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Diffstat (limited to '')
-rw-r--r-- | src/Main.cs | 338 |
1 files changed, 0 insertions, 338 deletions
diff --git a/src/Main.cs b/src/Main.cs deleted file mode 100644 index a738d03..0000000 --- a/src/Main.cs +++ /dev/null | |||
@@ -1,338 +0,0 @@ | |||
1 | /* | ||
2 | Copyright (c) OpenSim project, http://osgrid.org/ | ||
3 | |||
4 | |||
5 | * All rights reserved. | ||
6 | * | ||
7 | * Redistribution and use in source and binary forms, with or without | ||
8 | * modification, are permitted provided that the following conditions are met: | ||
9 | * * Redistributions of source code must retain the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer. | ||
11 | * * Redistributions in binary form must reproduce the above copyright | ||
12 | * notice, this list of conditions and the following disclaimer in the | ||
13 | * documentation and/or other materials provided with the distribution. | ||
14 | * * Neither the name of the <organization> nor the | ||
15 | * names of its contributors may be used to endorse or promote products | ||
16 | * derived from this software without specific prior written permission. | ||
17 | * | ||
18 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
19 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
20 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
21 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
22 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
23 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
24 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
25 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
26 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
27 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
28 | */ | ||
29 | |||
30 | using System; | ||
31 | using System.Text; | ||
32 | using System.IO; | ||
33 | using System.Threading; | ||
34 | using System.Net; | ||
35 | using System.Net.Sockets; | ||
36 | using System.Timers; | ||
37 | using System.Reflection; | ||
38 | using System.Collections; | ||
39 | using System.Collections.Generic; | ||
40 | using libsecondlife; | ||
41 | using libsecondlife.Packets; | ||
42 | using OpenSim.world; | ||
43 | using OpenSim.GridServers; | ||
44 | using OpenSim.Assets; | ||
45 | using ServerConsole; | ||
46 | using PhysicsSystem; | ||
47 | |||
48 | namespace OpenSim | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Description of MainForm. | ||
52 | /// </summary> | ||
53 | public class OpenSim_Main | ||
54 | { | ||
55 | public static OpenSim_Main sim; | ||
56 | public static SimConfig cfg; | ||
57 | public static World local_world; | ||
58 | public static Grid gridServers; | ||
59 | public static SimCAPSHTTPServer http_server; | ||
60 | |||
61 | public static Socket Server; | ||
62 | private static IPEndPoint ServerIncoming; | ||
63 | private static byte[] RecvBuffer = new byte[4096]; | ||
64 | private byte[] ZeroBuffer = new byte[8192]; | ||
65 | private static IPEndPoint ipeSender; | ||
66 | private static EndPoint epSender; | ||
67 | private static AsyncCallback ReceivedData; | ||
68 | |||
69 | public AssetCache assetCache; | ||
70 | public DateTime startuptime; | ||
71 | public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>(); | ||
72 | private PhysicsManager physManager; | ||
73 | private System.Timers.Timer timer1 = new System.Timers.Timer(); | ||
74 | private string ConfigDll = "SimConfig.dll"; | ||
75 | private string _physicsEngine = "PhysX"; | ||
76 | public bool sandbox = false; | ||
77 | public bool loginserver = false; | ||
78 | |||
79 | [STAThread] | ||
80 | public static void Main( string[] args ) | ||
81 | { | ||
82 | Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); | ||
83 | Console.WriteLine("Starting...\n"); | ||
84 | ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local,"",0); | ||
85 | |||
86 | sim = new OpenSim_Main(); | ||
87 | |||
88 | sim.sandbox = false; | ||
89 | sim.loginserver = false; | ||
90 | sim._physicsEngine = "PhysX"; | ||
91 | |||
92 | for (int i = 0; i < args.Length; i++) | ||
93 | { | ||
94 | if(args[i] == "-sandbox") | ||
95 | { | ||
96 | sim.sandbox = true; | ||
97 | } | ||
98 | |||
99 | if(args[i] == "-loginserver") | ||
100 | { | ||
101 | sim.loginserver = true; | ||
102 | } | ||
103 | if(args[i] == "-realphysx") | ||
104 | { | ||
105 | sim._physicsEngine = "RealPhysX"; | ||
106 | OpenSim.world.Avatar.PhysicsEngineFlying = true; | ||
107 | } | ||
108 | } | ||
109 | |||
110 | OpenSim_Main.gridServers = new Grid(); | ||
111 | if(sim.sandbox) | ||
112 | { | ||
113 | OpenSim_Main.gridServers.AssetDll = "LocalGridServers.dll"; | ||
114 | OpenSim_Main.gridServers.GridDll = "LocalGridServers.dll"; | ||
115 | OpenSim_Main.gridServers.LoadPlugins(); | ||
116 | ServerConsole.MainConsole.Instance.WriteLine("Starting in Sandbox mode"); | ||
117 | } | ||
118 | else | ||
119 | { | ||
120 | OpenSim_Main.gridServers.AssetDll = "RemoteGridServers.dll"; | ||
121 | OpenSim_Main.gridServers.GridDll = "RemoteGridServers.dll"; | ||
122 | OpenSim_Main.gridServers.LoadPlugins(); | ||
123 | ServerConsole.MainConsole.Instance.WriteLine("Starting in Grid mode"); | ||
124 | } | ||
125 | |||
126 | if(sim.loginserver && sim.sandbox) | ||
127 | { | ||
128 | LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer); | ||
129 | loginServer.Startup(); | ||
130 | } | ||
131 | sim.assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer); | ||
132 | |||
133 | sim.Startup(); | ||
134 | |||
135 | while(true) { | ||
136 | ServerConsole.MainConsole.Instance.MainConsolePrompt(); | ||
137 | } | ||
138 | } | ||
139 | |||
140 | private OpenSim_Main() { | ||
141 | } | ||
142 | |||
143 | private void Startup() { | ||
144 | startuptime=DateTime.Now; | ||
145 | |||
146 | // We check our local database first, then the grid for config options | ||
147 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration"); | ||
148 | cfg = this.LoadConfigDll(this.ConfigDll); | ||
149 | cfg.InitConfig(); | ||
150 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver"); | ||
151 | cfg.LoadFromGrid(); | ||
152 | |||
153 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString()); | ||
154 | ServerConsole.MainConsole.Instance.WriteLine("Initialising world"); | ||
155 | local_world = cfg.LoadWorld(); | ||
156 | |||
157 | this.physManager = new PhysicsSystem.PhysicsManager(); | ||
158 | this.physManager.LoadPlugins(); | ||
159 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); | ||
160 | local_world.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use | ||
161 | local_world.PhysScene.SetTerrain(local_world.LandMap); | ||
162 | |||
163 | OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); | ||
164 | OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey, OpenSim_Main.cfg.GridRecvKey, OpenSim_Main.cfg.UserURL, OpenSim_Main.cfg.UserSendKey, OpenSim_Main.cfg.UserRecvKey); | ||
165 | |||
166 | local_world.LoadStorageDLL("Db4LocalStorage.dll"); //all these dll names shouldn't be hard coded. | ||
167 | local_world.LoadPrimsFromStorage(); | ||
168 | |||
169 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server"); | ||
170 | http_server = new SimCAPSHTTPServer(); | ||
171 | |||
172 | timer1.Enabled = true; | ||
173 | timer1.Interval = 100; | ||
174 | timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick); | ||
175 | |||
176 | MainServerListener(); | ||
177 | |||
178 | } | ||
179 | |||
180 | private SimConfig LoadConfigDll(string dllName) | ||
181 | { | ||
182 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
183 | SimConfig config = null; | ||
184 | |||
185 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
186 | { | ||
187 | if (pluginType.IsPublic) | ||
188 | { | ||
189 | if (!pluginType.IsAbstract) | ||
190 | { | ||
191 | Type typeInterface = pluginType.GetInterface("ISimConfig", true); | ||
192 | |||
193 | if (typeInterface != null) | ||
194 | { | ||
195 | ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
196 | config = plug.GetConfigObject(); | ||
197 | break; | ||
198 | } | ||
199 | |||
200 | typeInterface = null; | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | pluginAssembly = null; | ||
205 | return config; | ||
206 | } | ||
207 | |||
208 | private void OnReceivedData(IAsyncResult result) { | ||
209 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
210 | epSender = (EndPoint)ipeSender; | ||
211 | Packet packet = null; | ||
212 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
213 | int packetEnd = numBytes - 1; | ||
214 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
215 | |||
216 | // This is either a new client or a packet to send to an old one | ||
217 | if(ClientThreads.ContainsKey(epSender)) { | ||
218 | ClientThreads[epSender].InPacket(packet); | ||
219 | } else if( packet.Type == PacketType.UseCircuitCode ) { // new client | ||
220 | OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet); | ||
221 | ClientThreads.Add(epSender, newuser); | ||
222 | } else { // invalid client | ||
223 | Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); | ||
224 | } | ||
225 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
226 | } | ||
227 | |||
228 | private void MainServerListener() { | ||
229 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started"); | ||
230 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort); | ||
231 | |||
232 | ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort); | ||
233 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
234 | Server.Bind(ServerIncoming); | ||
235 | |||
236 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen"); | ||
237 | |||
238 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
239 | epSender = (EndPoint) ipeSender; | ||
240 | ReceivedData = new AsyncCallback(this.OnReceivedData); | ||
241 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
242 | |||
243 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening..."); | ||
244 | |||
245 | } | ||
246 | |||
247 | public static void Shutdown() { | ||
248 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads"); | ||
249 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread"); | ||
250 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients"); | ||
251 | // IMPLEMENT THIS | ||
252 | ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); | ||
253 | OpenSim_Main.local_world.Close(); | ||
254 | ServerConsole.MainConsole.Instance.Close(); | ||
255 | Environment.Exit(0); | ||
256 | } | ||
257 | |||
258 | void Timer1Tick( object sender, System.EventArgs e ) | ||
259 | { | ||
260 | |||
261 | local_world.Update(); | ||
262 | } | ||
263 | } | ||
264 | |||
265 | public class Grid | ||
266 | { | ||
267 | public IAssetServer AssetServer; | ||
268 | public IGridServer GridServer; | ||
269 | public string AssetDll = ""; | ||
270 | public string GridDll = ""; | ||
271 | |||
272 | public Grid() | ||
273 | { | ||
274 | } | ||
275 | |||
276 | public void LoadPlugins() | ||
277 | { | ||
278 | this.AssetServer = this.LoadAssetDll(this.AssetDll); | ||
279 | this.GridServer = this.LoadGridDll(this.GridDll); | ||
280 | } | ||
281 | |||
282 | private IAssetServer LoadAssetDll(string dllName) | ||
283 | { | ||
284 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
285 | IAssetServer server = null; | ||
286 | |||
287 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
288 | { | ||
289 | if (pluginType.IsPublic) | ||
290 | { | ||
291 | if (!pluginType.IsAbstract) | ||
292 | { | ||
293 | Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); | ||
294 | |||
295 | if (typeInterface != null) | ||
296 | { | ||
297 | IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
298 | server = plug.GetAssetServer(); | ||
299 | break; | ||
300 | } | ||
301 | |||
302 | typeInterface = null; | ||
303 | } | ||
304 | } | ||
305 | } | ||
306 | pluginAssembly = null; | ||
307 | return server; | ||
308 | } | ||
309 | |||
310 | private IGridServer LoadGridDll(string dllName) | ||
311 | { | ||
312 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
313 | IGridServer server = null; | ||
314 | |||
315 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
316 | { | ||
317 | if (pluginType.IsPublic) | ||
318 | { | ||
319 | if (!pluginType.IsAbstract) | ||
320 | { | ||
321 | Type typeInterface = pluginType.GetInterface("IGridPlugin", true); | ||
322 | |||
323 | if (typeInterface != null) | ||
324 | { | ||
325 | IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
326 | server = plug.GetGridServer(); | ||
327 | break; | ||
328 | } | ||
329 | |||
330 | typeInterface = null; | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | pluginAssembly = null; | ||
335 | return server; | ||
336 | } | ||
337 | } | ||
338 | } | ||