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1/*************************************************************************
2 * *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5 * *
6 * This library is free software; you can redistribute it and/or *
7 * modify it under the terms of EITHER: *
8 * (1) The GNU Lesser General Public License as published by the Free *
9 * Software Foundation; either version 2.1 of the License, or (at *
10 * your option) any later version. The text of the GNU Lesser *
11 * General Public License is included with this library in the *
12 * file LICENSE.TXT. *
13 * (2) The BSD-style license that is included with this library in *
14 * the file LICENSE-BSD.TXT. *
15 * *
16 * This library is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20 * *
21 *************************************************************************/
22
23/* functions supplied and used by the platform specific code */
24
25#ifndef __DS_INTERNAL_H
26#define __DS_INTERNAL_H
27
28#include "drawstuff/drawstuff.h"
29
30
31// supplied by platform specific code
32
33void dsPlatformSimLoop (int window_width, int window_height,
34 dsFunctions *fn, int initial_pause);
35
36
37// used by platform specific code
38
39void dsStartGraphics (int width, int height, dsFunctions *fn);
40void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
41void dsStopGraphics();
42void dsMotion (int mode, int deltax, int deltay);
43
44int dsGetShadows();
45void dsSetShadows (int a);
46
47int dsGetTextures();
48void dsSetTextures (int a);
49
50#endif