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-rw-r--r--src/LocalServers/LocalGridServers/LocalGrid.cs211
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diff --git a/src/LocalServers/LocalGridServers/LocalGrid.cs b/src/LocalServers/LocalGridServers/LocalGrid.cs
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--- a/src/LocalServers/LocalGridServers/LocalGrid.cs
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1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using System.Threading;
30using OpenSim.GridServers;
31using libsecondlife;
32
33namespace LocalGridServers
34{
35 /// <summary>
36 ///
37 /// </summary>
38 ///
39 public class LocalGridPlugin : IGridPlugin
40 {
41 public LocalGridPlugin()
42 {
43
44 }
45
46 public IGridServer GetGridServer()
47 {
48 return(new LocalGridServer());
49 }
50 }
51
52 public class LocalAssetPlugin : IAssetPlugin
53 {
54 public LocalAssetPlugin()
55 {
56
57 }
58
59 public IAssetServer GetAssetServer()
60 {
61 return(new LocalAssetServer());
62 }
63 }
64
65 public class LocalAssetServer : IAssetServer
66 {
67 private IAssetReceiver _receiver;
68 private BlockingQueue<ARequest> _assetRequests;
69
70 public LocalAssetServer()
71 {
72 this._assetRequests = new BlockingQueue<ARequest>();
73 ServerConsole.MainConsole.Instance.WriteLine("Local Asset Server class created");
74 }
75
76 public void SetReceiver(IAssetReceiver receiver)
77 {
78 this._receiver = receiver;
79 }
80
81 public void RequestAsset(LLUUID assetID, bool isTexture)
82 {
83 ARequest req = new ARequest();
84 req.AssetID = assetID;
85 req.IsTexture = isTexture;
86 //this._assetRequests.Enqueue(req);
87 }
88
89 public void UpdateAsset(AssetBase asset)
90 {
91
92 }
93
94 public void UploadNewAsset(AssetBase asset)
95 {
96
97 }
98
99 public void SetServerInfo(string ServerUrl, string SendKey)
100 {
101
102 }
103
104 private void RunRequests()
105 {
106 while(true)
107 {
108 Thread.Sleep(1000);
109 }
110 }
111 }
112
113 public class LocalGridServer : LocalGridBase
114 {
115 public List<Login> Sessions = new List<Login>();
116
117 public LocalGridServer()
118 {
119 Sessions = new List<Login>();
120 ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created");
121 }
122
123 public override string GetName()
124 {
125 return "Local";
126 }
127
128 public override bool RequestConnection()
129 {
130 return true;
131 }
132 public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
133 {
134 //we are running local
135 AuthenticateResponse user = new AuthenticateResponse();
136
137 lock(this.Sessions)
138 {
139
140 for(int i = 0; i < Sessions.Count; i++)
141 {
142 if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
143 {
144 user.Authorised = true;
145 user.LoginInfo = Sessions[i];
146 }
147 }
148 }
149 return(user);
150 }
151
152 public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
153 {
154 return(true);
155 }
156
157 public override UUIDBlock RequestUUIDBlock()
158 {
159 UUIDBlock uuidBlock = new UUIDBlock();
160 return(uuidBlock);
161 }
162
163 public override neighbourinfo[] RequestNeighbours(ulong regionhandle)
164 {
165 return new neighbourinfo[8];
166 }
167
168 public override void SetServerInfo(string GridServerUrl, string GridSendKey, string GridRecvKey, string UserServerUrl, string UserSendKey, string UserRecvKey)
169 {
170
171 }
172
173 /// <summary>
174 /// used by the local login server to inform us of new sessions
175 /// </summary>
176 /// <param name="session"></param>
177 public override void AddNewSession(Login session)
178 {
179 lock(this.Sessions)
180 {
181 this.Sessions.Add(session);
182 }
183 }
184 }
185
186 public class BlockingQueue< T > {
187 private Queue< T > _queue = new Queue< T >();
188 private object _queueSync = new object();
189
190 public void Enqueue(T value)
191 {
192 lock(_queueSync)
193 {
194 _queue.Enqueue(value);
195 Monitor.Pulse(_queueSync);
196 }
197 }
198
199 public T Dequeue()
200 {
201 lock(_queueSync)
202 {
203 if( _queue.Count < 1)
204 Monitor.Wait(_queueSync);
205
206 return _queue.Dequeue();
207 }
208 }
209 }
210
211}