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diff --git a/libraries/ode-0.9/ode/demo/demo_chain1.c b/libraries/ode-0.9/ode/demo/demo_chain1.c
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1/*************************************************************************
2 * *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5 * *
6 * This library is free software; you can redistribute it and/or *
7 * modify it under the terms of EITHER: *
8 * (1) The GNU Lesser General Public License as published by the Free *
9 * Software Foundation; either version 2.1 of the License, or (at *
10 * your option) any later version. The text of the GNU Lesser *
11 * General Public License is included with this library in the *
12 * file LICENSE.TXT. *
13 * (2) The BSD-style license that is included with this library in *
14 * the file LICENSE-BSD.TXT. *
15 * *
16 * This library is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20 * *
21 *************************************************************************/
22
23/* exercise the C interface */
24
25#include <stdio.h>
26#include "ode/ode.h"
27#include "drawstuff/drawstuff.h"
28
29#ifdef _MSC_VER
30#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
31#endif
32
33/* select correct drawing functions */
34
35#ifdef dDOUBLE
36#define dsDrawBox dsDrawBoxD
37#define dsDrawSphere dsDrawSphereD
38#define dsDrawCylinder dsDrawCylinderD
39#define dsDrawCapsule dsDrawCapsuleD
40#endif
41
42
43/* some constants */
44
45#define NUM 10 /* number of boxes */
46#define SIDE (0.2) /* side length of a box */
47#define MASS (1.0) /* mass of a box */
48#define RADIUS (0.1732f) /* sphere radius */
49
50
51/* dynamics and collision objects */
52
53static dWorldID world;
54static dSpaceID space;
55static dBodyID body[NUM];
56static dJointID joint[NUM-1];
57static dJointGroupID contactgroup;
58static dGeomID sphere[NUM];
59
60
61/* this is called by dSpaceCollide when two objects in space are
62 * potentially colliding.
63 */
64
65static void nearCallback (void *data, dGeomID o1, dGeomID o2)
66{
67 /* exit without doing anything if the two bodies are connected by a joint */
68 dBodyID b1,b2;
69 dContact contact;
70
71 b1 = dGeomGetBody(o1);
72 b2 = dGeomGetBody(o2);
73 if (b1 && b2 && dAreConnected (b1,b2)) return;
74
75 contact.surface.mode = 0;
76 contact.surface.mu = 0.1;
77 contact.surface.mu2 = 0;
78 if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
79 dJointID c = dJointCreateContact (world,contactgroup,&contact);
80 dJointAttach (c,b1,b2);
81 }
82}
83
84
85/* start simulation - set viewpoint */
86
87static void start()
88{
89 static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
90 static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
91 dsSetViewpoint (xyz,hpr);
92}
93
94
95/* simulation loop */
96
97static void simLoop (int pause)
98{
99 int i;
100 if (!pause) {
101 static double angle = 0;
102 angle += 0.05;
103 dBodyAddForce (body[NUM-1],0,0,1.5*(sin(angle)+1.0));
104
105 dSpaceCollide (space,0,&nearCallback);
106 dWorldStep (world,0.05);
107
108 /* remove all contact joints */
109 dJointGroupEmpty (contactgroup);
110 }
111
112 dsSetColor (1,1,0);
113 dsSetTexture (DS_WOOD);
114 for (i=0; i<NUM; i++) dsDrawSphere (dBodyGetPosition(body[i]),
115 dBodyGetRotation(body[i]),RADIUS);
116}
117
118
119int main (int argc, char **argv)
120{
121 int i;
122 dReal k;
123 dMass m;
124
125 /* setup pointers to drawstuff callback functions */
126 dsFunctions fn;
127 fn.version = DS_VERSION;
128 fn.start = &start;
129 fn.step = &simLoop;
130 fn.command = 0;
131 fn.stop = 0;
132 fn.path_to_textures = "../../drawstuff/textures";
133 if(argc==2)
134 {
135 fn.path_to_textures = argv[1];
136 }
137
138 /* create world */
139 dInitODE();
140 world = dWorldCreate();
141 space = dHashSpaceCreate (0);
142 contactgroup = dJointGroupCreate (1000000);
143 dWorldSetGravity (world,0,0,-0.5);
144 dCreatePlane (space,0,0,1,0);
145
146 for (i=0; i<NUM; i++) {
147 body[i] = dBodyCreate (world);
148 k = i*SIDE;
149 dBodySetPosition (body[i],k,k,k+0.4);
150 dMassSetBox (&m,1,SIDE,SIDE,SIDE);
151 dMassAdjust (&m,MASS);
152 dBodySetMass (body[i],&m);
153 sphere[i] = dCreateSphere (space,RADIUS);
154 dGeomSetBody (sphere[i],body[i]);
155 }
156 for (i=0; i<(NUM-1); i++) {
157 joint[i] = dJointCreateBall (world,0);
158 dJointAttach (joint[i],body[i],body[i+1]);
159 k = (i+0.5)*SIDE;
160 dJointSetBallAnchor (joint[i],k,k,k+0.4);
161 }
162
163 /* run simulation */
164 dsSimulationLoop (argc,argv,352,288,&fn);
165
166 dJointGroupDestroy (contactgroup);
167 dSpaceDestroy (space);
168 dWorldDestroy (world);
169 dCloseODE();
170 return 0;
171}