 return(dat);
185
186 }
187
188 public void SendInitialAppearance() {
189 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
190 aw.AgentData.AgentID = this.ControllingClient.AgentID;
191 aw.AgentData.SerialNum = 0;
192 aw.AgentData.SessionID = ControllingClient.SessionID;
193
194 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
195 AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
196 awb.WearableType = (byte)0;
197 awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
198 awb.ItemID = LLUUID.Random();
199 aw.WearableData[0] = awb;
200
201 for(int i=1; i<13; i++) {
202 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
203 awb.WearableType = (byte)i;
204 awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
205 awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
206 aw.WearableData[i] = awb;
207 }
208
209 ControllingClient.OutPacket(aw);
210 }
211
212 public void SendRegionHandshake(World RegionInfo) {
213 OpenSim_Main.localcons.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
214 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
215 RegionHandshakePacket handshake = new RegionHandshakePacket();
216
217 OpenSim_Main.localcons.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
218 handshake.RegionInfo.BillableFactor = 0;
219 handshake.RegionInfo.IsEstateManager = false;
220 handshake.RegionInfo.TerrainHeightRange00 = 60;
221 handshake.RegionInfo.TerrainHeightRange01 = 60;
222 handshake.RegionInfo.TerrainHeightRange10 = 60;
223 handshake.RegionInfo.TerrainHeightRange11 = 60;
224 handshake.RegionInfo.TerrainStartHeight00 = 10;
225 handshake.RegionInfo.TerrainStartHeight01 = 10;
226 handshake.RegionInfo.TerrainStartHeight10 = 10;
227 handshake.RegionInfo.TerrainStartHeight11 = 10;
228 handshake.RegionInfo.SimAccess = 13;
229 handshake.RegionInfo.WaterHeight = 20.0f;
230 handshake.RegionInfo.RegionFlags = 72458694; // TODO: WTF sirs? Use an enum!
231 handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
232 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
233 handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
234 handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
235 handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
236 handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
237 handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
238 handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
239 handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
240 handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
241 handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
242
243 OpenSim_Main.localcons.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
244 this.ControllingClient.OutPacket(handshake);
245 }
246
247 public void HandleAgentUpdate(AgentUpdatePacket update) {
248 lock(this) {
249 this.CurrentKeyMask = update.AgentData.ControlFlags;
250 this.rotation = new Quaternion(update.AgentData.BodyRotation.W, update.AgentData.BodyRotation.X, update.AgentData.BodyRotation.Y, update.AgentData.BodyRotation.Z);
251 this.needupdate = true;
252 }
253 }
254
255 }
256}