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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
3<title>Open Dynamics Engine: config.h Source File</title>
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7<!-- Generated by Doxygen 1.5.3 -->
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9 <ul>
10 <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
11 <li><a href="modules.html"><span>Modules</span></a></li>
12 <li><a href="annotated.html"><span>Data&nbsp;Structures</span></a></li>
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15</div>
16<h1>config.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* This file was autogenerated by Premake */</span>
17<a name="l00002"></a>00002 <span class="preprocessor">#ifndef _ODE_CONFIG_H_</span>
18<a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#define _ODE_CONFIG_H_</span>
19<a name="l00004"></a>00004 <span class="preprocessor"></span>
20<a name="l00005"></a>00005
21<a name="l00006"></a>00006 <span class="comment">/******************************************************************</span>
22<a name="l00007"></a>00007 <span class="comment"> * CONFIGURATON SETTINGS - you can change these, and then rebuild</span>
23<a name="l00008"></a>00008 <span class="comment"> * ODE to modify the behavior of the library.</span>
24<a name="l00009"></a>00009 <span class="comment"> *</span>
25<a name="l00010"></a>00010 <span class="comment"> * dSINGLE/dDOUBLE - force ODE to use single-precision (float)</span>
26<a name="l00011"></a>00011 <span class="comment"> * or double-precision (double) for numbers.</span>
27<a name="l00012"></a>00012 <span class="comment"> * Only one should be defined.</span>
28<a name="l00013"></a>00013 <span class="comment"> *</span>
29<a name="l00014"></a>00014 <span class="comment"> * dTRIMESH_ENABLED - enable/disable trimesh support</span>
30<a name="l00015"></a>00015 <span class="comment"> * dTRIMESH_OPCODE - use the OPCODE trimesh engine</span>
31<a name="l00016"></a>00016 <span class="comment"> * dTRIMESH_GIMPACT - use the GIMPACT trimesh engine</span>
32<a name="l00017"></a>00017 <span class="comment"> * Only one trimesh engine should be enabled.</span>
33<a name="l00018"></a>00018 <span class="comment"> *</span>
34<a name="l00019"></a>00019 <span class="comment"> * dUSE_MALLOC_FOR_ALLOCA (experimental)-</span>
35<a name="l00020"></a>00020 <span class="comment"> * Use malloc() instead of alloca(). Slower,</span>
36<a name="l00021"></a>00021 <span class="comment"> * but allows for larger systems and more</span>
37<a name="l00022"></a>00022 <span class="comment"> * graceful out-of-memory handling.</span>
38<a name="l00023"></a>00023 <span class="comment"> *</span>
39<a name="l00024"></a>00024 <span class="comment"> * dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER (experimental)-</span>
40<a name="l00025"></a>00025 <span class="comment"> * Use an alternative trimesh-trimesh collider</span>
41<a name="l00026"></a>00026 <span class="comment"> * which should yield better results.</span>
42<a name="l00027"></a>00027 <span class="comment"> *</span>
43<a name="l00028"></a>00028 <span class="comment"> ******************************************************************/</span>
44<a name="l00029"></a>00029
45<a name="l00030"></a>00030 <span class="preprocessor">#define dSINGLE</span>
46<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="comment">/* #define dDOUBLE */</span>
47<a name="l00032"></a>00032
48<a name="l00033"></a>00033 <span class="preprocessor">#define dTRIMESH_ENABLED 1</span>
49<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define dTRIMESH_OPCODE 1</span>
50<a name="l00035"></a>00035 <span class="preprocessor"></span>
51<a name="l00036"></a>00036 <span class="preprocessor">#define dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER 0</span>
52<a name="l00037"></a>00037 <span class="preprocessor"></span>
53<a name="l00038"></a>00038 <span class="comment">/* #define dUSE_MALLOC_FOR_ALLOCA */</span>
54<a name="l00039"></a>00039
55<a name="l00040"></a>00040
56<a name="l00041"></a>00041 <span class="comment">/******************************************************************</span>
57<a name="l00042"></a>00042 <span class="comment"> * SYSTEM SETTINGS - you shouldn't need to change these. If you</span>
58<a name="l00043"></a>00043 <span class="comment"> * run into an issue with these settings, please report it to</span>
59<a name="l00044"></a>00044 <span class="comment"> * the ODE bug tracker at:</span>
60<a name="l00045"></a>00045 <span class="comment"> * http://sf.net/tracker/?group_id=24884&amp;atid=382799</span>
61<a name="l00046"></a>00046 <span class="comment"> ******************************************************************/</span>
62<a name="l00047"></a>00047
63<a name="l00048"></a>00048 <span class="comment">/* Try to identify the platform */</span>
64<a name="l00049"></a>00049 <span class="preprocessor">#if defined(_XENON)</span>
65<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_PLATFORM_XBOX360</span>
66<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#elif defined(SN_TARGET_PSP_HW)</span>
67<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_PLATFORM_PSP</span>
68<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#elif defined(SN_TARGET_PS3)</span>
69<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_PLATFORM_PS3</span>
70<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__)</span>
71<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_PLATFORM_WINDOWS</span>
72<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__linux__)</span>
73<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_PLATFORM_LINUX</span>
74<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#elif defined(__APPLE__) &amp;&amp; defined(__MACH__)</span>
75<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_PLATFORM_OSX</span>
76<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#else</span>
77<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor"> #error "Need some help identifying the platform!"</span>
78<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
79<a name="l00064"></a>00064 <span class="preprocessor"></span>
80<a name="l00065"></a>00065 <span class="comment">/* Additional platform defines used in the code */</span>
81<a name="l00066"></a>00066 <span class="preprocessor">#if defined(ODE_PLATFORM_WINDOWS) &amp;&amp; !defined(WIN32)</span>
82<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="preprocessor"> #define WIN32</span>
83<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
84<a name="l00069"></a>00069 <span class="preprocessor"></span>
85<a name="l00070"></a>00070 <span class="preprocessor">#if defined(__CYGWIN32__) || defined(__MINGW32__)</span>
86<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor"> #define CYGWIN</span>
87<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
88<a name="l00073"></a>00073 <span class="preprocessor"></span>
89<a name="l00074"></a>00074 <span class="preprocessor">#if defined(ODE_PLATFORM_OSX)</span>
90<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor"> #define macintosh</span>
91<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
92<a name="l00077"></a>00077 <span class="preprocessor"></span>
93<a name="l00078"></a>00078
94<a name="l00079"></a>00079 <span class="comment">/* Define a DLL export symbol for those platforms that need it */</span>
95<a name="l00080"></a>00080 <span class="preprocessor">#if defined(ODE_PLATFORM_WINDOWS)</span>
96<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor"> #if defined(ODE_DLL)</span>
97<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_API __declspec(dllexport)</span>
98<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor"> #elif !defined(ODE_LIB)</span>
99<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_DLL_API __declspec(dllimport)</span>
100<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
101<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
102<a name="l00087"></a>00087 <span class="preprocessor"></span>
103<a name="l00088"></a>00088 <span class="preprocessor">#if !defined(ODE_API)</span>
104<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_API</span>
105<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
106<a name="l00091"></a>00091 <span class="preprocessor"></span>
107<a name="l00092"></a>00092
108<a name="l00093"></a>00093 <span class="comment">/* Pull in the standard headers */</span>
109<a name="l00094"></a>00094 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
110<a name="l00095"></a>00095 <span class="preprocessor">#include &lt;stdlib.h&gt;</span>
111<a name="l00096"></a>00096 <span class="preprocessor">#include &lt;stdarg.h&gt;</span>
112<a name="l00097"></a>00097 <span class="preprocessor">#include &lt;math.h&gt;</span>
113<a name="l00098"></a>00098 <span class="preprocessor">#include &lt;string.h&gt;</span>
114<a name="l00099"></a>00099 <span class="preprocessor">#include &lt;float.h&gt;</span>
115<a name="l00100"></a>00100
116<a name="l00101"></a>00101 <span class="preprocessor">#if !defined(ODE_PLATFORM_PS3)</span>
117<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;malloc.h&gt;</span>
118<a name="l00103"></a>00103 <span class="preprocessor">#endif</span>
119<a name="l00104"></a>00104 <span class="preprocessor"></span>
120<a name="l00105"></a>00105 <span class="preprocessor">#if !defined(ODE_PLATFORM_WINDOWS)</span>
121<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;alloca.h&gt;</span>
122<a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
123<a name="l00108"></a>00108 <span class="preprocessor"></span>
124<a name="l00109"></a>00109
125<a name="l00110"></a>00110 <span class="comment">/* Visual C does not define these functions */</span>
126<a name="l00111"></a>00111 <span class="preprocessor">#if defined(_MSC_VER)</span>
127<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor"> #define copysignf _copysign</span>
128<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor"> #define copysign _copysign</span>
129<a name="l00114"></a>00114 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
130<a name="l00115"></a>00115 <span class="preprocessor"></span>
131<a name="l00116"></a>00116
132<a name="l00117"></a>00117 <span class="comment">/* Define a value for infinity */</span>
133<a name="l00118"></a>00118 <span class="preprocessor">#if defined(HUGE_VALF)</span>
134<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_INFINITY4 HUGE_VALF</span>
135<a name="l00120"></a>00120 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_INFINITY8 HUGE_VAL</span>
136<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#elif defined(FLT_MAX)</span>
137<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_INFINITY4 FLT_MAX</span>
138<a name="l00123"></a>00123 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_INFINITY8 DBL_MAX</span>
139<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#else</span>
140<a name="l00125"></a>00125 <span class="preprocessor"></span> <span class="keyword">static</span> <span class="keyword">union </span>{ <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> __c[4]; <span class="keywordtype">float</span> __f; } __ode_huge_valf = {{0,0,0x80,0x7f}};
141<a name="l00126"></a>00126 <span class="keyword">static</span> <span class="keyword">union </span>{ <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> __c[8]; <span class="keywordtype">double</span> __d; } __ode_huge_val = {{0,0,0,0,0,0,0xf0,0x7f}};
142<a name="l00127"></a>00127 <span class="preprocessor"> #define ODE_INFINITY4 (__ode_huge_valf.__f)</span>
143<a name="l00128"></a>00128 <span class="preprocessor"></span><span class="preprocessor"> #define ODE_INFINITY8 (__ode_huge_val.__d)</span>
144<a name="l00129"></a>00129 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
145<a name="l00130"></a>00130 <span class="preprocessor"></span>
146<a name="l00131"></a>00131 <span class="preprocessor">#ifdef dSINGLE</span>
147<a name="l00132"></a>00132 <span class="preprocessor"></span><span class="preprocessor"> #define dInfinity ODE_INFINITY4</span>
148<a name="l00133"></a>00133 <span class="preprocessor"></span><span class="preprocessor"> #define dEpsilon FLT_EPSILON</span>
149<a name="l00134"></a>00134 <span class="preprocessor"></span><span class="preprocessor">#else</span>
150<a name="l00135"></a>00135 <span class="preprocessor"></span><span class="preprocessor"> #define dInfinity ODE_INFINITY8</span>
151<a name="l00136"></a>00136 <span class="preprocessor"></span><span class="preprocessor"> #define dEpsilon DBL_EPSILON</span>
152<a name="l00137"></a>00137 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
153<a name="l00138"></a>00138 <span class="preprocessor"></span>
154<a name="l00139"></a>00139
155<a name="l00140"></a>00140 <span class="comment">/* Well-defined common data types...need to define for 64 bit systems */</span>
156<a name="l00141"></a>00141 <span class="preprocessor">#if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__)</span>
157<a name="l00142"></a>00142 <span class="preprocessor"></span><span class="preprocessor"> #define X86_64_SYSTEM 1</span>
158<a name="l00143"></a>00143 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">int</span> int32;
159<a name="l00144"></a>00144 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint32;
160<a name="l00145"></a>00145 <span class="keyword">typedef</span> <span class="keywordtype">short</span> int16;
161<a name="l00146"></a>00146 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> uint16;
162<a name="l00147"></a>00147 <span class="keyword">typedef</span> <span class="keywordtype">char</span> int8;
163<a name="l00148"></a>00148 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> uint8;
164<a name="l00149"></a>00149 <span class="preprocessor">#else</span>
165<a name="l00150"></a>00150 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">int</span> int32;
166<a name="l00151"></a>00151 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint32;
167<a name="l00152"></a>00152 <span class="keyword">typedef</span> <span class="keywordtype">short</span> int16;
168<a name="l00153"></a>00153 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> uint16;
169<a name="l00154"></a>00154 <span class="keyword">typedef</span> <span class="keywordtype">char</span> int8;
170<a name="l00155"></a>00155 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> uint8;
171<a name="l00156"></a>00156 <span class="preprocessor">#endif</span>
172<a name="l00157"></a>00157 <span class="preprocessor"></span>
173<a name="l00158"></a>00158 <span class="comment">/* An integer type that can be safely cast to a pointer. This definition</span>
174<a name="l00159"></a>00159 <span class="comment"> * should be safe even on 64-bit systems */</span>
175<a name="l00160"></a>00160 <span class="keyword">typedef</span> <span class="keywordtype">size_t</span> intP;
176<a name="l00161"></a>00161
177<a name="l00162"></a>00162
178<a name="l00163"></a>00163 <span class="comment">/* The efficient alignment. most platforms align data structures to some</span>
179<a name="l00164"></a>00164 <span class="comment"> * number of bytes, but this is not always the most efficient alignment.</span>
180<a name="l00165"></a>00165 <span class="comment"> * for example, many x86 compilers align to 4 bytes, but on a pentium it is</span>
181<a name="l00166"></a>00166 <span class="comment"> * important to align doubles to 8 byte boundaries (for speed), and the 4</span>
182<a name="l00167"></a>00167 <span class="comment"> * floats in a SIMD register to 16 byte boundaries. many other platforms have</span>
183<a name="l00168"></a>00168 <span class="comment"> * similar behavior. setting a larger alignment can waste a (very) small</span>
184<a name="l00169"></a>00169 <span class="comment"> * amount of memory. NOTE: this number must be a power of two. */</span>
185<a name="l00170"></a>00170 <span class="preprocessor">#define EFFICIENT_ALIGNMENT 16</span>
186<a name="l00171"></a>00171 <span class="preprocessor"></span>
187<a name="l00172"></a>00172
188<a name="l00173"></a>00173 <span class="comment">/* Define this if your system supports anonymous memory maps (linux does) */</span>
189<a name="l00174"></a>00174 <span class="preprocessor">#define MMAP_ANONYMOUS</span>
190<a name="l00175"></a>00175 <span class="preprocessor"></span>
191<a name="l00176"></a>00176 <span class="preprocessor">#endif</span>
192</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Fri Oct 12 08:36:51 2007 for Open Dynamics Engine by&nbsp;
193<a href="http://www.doxygen.org/index.html">
194<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address>
195</body>
196</html>