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diff --git a/libraries/ode-0.9/ode/demo/demo_crash.cpp b/libraries/ode-0.9/ode/demo/demo_crash.cpp deleted file mode 100644 index 29ec01f..0000000 --- a/libraries/ode-0.9/ode/demo/demo_crash.cpp +++ /dev/null | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | // This is a demo of the QuickStep and StepFast methods, | ||
24 | // originally by David Whittaker. | ||
25 | |||
26 | #include <ode/ode.h> | ||
27 | #include <drawstuff/drawstuff.h> | ||
28 | |||
29 | #ifdef _MSC_VER | ||
30 | #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints | ||
31 | #endif | ||
32 | |||
33 | // select correct drawing functions | ||
34 | |||
35 | #ifdef dDOUBLE | ||
36 | #define dsDrawBox dsDrawBoxD | ||
37 | #define dsDrawSphere dsDrawSphereD | ||
38 | #define dsDrawCylinder dsDrawCylinderD | ||
39 | #define dsDrawCapsule dsDrawCapsuleD | ||
40 | #endif | ||
41 | |||
42 | |||
43 | // select the method you want to test here (only uncomment *one* line) | ||
44 | #define QUICKSTEP 1 | ||
45 | //#define STEPFAST 1 | ||
46 | |||
47 | // some constants | ||
48 | |||
49 | #define LENGTH 3.5 // chassis length | ||
50 | #define WIDTH 2.5 // chassis width | ||
51 | #define HEIGHT 1.0 // chassis height | ||
52 | #define RADIUS 0.5 // wheel radius | ||
53 | #define STARTZ 1.0 // starting height of chassis | ||
54 | #define CMASS 1 // chassis mass | ||
55 | #define WMASS 1 // wheel mass | ||
56 | #define COMOFFSET -5 // center of mass offset | ||
57 | #define WALLMASS 1 // wall box mass | ||
58 | #define BALLMASS 1 // ball mass | ||
59 | #define FMAX 25 // car engine fmax | ||
60 | #define ROWS 1 // rows of cars | ||
61 | #define COLS 1 // columns of cars | ||
62 | #define ITERS 20 // number of iterations | ||
63 | #define WBOXSIZE 1.0 // size of wall boxes | ||
64 | #define WALLWIDTH 12 // width of wall | ||
65 | #define WALLHEIGHT 10 // height of wall | ||
66 | #define DISABLE_THRESHOLD 0.008 // maximum velocity (squared) a body can have and be disabled | ||
67 | #define DISABLE_STEPS 10 // number of steps a box has to have been disable-able before it will be disabled | ||
68 | #define CANNON_X -10 // x position of cannon | ||
69 | #define CANNON_Y 5 // y position of cannon | ||
70 | #define CANNON_BALL_MASS 10 // mass of the cannon ball | ||
71 | #define CANNON_BALL_RADIUS 0.5 | ||
72 | |||
73 | //#define BOX | ||
74 | #define CARS | ||
75 | #define WALL | ||
76 | //#define BALLS | ||
77 | //#define BALLSTACK | ||
78 | //#define ONEBALL | ||
79 | //#define CENTIPEDE | ||
80 | #define CANNON | ||
81 | |||
82 | // dynamics and collision objects (chassis, 3 wheels, environment) | ||
83 | |||
84 | static dWorldID world; | ||
85 | static dSpaceID space; | ||
86 | static dBodyID body[10000]; | ||
87 | static int bodies; | ||
88 | static dJointID joint[100000]; | ||
89 | static int joints; | ||
90 | static dJointGroupID contactgroup; | ||
91 | static dGeomID ground; | ||
92 | static dGeomID box[10000]; | ||
93 | static int boxes; | ||
94 | static dGeomID sphere[10000]; | ||
95 | static int spheres; | ||
96 | static dGeomID wall_boxes[10000]; | ||
97 | static dBodyID wall_bodies[10000]; | ||
98 | static dGeomID cannon_ball_geom; | ||
99 | static dBodyID cannon_ball_body; | ||
100 | static int wb_stepsdis[10000]; | ||
101 | static int wb; | ||
102 | static bool doFast; | ||
103 | static dBodyID b; | ||
104 | static dMass m; | ||
105 | |||
106 | |||
107 | // things that the user controls | ||
108 | |||
109 | static dReal turn = 0, speed = 0; // user commands | ||
110 | static dReal cannon_angle=0,cannon_elevation=-1.2; | ||
111 | |||
112 | |||
113 | |||
114 | // this is called by dSpaceCollide when two objects in space are | ||
115 | // potentially colliding. | ||
116 | |||
117 | static void nearCallback (void *data, dGeomID o1, dGeomID o2) | ||
118 | { | ||
119 | int i,n; | ||
120 | |||
121 | dBodyID b1 = dGeomGetBody(o1); | ||
122 | dBodyID b2 = dGeomGetBody(o2); | ||
123 | if (b1 && b2 && dAreConnected(b1, b2)) | ||
124 | return; | ||
125 | |||
126 | const int N = 4; | ||
127 | dContact contact[N]; | ||
128 | n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact)); | ||
129 | if (n > 0) { | ||
130 | for (i=0; i<n; i++) { | ||
131 | contact[i].surface.mode = dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1; | ||
132 | if (dGeomGetClass(o1) == dSphereClass || dGeomGetClass(o2) == dSphereClass) | ||
133 | contact[i].surface.mu = 20; | ||
134 | else | ||
135 | contact[i].surface.mu = 0.5; | ||
136 | contact[i].surface.slip1 = 0.0; | ||
137 | contact[i].surface.slip2 = 0.0; | ||
138 | contact[i].surface.soft_erp = 0.8; | ||
139 | contact[i].surface.soft_cfm = 0.01; | ||
140 | dJointID c = dJointCreateContact (world,contactgroup,contact+i); | ||
141 | dJointAttach (c,dGeomGetBody(o1),dGeomGetBody(o2)); | ||
142 | } | ||
143 | } | ||
144 | } | ||
145 | |||
146 | |||
147 | // start simulation - set viewpoint | ||
148 | |||
149 | static void start() | ||
150 | { | ||
151 | static float xyz[3] = {3.8548f,9.0843f,7.5900f}; | ||
152 | static float hpr[3] = {-145.5f,-22.5f,0.25f}; | ||
153 | dsSetViewpoint (xyz,hpr); | ||
154 | printf ("Press:\t'a' to increase speed.\n" | ||
155 | "\t'z' to decrease speed.\n" | ||
156 | "\t',' to steer left.\n" | ||
157 | "\t'.' to steer right.\n" | ||
158 | "\t' ' to reset speed and steering.\n" | ||
159 | "\t'[' to turn the cannon left.\n" | ||
160 | "\t']' to turn the cannon right.\n" | ||
161 | "\t'1' to raise the cannon.\n" | ||
162 | "\t'2' to lower the cannon.\n" | ||
163 | "\t'x' to shoot from the cannon.\n" | ||
164 | "\t'f' to toggle fast step mode.\n" | ||
165 | "\t'+' to increase AutoEnableDepth.\n" | ||
166 | "\t'-' to decrease AutoEnableDepth.\n" | ||
167 | "\t'r' to reset simulation.\n"); | ||
168 | } | ||
169 | |||
170 | |||
171 | void makeCar(dReal x, dReal y, int &bodyI, int &jointI, int &boxI, int &sphereI) | ||
172 | { | ||
173 | int i; | ||
174 | dMass m; | ||
175 | |||
176 | // chassis body | ||
177 | body[bodyI] = dBodyCreate (world); | ||
178 | dBodySetPosition (body[bodyI],x,y,STARTZ); | ||
179 | dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); | ||
180 | dMassAdjust (&m,CMASS/2.0); | ||
181 | dBodySetMass (body[bodyI],&m); | ||
182 | box[boxI] = dCreateBox (space,LENGTH,WIDTH,HEIGHT); | ||
183 | dGeomSetBody (box[boxI],body[bodyI]); | ||
184 | |||
185 | // wheel bodies | ||
186 | for (i=1; i<=4; i++) { | ||
187 | body[bodyI+i] = dBodyCreate (world); | ||
188 | dQuaternion q; | ||
189 | dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); | ||
190 | dBodySetQuaternion (body[bodyI+i],q); | ||
191 | dMassSetSphere (&m,1,RADIUS); | ||
192 | dMassAdjust (&m,WMASS); | ||
193 | dBodySetMass (body[bodyI+i],&m); | ||
194 | sphere[sphereI+i-1] = dCreateSphere (space,RADIUS); | ||
195 | dGeomSetBody (sphere[sphereI+i-1],body[bodyI+i]); | ||
196 | } | ||
197 | dBodySetPosition (body[bodyI+1],x+0.4*LENGTH-0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5); | ||
198 | dBodySetPosition (body[bodyI+2],x+0.4*LENGTH-0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5); | ||
199 | dBodySetPosition (body[bodyI+3],x-0.4*LENGTH+0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5); | ||
200 | dBodySetPosition (body[bodyI+4],x-0.4*LENGTH+0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5); | ||
201 | |||
202 | // front and back wheel hinges | ||
203 | for (i=0; i<4; i++) { | ||
204 | joint[jointI+i] = dJointCreateHinge2 (world,0); | ||
205 | dJointAttach (joint[jointI+i],body[bodyI],body[bodyI+i+1]); | ||
206 | const dReal *a = dBodyGetPosition (body[bodyI+i+1]); | ||
207 | dJointSetHinge2Anchor (joint[jointI+i],a[0],a[1],a[2]); | ||
208 | dJointSetHinge2Axis1 (joint[jointI+i],0,0,(i<2 ? 1 : -1)); | ||
209 | dJointSetHinge2Axis2 (joint[jointI+i],0,1,0); | ||
210 | dJointSetHinge2Param (joint[jointI+i],dParamSuspensionERP,0.8); | ||
211 | dJointSetHinge2Param (joint[jointI+i],dParamSuspensionCFM,1e-5); | ||
212 | dJointSetHinge2Param (joint[jointI+i],dParamVel2,0); | ||
213 | dJointSetHinge2Param (joint[jointI+i],dParamFMax2,FMAX); | ||
214 | } | ||
215 | |||
216 | //center of mass offset body. (hang another copy of the body COMOFFSET units below it by a fixed joint) | ||
217 | dBodyID b = dBodyCreate (world); | ||
218 | dBodySetPosition (b,x,y,STARTZ+COMOFFSET); | ||
219 | dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); | ||
220 | dMassAdjust (&m,CMASS/2.0); | ||
221 | dBodySetMass (b,&m); | ||
222 | dJointID j = dJointCreateFixed(world, 0); | ||
223 | dJointAttach(j, body[bodyI], b); | ||
224 | dJointSetFixed(j); | ||
225 | //box[boxI+1] = dCreateBox(space,LENGTH,WIDTH,HEIGHT); | ||
226 | //dGeomSetBody (box[boxI+1],b); | ||
227 | |||
228 | bodyI += 5; | ||
229 | jointI += 4; | ||
230 | boxI += 1; | ||
231 | sphereI += 4; | ||
232 | } | ||
233 | |||
234 | |||
235 | void resetSimulation() | ||
236 | { | ||
237 | int i; | ||
238 | i = 0; | ||
239 | // destroy world if it exists | ||
240 | if (bodies) | ||
241 | { | ||
242 | dJointGroupDestroy (contactgroup); | ||
243 | dSpaceDestroy (space); | ||
244 | dWorldDestroy (world); | ||
245 | } | ||
246 | |||
247 | for (i = 0; i < 1000; i++) | ||
248 | wb_stepsdis[i] = 0; | ||
249 | |||
250 | // recreate world | ||
251 | |||
252 | world = dWorldCreate(); | ||
253 | space = dHashSpaceCreate (0); | ||
254 | contactgroup = dJointGroupCreate (0); | ||
255 | dWorldSetGravity (world,0,0,-1.5); | ||
256 | dWorldSetCFM (world, 1e-5); | ||
257 | dWorldSetERP (world, 0.8); | ||
258 | dWorldSetQuickStepNumIterations (world,ITERS); | ||
259 | ground = dCreatePlane (space,0,0,1,0); | ||
260 | |||
261 | bodies = 0; | ||
262 | joints = 0; | ||
263 | boxes = 0; | ||
264 | spheres = 0; | ||
265 | wb = 0; | ||
266 | |||
267 | #ifdef CARS | ||
268 | for (dReal x = 0.0; x < COLS*(LENGTH+RADIUS); x += LENGTH+RADIUS) | ||
269 | for (dReal y = -((ROWS-1)*(WIDTH/2+RADIUS)); y <= ((ROWS-1)*(WIDTH/2+RADIUS)); y += WIDTH+RADIUS*2) | ||
270 | makeCar(x, y, bodies, joints, boxes, spheres); | ||
271 | #endif | ||
272 | #ifdef WALL | ||
273 | bool offset = false; | ||
274 | for (dReal z = WBOXSIZE/2.0; z <= WALLHEIGHT; z+=WBOXSIZE) | ||
275 | { | ||
276 | offset = !offset; | ||
277 | for (dReal y = (-WALLWIDTH+z)/2; y <= (WALLWIDTH-z)/2; y+=WBOXSIZE) | ||
278 | { | ||
279 | wall_bodies[wb] = dBodyCreate (world); | ||
280 | dBodySetPosition (wall_bodies[wb],-20,y,z); | ||
281 | dMassSetBox (&m,1,WBOXSIZE,WBOXSIZE,WBOXSIZE); | ||
282 | dMassAdjust (&m, WALLMASS); | ||
283 | dBodySetMass (wall_bodies[wb],&m); | ||
284 | wall_boxes[wb] = dCreateBox (space,WBOXSIZE,WBOXSIZE,WBOXSIZE); | ||
285 | dGeomSetBody (wall_boxes[wb],wall_bodies[wb]); | ||
286 | //dBodyDisable(wall_bodies[wb++]); | ||
287 | wb++; | ||
288 | } | ||
289 | } | ||
290 | dMessage(0,"wall boxes: %i", wb); | ||
291 | #endif | ||
292 | #ifdef BALLS | ||
293 | for (dReal x = -7; x <= -4; x+=1) | ||
294 | for (dReal y = -1.5; y <= 1.5; y+=1) | ||
295 | for (dReal z = 1; z <= 4; z+=1) | ||
296 | { | ||
297 | b = dBodyCreate (world); | ||
298 | dBodySetPosition (b,x*RADIUS*2,y*RADIUS*2,z*RADIUS*2); | ||
299 | dMassSetSphere (&m,1,RADIUS); | ||
300 | dMassAdjust (&m, BALLMASS); | ||
301 | dBodySetMass (b,&m); | ||
302 | sphere[spheres] = dCreateSphere (space,RADIUS); | ||
303 | dGeomSetBody (sphere[spheres++],b); | ||
304 | } | ||
305 | #endif | ||
306 | #ifdef ONEBALL | ||
307 | b = dBodyCreate (world); | ||
308 | dBodySetPosition (b,0,0,2); | ||
309 | dMassSetSphere (&m,1,RADIUS); | ||
310 | dMassAdjust (&m, 1); | ||
311 | dBodySetMass (b,&m); | ||
312 | sphere[spheres] = dCreateSphere (space,RADIUS); | ||
313 | dGeomSetBody (sphere[spheres++],b); | ||
314 | #endif | ||
315 | #ifdef BALLSTACK | ||
316 | for (dReal z = 1; z <= 6; z+=1) | ||
317 | { | ||
318 | b = dBodyCreate (world); | ||
319 | dBodySetPosition (b,0,0,z*RADIUS*2); | ||
320 | dMassSetSphere (&m,1,RADIUS); | ||
321 | dMassAdjust (&m, 0.1); | ||
322 | dBodySetMass (b,&m); | ||
323 | sphere[spheres] = dCreateSphere (space,RADIUS); | ||
324 | dGeomSetBody (sphere[spheres++],b); | ||
325 | } | ||
326 | #endif | ||
327 | #ifdef CENTIPEDE | ||
328 | dBodyID lastb = 0; | ||
329 | for (dReal y = 0; y < 10*LENGTH; y+=LENGTH+0.1) | ||
330 | { | ||
331 | // chassis body | ||
332 | |||
333 | b = body[bodies] = dBodyCreate (world); | ||
334 | dBodySetPosition (body[bodies],-15,y,STARTZ); | ||
335 | dMassSetBox (&m,1,WIDTH,LENGTH,HEIGHT); | ||
336 | dMassAdjust (&m,CMASS); | ||
337 | dBodySetMass (body[bodies],&m); | ||
338 | box[boxes] = dCreateBox (space,WIDTH,LENGTH,HEIGHT); | ||
339 | dGeomSetBody (box[boxes++],body[bodies++]); | ||
340 | |||
341 | for (dReal x = -17; x > -20; x-=RADIUS*2) | ||
342 | { | ||
343 | body[bodies] = dBodyCreate (world); | ||
344 | dBodySetPosition(body[bodies], x, y, STARTZ); | ||
345 | dMassSetSphere(&m, 1, RADIUS); | ||
346 | dMassAdjust(&m, WMASS); | ||
347 | dBodySetMass(body[bodies], &m); | ||
348 | sphere[spheres] = dCreateSphere (space, RADIUS); | ||
349 | dGeomSetBody (sphere[spheres++], body[bodies]); | ||
350 | |||
351 | joint[joints] = dJointCreateHinge2 (world,0); | ||
352 | if (x == -17) | ||
353 | dJointAttach (joint[joints],b,body[bodies]); | ||
354 | else | ||
355 | dJointAttach (joint[joints],body[bodies-2],body[bodies]); | ||
356 | const dReal *a = dBodyGetPosition (body[bodies++]); | ||
357 | dJointSetHinge2Anchor (joint[joints],a[0],a[1],a[2]); | ||
358 | dJointSetHinge2Axis1 (joint[joints],0,0,1); | ||
359 | dJointSetHinge2Axis2 (joint[joints],1,0,0); | ||
360 | dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0); | ||
361 | dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5); | ||
362 | dJointSetHinge2Param (joint[joints],dParamLoStop,0); | ||
363 | dJointSetHinge2Param (joint[joints],dParamHiStop,0); | ||
364 | dJointSetHinge2Param (joint[joints],dParamVel2,-10.0); | ||
365 | dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX); | ||
366 | |||
367 | body[bodies] = dBodyCreate (world); | ||
368 | dBodySetPosition(body[bodies], -30 - x, y, STARTZ); | ||
369 | dMassSetSphere(&m, 1, RADIUS); | ||
370 | dMassAdjust(&m, WMASS); | ||
371 | dBodySetMass(body[bodies], &m); | ||
372 | sphere[spheres] = dCreateSphere (space, RADIUS); | ||
373 | dGeomSetBody (sphere[spheres++], body[bodies]); | ||
374 | |||
375 | joint[joints] = dJointCreateHinge2 (world,0); | ||
376 | if (x == -17) | ||
377 | dJointAttach (joint[joints],b,body[bodies]); | ||
378 | else | ||
379 | dJointAttach (joint[joints],body[bodies-2],body[bodies]); | ||
380 | const dReal *b = dBodyGetPosition (body[bodies++]); | ||
381 | dJointSetHinge2Anchor (joint[joints],b[0],b[1],b[2]); | ||
382 | dJointSetHinge2Axis1 (joint[joints],0,0,1); | ||
383 | dJointSetHinge2Axis2 (joint[joints],1,0,0); | ||
384 | dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0); | ||
385 | dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5); | ||
386 | dJointSetHinge2Param (joint[joints],dParamLoStop,0); | ||
387 | dJointSetHinge2Param (joint[joints],dParamHiStop,0); | ||
388 | dJointSetHinge2Param (joint[joints],dParamVel2,10.0); | ||
389 | dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX); | ||
390 | } | ||
391 | if (lastb) | ||
392 | { | ||
393 | dJointID j = dJointCreateFixed(world,0); | ||
394 | dJointAttach (j, b, lastb); | ||
395 | dJointSetFixed(j); | ||
396 | } | ||
397 | lastb = b; | ||
398 | } | ||
399 | #endif | ||
400 | #ifdef BOX | ||
401 | body[bodies] = dBodyCreate (world); | ||
402 | dBodySetPosition (body[bodies],0,0,HEIGHT/2); | ||
403 | dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); | ||
404 | dMassAdjust (&m, 1); | ||
405 | dBodySetMass (body[bodies],&m); | ||
406 | box[boxes] = dCreateBox (space,LENGTH,WIDTH,HEIGHT); | ||
407 | dGeomSetBody (box[boxes++],body[bodies++]); | ||
408 | #endif | ||
409 | #ifdef CANNON | ||
410 | cannon_ball_body = dBodyCreate (world); | ||
411 | cannon_ball_geom = dCreateSphere (space,CANNON_BALL_RADIUS); | ||
412 | dMassSetSphereTotal (&m,CANNON_BALL_MASS,CANNON_BALL_RADIUS); | ||
413 | dBodySetMass (cannon_ball_body,&m); | ||
414 | dGeomSetBody (cannon_ball_geom,cannon_ball_body); | ||
415 | dBodySetPosition (cannon_ball_body,CANNON_X,CANNON_Y,CANNON_BALL_RADIUS); | ||
416 | #endif | ||
417 | } | ||
418 | |||
419 | // called when a key pressed | ||
420 | |||
421 | static void command (int cmd) | ||
422 | { | ||
423 | switch (cmd) { | ||
424 | case 'a': case 'A': | ||
425 | speed += 0.3; | ||
426 | break; | ||
427 | case 'z': case 'Z': | ||
428 | speed -= 0.3; | ||
429 | break; | ||
430 | case ',': | ||
431 | turn += 0.1; | ||
432 | if (turn > 0.3) | ||
433 | turn = 0.3; | ||
434 | break; | ||
435 | case '.': | ||
436 | turn -= 0.1; | ||
437 | if (turn < -0.3) | ||
438 | turn = -0.3; | ||
439 | break; | ||
440 | case ' ': | ||
441 | speed = 0; | ||
442 | turn = 0; | ||
443 | break; | ||
444 | case 'f': case 'F': | ||
445 | doFast = !doFast; | ||
446 | break; | ||
447 | case '+': | ||
448 | dWorldSetAutoEnableDepthSF1 (world, dWorldGetAutoEnableDepthSF1 (world) + 1); | ||
449 | break; | ||
450 | case '-': | ||
451 | dWorldSetAutoEnableDepthSF1 (world, dWorldGetAutoEnableDepthSF1 (world) - 1); | ||
452 | break; | ||
453 | case 'r': case 'R': | ||
454 | resetSimulation(); | ||
455 | break; | ||
456 | case '[': | ||
457 | cannon_angle += 0.1; | ||
458 | break; | ||
459 | case ']': | ||
460 | cannon_angle -= 0.1; | ||
461 | break; | ||
462 | case '1': | ||
463 | cannon_elevation += 0.1; | ||
464 | break; | ||
465 | case '2': | ||
466 | cannon_elevation -= 0.1; | ||
467 | break; | ||
468 | case 'x': case 'X': { | ||
469 | dMatrix3 R2,R3,R4; | ||
470 | dRFromAxisAndAngle (R2,0,0,1,cannon_angle); | ||
471 | dRFromAxisAndAngle (R3,0,1,0,cannon_elevation); | ||
472 | dMultiply0 (R4,R2,R3,3,3,3); | ||
473 | dReal cpos[3] = {CANNON_X,CANNON_Y,1}; | ||
474 | for (int i=0; i<3; i++) cpos[i] += 3*R4[i*4+2]; | ||
475 | dBodySetPosition (cannon_ball_body,cpos[0],cpos[1],cpos[2]); | ||
476 | dReal force = 10; | ||
477 | dBodySetLinearVel (cannon_ball_body,force*R4[2],force*R4[6],force*R4[10]); | ||
478 | dBodySetAngularVel (cannon_ball_body,0,0,0); | ||
479 | break; | ||
480 | } | ||
481 | } | ||
482 | } | ||
483 | |||
484 | |||
485 | // simulation loop | ||
486 | |||
487 | static void simLoop (int pause) | ||
488 | { | ||
489 | int i, j; | ||
490 | |||
491 | dsSetTexture (DS_WOOD); | ||
492 | |||
493 | if (!pause) { | ||
494 | #ifdef BOX | ||
495 | dBodyAddForce(body[bodies-1],lspeed,0,0); | ||
496 | #endif | ||
497 | for (j = 0; j < joints; j++) | ||
498 | { | ||
499 | dReal curturn = dJointGetHinge2Angle1 (joint[j]); | ||
500 | //dMessage (0,"curturn %e, turn %e, vel %e", curturn, turn, (turn-curturn)*1.0); | ||
501 | dJointSetHinge2Param(joint[j],dParamVel,(turn-curturn)*1.0); | ||
502 | dJointSetHinge2Param(joint[j],dParamFMax,dInfinity); | ||
503 | dJointSetHinge2Param(joint[j],dParamVel2,speed); | ||
504 | dJointSetHinge2Param(joint[j],dParamFMax2,FMAX); | ||
505 | dBodyEnable(dJointGetBody(joint[j],0)); | ||
506 | dBodyEnable(dJointGetBody(joint[j],1)); | ||
507 | } | ||
508 | if (doFast) | ||
509 | { | ||
510 | dSpaceCollide (space,0,&nearCallback); | ||
511 | #if defined(QUICKSTEP) | ||
512 | dWorldQuickStep (world,0.05); | ||
513 | #elif defined(STEPFAST) | ||
514 | dWorldStepFast1 (world,0.05,ITERS); | ||
515 | #endif | ||
516 | dJointGroupEmpty (contactgroup); | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | dSpaceCollide (space,0,&nearCallback); | ||
521 | dWorldStep (world,0.05); | ||
522 | dJointGroupEmpty (contactgroup); | ||
523 | } | ||
524 | |||
525 | for (i = 0; i < wb; i++) | ||
526 | { | ||
527 | b = dGeomGetBody(wall_boxes[i]); | ||
528 | if (dBodyIsEnabled(b)) | ||
529 | { | ||
530 | bool disable = true; | ||
531 | const dReal *lvel = dBodyGetLinearVel(b); | ||
532 | dReal lspeed = lvel[0]*lvel[0]+lvel[1]*lvel[1]+lvel[2]*lvel[2]; | ||
533 | if (lspeed > DISABLE_THRESHOLD) | ||
534 | disable = false; | ||
535 | const dReal *avel = dBodyGetAngularVel(b); | ||
536 | dReal aspeed = avel[0]*avel[0]+avel[1]*avel[1]+avel[2]*avel[2]; | ||
537 | if (aspeed > DISABLE_THRESHOLD) | ||
538 | disable = false; | ||
539 | |||
540 | if (disable) | ||
541 | wb_stepsdis[i]++; | ||
542 | else | ||
543 | wb_stepsdis[i] = 0; | ||
544 | |||
545 | if (wb_stepsdis[i] > DISABLE_STEPS) | ||
546 | { | ||
547 | dBodyDisable(b); | ||
548 | dsSetColor(0.5,0.5,1); | ||
549 | } | ||
550 | else | ||
551 | dsSetColor(1,1,1); | ||
552 | |||
553 | } | ||
554 | else | ||
555 | dsSetColor(0.4,0.4,0.4); | ||
556 | dVector3 ss; | ||
557 | dGeomBoxGetLengths (wall_boxes[i], ss); | ||
558 | dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss); | ||
559 | } | ||
560 | } | ||
561 | else | ||
562 | { | ||
563 | for (i = 0; i < wb; i++) | ||
564 | { | ||
565 | b = dGeomGetBody(wall_boxes[i]); | ||
566 | if (dBodyIsEnabled(b)) | ||
567 | dsSetColor(1,1,1); | ||
568 | else | ||
569 | dsSetColor(0.4,0.4,0.4); | ||
570 | dVector3 ss; | ||
571 | dGeomBoxGetLengths (wall_boxes[i], ss); | ||
572 | dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss); | ||
573 | } | ||
574 | } | ||
575 | |||
576 | dsSetColor (0,1,1); | ||
577 | dReal sides[3] = {LENGTH,WIDTH,HEIGHT}; | ||
578 | for (i = 0; i < boxes; i++) | ||
579 | dsDrawBox (dGeomGetPosition(box[i]),dGeomGetRotation(box[i]),sides); | ||
580 | dsSetColor (1,1,1); | ||
581 | for (i=0; i< spheres; i++) dsDrawSphere (dGeomGetPosition(sphere[i]), | ||
582 | dGeomGetRotation(sphere[i]),RADIUS); | ||
583 | |||
584 | // draw the cannon | ||
585 | dsSetColor (1,1,0); | ||
586 | dMatrix3 R2,R3,R4; | ||
587 | dRFromAxisAndAngle (R2,0,0,1,cannon_angle); | ||
588 | dRFromAxisAndAngle (R3,0,1,0,cannon_elevation); | ||
589 | dMultiply0 (R4,R2,R3,3,3,3); | ||
590 | dReal cpos[3] = {CANNON_X,CANNON_Y,1}; | ||
591 | dReal csides[3] = {2,2,2}; | ||
592 | dsDrawBox (cpos,R2,csides); | ||
593 | for (i=0; i<3; i++) cpos[i] += 1.5*R4[i*4+2]; | ||
594 | dsDrawCylinder (cpos,R4,3,0.5); | ||
595 | |||
596 | // draw the cannon ball | ||
597 | dsDrawSphere (dBodyGetPosition(cannon_ball_body),dBodyGetRotation(cannon_ball_body), | ||
598 | CANNON_BALL_RADIUS); | ||
599 | } | ||
600 | |||
601 | int main (int argc, char **argv) | ||
602 | { | ||
603 | doFast = true; | ||
604 | |||
605 | // setup pointers to drawstuff callback functions | ||
606 | dsFunctions fn; | ||
607 | fn.version = DS_VERSION; | ||
608 | fn.start = &start; | ||
609 | fn.step = &simLoop; | ||
610 | fn.command = &command; | ||
611 | fn.stop = 0; | ||
612 | fn.path_to_textures = "../../drawstuff/textures"; | ||
613 | if(argc==2) | ||
614 | { | ||
615 | fn.path_to_textures = argv[1]; | ||
616 | } | ||
617 | |||
618 | dInitODE(); | ||
619 | |||
620 | bodies = 0; | ||
621 | joints = 0; | ||
622 | boxes = 0; | ||
623 | spheres = 0; | ||
624 | |||
625 | resetSimulation(); | ||
626 | |||
627 | // run simulation | ||
628 | dsSimulationLoop (argc,argv,352,288,&fn); | ||
629 | |||
630 | dJointGroupDestroy (contactgroup); | ||
631 | dSpaceDestroy (space); | ||
632 | dWorldDestroy (world); | ||
633 | dCloseODE(); | ||
634 | return 0; | ||
635 | } | ||