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1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Text;
32using System.IO;
33using System.Threading;
34using System.Net;
35using System.Net.Sockets;
36using System.Collections;
37using System.Collections.Generic;
38using libsecondlife;
39using libsecondlife.Packets;
40using OpenSim.world;
41
42namespace OpenSim
43{
44 /// <summary>
45 /// Description of MainForm.
46 /// </summary>
47 public class OpenSim_Main
48 {
49 public static DateTime startuptime;
50 public static OpenSim_Main sim;
51 public static SimConfig cfg;
52 public static World local_world;
53 public static ServerConsole localcons;
54 private static Thread MainListener;
55 public static Socket Server;
56 private static IPEndPoint ServerIncoming;
57 private static byte[] RecvBuffer = new byte[4096];
58 private byte[] ZeroBuffer = new byte[8192];
59 private static IPEndPoint ipeSender;
60 private static EndPoint epSender;
61 private static AsyncCallback ReceivedData;
62 public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
63
64 [STAThread]
65 public static void Main( string[] args )
66 {
67 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
68 Console.WriteLine("Starting...\n");
69 sim = new OpenSim_Main();
70 sim.Startup();
71 while(true) {
72 localcons.MainConsolePrompt();
73 }
74 }
75
76 private OpenSim_Main() {
77 }
78
79 public static void Shutdown() {
80 localcons.WriteLine("Main.cs:Shutdown() - Closing all threads");
81 localcons.WriteLine("Main.cs:Shutdown() - Killing listener thread");
82 MainListener.Abort();
83 localcons.WriteLine("Main.cs:Shutdown() - Killing clients");
84 // IMPLEMENT THIS
85 localcons.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
86 localcons.Close();
87 Environment.Exit(0);
88 }
89
90 private void Startup() {
91 startuptime=DateTime.Now;
92 localcons=new ServerConsole(ServerConsole.ConsoleType.Local,"",0);
93 // We check our local database first, then the grid for config options
94 localcons.WriteLine("Main.cs:Startup() - Loading configuration");
95 cfg = new SimConfig();
96 cfg.InitConfig();
97 localcons.WriteLine("Main.cs:Startup() - Contacting gridserver");
98 cfg.LoadFromGrid();
99
100 localcons.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
101 localcons.WriteLine("Initialising world");
102 local_world = cfg.LoadWorld();
103
104 localcons.WriteLine("Main.cs:Startup() - Starting up main world loop");
105 local_world.InitLoop();
106
107 localcons.WriteLine("Main.cs:Startup() - Starting up messaging system");
108 MainListener = new Thread(new ThreadStart(MainServerListener));
109 MainListener.Start();
110
111 Thread.Sleep(500); // give other threads a chance to catch up
112 string[] noparams = new string[1];
113 noparams[0]="";
114 localcons.WriteLine("\nOpenSim ready\nType help for list of commands");
115 }
116
117 private void OnReceivedData(IAsyncResult result) {
118 ipeSender = new IPEndPoint(IPAddress.Any, 0);
119 epSender = (EndPoint)ipeSender;
120 Packet packet = null;
121 int numBytes = Server.EndReceiveFrom(result, ref epSender);
122 int packetEnd = numBytes - 1;
123 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
124
125 // This is either a new client or a packet to send to an old one
126 if(ClientThreads.ContainsKey(epSender)) {
127 ClientThreads[epSender].InPacket(packet);
128 } else if( packet.Type == PacketType.UseCircuitCode ) { // new client
129 OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
130 ClientThreads.Add(epSender, newuser);
131 } else { // invalid client
132 Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
133 }
134 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
135 }
136
137 private void MainServerListener() {
138 localcons.WriteLine("Main.cs:MainServerListener() - New thread started");
139 localcons.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
140
141 ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
142 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
143 Server.Bind(ServerIncoming);
144
145 localcons.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
146
147 ipeSender = new IPEndPoint(IPAddress.Any, 0);
148 epSender = (EndPoint) ipeSender;
149 ReceivedData = new AsyncCallback(this.OnReceivedData);
150 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
151
152 localcons.WriteLine("Main.cs:MainServerListener() - Listening...");
153 while(true) {
154 Thread.Sleep(100);
155 local_world.DoStuff();
156 }
157 }
158 }
159}