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Diffstat (limited to 'src/OpenSimClient.cs')
-rw-r--r-- | src/OpenSimClient.cs | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs new file mode 100644 index 0000000..8021d59 --- /dev/null +++ b/src/OpenSimClient.cs | |||
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1 | /* | ||
2 | Copyright (c) OpenSim project, http://osgrid.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using System.Net; | ||
33 | using System.Net.Sockets; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.GridServers; | ||
38 | |||
39 | namespace OpenSim | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Handles new client connections | ||
43 | /// Constructor takes a single Packet and authenticates everything | ||
44 | /// </summary> | ||
45 | public class OpenSimClient { | ||
46 | |||
47 | public LLUUID AgentID; | ||
48 | public LLUUID SessionID; | ||
49 | public uint CircuitCode; | ||
50 | public world.Avatar ClientAvatar; | ||
51 | private UseCircuitCodePacket cirpack; | ||
52 | private Thread ClientThread; | ||
53 | public EndPoint userEP; | ||
54 | private BlockingQueue<QueItem> PacketQueue; | ||
55 | private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
56 | private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
57 | private System.Timers.Timer AckTimer; | ||
58 | private uint Sequence = 0; | ||
59 | private object SequenceLock = new object(); | ||
60 | private const int MAX_APPENDED_ACKS = 10; | ||
61 | private const int RESEND_TIMEOUT = 4000; | ||
62 | private const int MAX_SEQUENCE = 0xFFFFFF; | ||
63 | |||
64 | public void ack_pack(Packet Pack) { | ||
65 | //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); | ||
66 | //ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
67 | //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
68 | //ack_it.Packets[0].ID = Pack.Header.ID; | ||
69 | //ack_it.Header.Reliable = false; | ||
70 | |||
71 | //OutPacket(ack_it); | ||
72 | |||
73 | if (Pack.Header.Reliable) { | ||
74 | lock (PendingAcks) { | ||
75 | uint sequence = (uint)Pack.Header.Sequence; | ||
76 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
77 | } | ||
78 | } | ||
79 | } | ||
80 | |||
81 | public void ProcessInPacket(Packet Pack) { | ||
82 | ack_pack(Pack); | ||
83 | switch(Pack.Type) { | ||
84 | case PacketType.CompleteAgentMovement: | ||
85 | ClientAvatar.CompleteMovement(OpenSim_Main.local_world); | ||
86 | ClientAvatar.SendInitialPosition(); | ||
87 | break; | ||
88 | case PacketType.RegionHandshakeReply: | ||
89 | OpenSim_Main.local_world.SendLayerData(this); | ||
90 | break; | ||
91 | case PacketType.AgentWearablesRequest: | ||
92 | ClientAvatar.SendInitialAppearance(); | ||
93 | break; | ||
94 | case PacketType.ObjectAdd: | ||
95 | OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this); | ||
96 | break; | ||
97 | case PacketType.TransferRequest: | ||
98 | //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); | ||
99 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; | ||
100 | OpenSim_Main.sim.assetCache.AddAssetRequest(this, transfer); | ||
101 | break; | ||
102 | case PacketType.AgentUpdate: | ||
103 | ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack); | ||
104 | break; | ||
105 | case PacketType.LogoutRequest: | ||
106 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); | ||
107 | lock(OpenSim_Main.local_world.Entities) { | ||
108 | OpenSim_Main.local_world.Entities.Remove(this.AgentID); | ||
109 | } | ||
110 | //need to do other cleaning up here too | ||
111 | OpenSim_Main.gridServers.GridServer.LogoutSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | ||
112 | this.ClientThread.Abort(); | ||
113 | break; | ||
114 | case PacketType.ChatFromViewer: | ||
115 | ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; | ||
116 | if(Helpers.FieldToString(inchatpack.ChatData.Message)=="") break; | ||
117 | |||
118 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
119 | libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); | ||
120 | reply.ChatData.Audible = 1; | ||
121 | reply.ChatData.Message = inchatpack.ChatData.Message; | ||
122 | reply.ChatData.ChatType = 1; | ||
123 | reply.ChatData.SourceType = 1; | ||
124 | reply.ChatData.Position = this.ClientAvatar.position; | ||
125 | reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0"); | ||
126 | reply.ChatData.OwnerID = this.AgentID; | ||
127 | reply.ChatData.SourceID = this.AgentID; | ||
128 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
129 | client.OutPacket(reply); | ||
130 | } | ||
131 | break; | ||
132 | } | ||
133 | } | ||
134 | |||
135 | private void ResendUnacked() | ||
136 | { | ||
137 | int now = Environment.TickCount; | ||
138 | |||
139 | lock (NeedAck) | ||
140 | { | ||
141 | foreach (Packet packet in NeedAck.Values) | ||
142 | { | ||
143 | if (now - packet.TickCount > RESEND_TIMEOUT) | ||
144 | { | ||
145 | ServerConsole.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " + | ||
146 | (now - packet.TickCount) + "ms have passed"); | ||
147 | |||
148 | packet.Header.Resent = true; | ||
149 | OutPacket(packet); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | |||
155 | private void SendAcks() | ||
156 | { | ||
157 | lock (PendingAcks) | ||
158 | { | ||
159 | if (PendingAcks.Count > 0) | ||
160 | { | ||
161 | if (PendingAcks.Count > 250) | ||
162 | { | ||
163 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
164 | ServerConsole.MainConsole.Instance.WriteLine("Too many ACKs queued up!"); | ||
165 | return; | ||
166 | } | ||
167 | |||
168 | ServerConsole.MainConsole.Instance.WriteLine("Sending PacketAck"); | ||
169 | |||
170 | |||
171 | int i = 0; | ||
172 | PacketAckPacket acks = new PacketAckPacket(); | ||
173 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
174 | |||
175 | foreach (uint ack in PendingAcks.Values) | ||
176 | { | ||
177 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
178 | acks.Packets[i].ID = ack; | ||
179 | i++; | ||
180 | } | ||
181 | |||
182 | acks.Header.Reliable = false; | ||
183 | OutPacket(acks); | ||
184 | |||
185 | PendingAcks.Clear(); | ||
186 | } | ||
187 | } | ||
188 | } | ||
189 | |||
190 | private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
191 | { | ||
192 | SendAcks(); | ||
193 | ResendUnacked(); | ||
194 | } | ||
195 | |||
196 | public void ProcessOutPacket(Packet Pack) { | ||
197 | |||
198 | // Keep track of when this packet was sent out | ||
199 | Pack.TickCount = Environment.TickCount; | ||
200 | |||
201 | if (!Pack.Header.Resent) | ||
202 | { | ||
203 | // Set the sequence number | ||
204 | lock (SequenceLock) | ||
205 | { | ||
206 | if (Sequence >= MAX_SEQUENCE) | ||
207 | Sequence = 1; | ||
208 | else | ||
209 | Sequence++; | ||
210 | Pack.Header.Sequence = Sequence; | ||
211 | } | ||
212 | |||
213 | if (Pack.Header.Reliable) //DIRTY HACK | ||
214 | { | ||
215 | lock (NeedAck) | ||
216 | { | ||
217 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
218 | { | ||
219 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
224 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
225 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
230 | // delivery to fail | ||
231 | if (!Pack.Header.Resent) | ||
232 | { | ||
233 | // Append any ACKs that need to be sent out to this packet | ||
234 | lock (PendingAcks) | ||
235 | { | ||
236 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
237 | Pack.Type != PacketType.PacketAck && | ||
238 | Pack.Type != PacketType.LogoutRequest) | ||
239 | { | ||
240 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
241 | int i = 0; | ||
242 | |||
243 | foreach (uint ack in PendingAcks.Values) | ||
244 | { | ||
245 | Pack.Header.AckList[i] = ack; | ||
246 | i++; | ||
247 | } | ||
248 | |||
249 | PendingAcks.Clear(); | ||
250 | Pack.Header.AppendedAcks = true; | ||
251 | } | ||
252 | } | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | |||
257 | |||
258 | byte[] ZeroOutBuffer = new byte[4096]; | ||
259 | byte[] sendbuffer; | ||
260 | sendbuffer = Pack.ToBytes(); | ||
261 | |||
262 | try { | ||
263 | if (Pack.Header.Zerocoded) { | ||
264 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
265 | OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP); | ||
266 | } else { | ||
267 | OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP); | ||
268 | } | ||
269 | } catch (Exception) { | ||
270 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
271 | ClientThread.Abort(); | ||
272 | } | ||
273 | |||
274 | } | ||
275 | |||
276 | public void InPacket(Packet NewPack) { | ||
277 | // Handle appended ACKs | ||
278 | if (NewPack.Header.AppendedAcks) | ||
279 | { | ||
280 | lock (NeedAck) | ||
281 | { | ||
282 | foreach (uint ack in NewPack.Header.AckList) | ||
283 | { | ||
284 | NeedAck.Remove(ack); | ||
285 | } | ||
286 | } | ||
287 | } | ||
288 | |||
289 | // Handle PacketAck packets | ||
290 | if (NewPack.Type == PacketType.PacketAck) | ||
291 | { | ||
292 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
293 | |||
294 | lock (NeedAck) | ||
295 | { | ||
296 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
297 | { | ||
298 | NeedAck.Remove(block.ID); | ||
299 | } | ||
300 | } | ||
301 | } else if( ( NewPack.Type == PacketType.StartPingCheck ) ) { | ||
302 | //reply to pingcheck | ||
303 | libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; | ||
304 | libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
305 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
306 | OutPacket(endPing); | ||
307 | } | ||
308 | else | ||
309 | { | ||
310 | QueItem item = new QueItem(); | ||
311 | item.Packet = NewPack; | ||
312 | item.Incoming = true; | ||
313 | this.PacketQueue.Enqueue(item); | ||
314 | } | ||
315 | |||
316 | } | ||
317 | |||
318 | public void OutPacket(Packet NewPack) { | ||
319 | QueItem item = new QueItem(); | ||
320 | item.Packet = NewPack; | ||
321 | item.Incoming = false; | ||
322 | this.PacketQueue.Enqueue(item); | ||
323 | } | ||
324 | |||
325 | public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) { | ||
326 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); | ||
327 | cirpack = initialcirpack; | ||
328 | userEP = remoteEP; | ||
329 | PacketQueue = new BlockingQueue<QueItem>(); | ||
330 | AckTimer = new System.Timers.Timer(500); | ||
331 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
332 | AckTimer.Start(); | ||
333 | |||
334 | ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
335 | ClientThread.IsBackground = true; | ||
336 | ClientThread.Start(); | ||
337 | } | ||
338 | |||
339 | private void ClientLoop() { | ||
340 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop"); | ||
341 | while(true) { | ||
342 | QueItem nextPacket = PacketQueue.Dequeue(); | ||
343 | if(nextPacket.Incoming) | ||
344 | { | ||
345 | //is a incoming packet | ||
346 | ProcessInPacket(nextPacket.Packet); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | //is a out going packet | ||
351 | ProcessOutPacket(nextPacket.Packet); | ||
352 | } | ||
353 | } | ||
354 | } | ||
355 | |||
356 | private void InitNewClient() { | ||
357 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); | ||
358 | OpenSim_Main.local_world.AddViewerAgent(this); | ||
359 | world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID]; | ||
360 | this.ClientAvatar=(world.Avatar)tempent; | ||
361 | } | ||
362 | |||
363 | private void AuthUser() | ||
364 | { | ||
365 | AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | ||
366 | if(!sessionInfo.Authorised) | ||
367 | { | ||
368 | //session/circuit not authorised | ||
369 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); | ||
370 | ClientThread.Abort(); | ||
371 | } | ||
372 | else | ||
373 | { | ||
374 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); | ||
375 | //session is authorised | ||
376 | this.AgentID=cirpack.CircuitCode.ID; | ||
377 | this.SessionID=cirpack.CircuitCode.SessionID; | ||
378 | this.CircuitCode=cirpack.CircuitCode.Code; | ||
379 | InitNewClient(); | ||
380 | this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; | ||
381 | this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; | ||
382 | ClientLoop(); | ||
383 | } | ||
384 | } | ||
385 | } | ||
386 | |||
387 | } | ||