diff options
Diffstat (limited to '')
-rw-r--r-- | src/Main.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/Main.cs b/src/Main.cs index 600ce38..3103ea3 100644 --- a/src/Main.cs +++ b/src/Main.cs | |||
@@ -71,6 +71,7 @@ namespace OpenSim | |||
71 | private PhysicsManager physManager; | 71 | private PhysicsManager physManager; |
72 | private System.Timers.Timer timer1 = new System.Timers.Timer(); | 72 | private System.Timers.Timer timer1 = new System.Timers.Timer(); |
73 | private string ConfigDll = "SimConfig.dll"; | 73 | private string ConfigDll = "SimConfig.dll"; |
74 | private string _physicsEngine = "PhysX"; | ||
74 | public bool sandbox = false; | 75 | public bool sandbox = false; |
75 | public bool loginserver = false; | 76 | public bool loginserver = false; |
76 | 77 | ||
@@ -93,6 +94,11 @@ namespace OpenSim | |||
93 | { | 94 | { |
94 | sim.loginserver = true; | 95 | sim.loginserver = true; |
95 | } | 96 | } |
97 | if(args[i] == "-realphysx") | ||
98 | { | ||
99 | sim._physicsEngine = "RealPhysX"; | ||
100 | OpenSim.world.Avatar.PhysicsEngineFlying = true; | ||
101 | } | ||
96 | } | 102 | } |
97 | 103 | ||
98 | OpenSim_Main.gridServers = new Grid(); | 104 | OpenSim_Main.gridServers = new Grid(); |
@@ -148,7 +154,7 @@ namespace OpenSim | |||
148 | this.physManager = new PhysicsSystem.PhysicsManager(); | 154 | this.physManager = new PhysicsSystem.PhysicsManager(); |
149 | this.physManager.LoadPlugins(); | 155 | this.physManager.LoadPlugins(); |
150 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 156 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
151 | local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use | 157 | local_world.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use |
152 | local_world.PhysScene.SetTerrain(local_world.LandMap); | 158 | local_world.PhysScene.SetTerrain(local_world.LandMap); |
153 | 159 | ||
154 | OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); | 160 | OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); |