diff options
Diffstat (limited to 'src/physics/plugins')
-rw-r--r-- | src/physics/plugins/PhysXplugin.cs | 38 |
1 files changed, 33 insertions, 5 deletions
diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs index 58a82fb..8c09dc8 100644 --- a/src/physics/plugins/PhysXplugin.cs +++ b/src/physics/plugins/PhysXplugin.cs | |||
@@ -85,14 +85,30 @@ namespace PhysXplugin | |||
85 | return act; | 85 | return act; |
86 | } | 86 | } |
87 | 87 | ||
88 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
89 | { | ||
90 | return null; | ||
91 | } | ||
92 | |||
88 | public override void Simulate(float timeStep) | 93 | public override void Simulate(float timeStep) |
89 | { | 94 | { |
90 | foreach (PhysXActor actor in _actors) | 95 | foreach (PhysXActor actor in _actors) |
91 | { | 96 | { |
92 | actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep; | 97 | actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); |
93 | actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep; | 98 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); |
94 | actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep; | 99 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); |
95 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; | 100 | /*if(actor.Flying) |
101 | { | ||
102 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); | ||
103 | } | ||
104 | else | ||
105 | { | ||
106 | actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); | ||
107 | } | ||
108 | if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) | ||
109 | {*/ | ||
110 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; | ||
111 | //} | ||
96 | if(actor.Position.X<0) | 112 | if(actor.Position.X<0) |
97 | { | 113 | { |
98 | actor.Position.X = 0; | 114 | actor.Position.X = 0; |
@@ -140,7 +156,7 @@ namespace PhysXplugin | |||
140 | private PhysicsVector _position; | 156 | private PhysicsVector _position; |
141 | private PhysicsVector _velocity; | 157 | private PhysicsVector _velocity; |
142 | private PhysicsVector _acceleration; | 158 | private PhysicsVector _acceleration; |
143 | 159 | private bool flying; | |
144 | public PhysXActor() | 160 | public PhysXActor() |
145 | { | 161 | { |
146 | _velocity = new PhysicsVector(); | 162 | _velocity = new PhysicsVector(); |
@@ -148,6 +164,18 @@ namespace PhysXplugin | |||
148 | _acceleration = new PhysicsVector(); | 164 | _acceleration = new PhysicsVector(); |
149 | } | 165 | } |
150 | 166 | ||
167 | public override bool Flying | ||
168 | { | ||
169 | get | ||
170 | { | ||
171 | return false; | ||
172 | } | ||
173 | set | ||
174 | { | ||
175 | flying= value; | ||
176 | } | ||
177 | } | ||
178 | |||
151 | public override PhysicsVector Position | 179 | public override PhysicsVector Position |
152 | { | 180 | { |
153 | get | 181 | get |