diff options
Diffstat (limited to 'libraries/ode-0.9/contrib/dRay')
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/Include/dRay.h | 15 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/README.txt | 16 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/Test/test_ray.cpp | 1372 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/dRay.cpp | 119 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/dRay_Box.cpp | 134 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/dRay_CCylinder.cpp | 199 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/dRay_Plane.cpp | 35 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/dRay_Sphere.cpp | 95 | ||||
-rw-r--r-- | libraries/ode-0.9/contrib/dRay/dxRay.h | 32 |
9 files changed, 2017 insertions, 0 deletions
diff --git a/libraries/ode-0.9/contrib/dRay/Include/dRay.h b/libraries/ode-0.9/contrib/dRay/Include/dRay.h new file mode 100644 index 0000000..f6caea8 --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/Include/dRay.h | |||
@@ -0,0 +1,15 @@ | |||
1 | #include "ode\ode.h" | ||
2 | |||
3 | /* Class ID */ | ||
4 | extern int dRayClass; | ||
5 | |||
6 | /* Creates a ray */ | ||
7 | dxGeom* dGeomCreateRay(dSpaceID space, dReal Length); | ||
8 | |||
9 | /* Set/Get length */ | ||
10 | void dGeomRaySetLength(dxGeom* g, dReal Length); | ||
11 | dReal dGeomRayGetLength(dxGeom* g); | ||
12 | |||
13 | /* Utility function to override the ray's pos + rot */ | ||
14 | void dGeomRaySet(dxGeom* g, dVector3 Origin, dVector3 Direction); | ||
15 | void dGeomRayGet(dxGeom* g, dVector3 Origin, dVector3 Direction); | ||
diff --git a/libraries/ode-0.9/contrib/dRay/README.txt b/libraries/ode-0.9/contrib/dRay/README.txt new file mode 100644 index 0000000..8997208 --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/README.txt | |||
@@ -0,0 +1,16 @@ | |||
1 | From: "Erwin de Vries" <erwin@vo.com> | ||
2 | To: <ode@q12.org> | ||
3 | Subject: [ODE] dRay class | ||
4 | Date: Thu, 25 Jul 2002 13:05:28 +0200 | ||
5 | |||
6 | Yesterday and today i've written a dRay class. It interacts with dPlane, | ||
7 | dSphere, dBox and dCCylinder. It does not generate full contact information. | ||
8 | It only generates the pos member. I dont think its useful to anyone to go | ||
9 | through hoops and find a reasonable normal and penetration depth, as i dont | ||
10 | think anyone will want to use it for dynamics. Just for CD. | ||
11 | |||
12 | It should compile in single and double precision mode, and should be | ||
13 | platform independant. I hope. | ||
14 | |||
15 | The next Tri-Collider release using Opcode 1.1 will also implement a ray | ||
16 | collision function along with some other not too interesting improvements. | ||
diff --git a/libraries/ode-0.9/contrib/dRay/Test/test_ray.cpp b/libraries/ode-0.9/contrib/dRay/Test/test_ray.cpp new file mode 100644 index 0000000..faa8b14 --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/Test/test_ray.cpp | |||
@@ -0,0 +1,1372 @@ | |||
1 | /************************************************************************* | ||
2 | |||
3 | |||
4 | * * | ||
5 | |||
6 | |||
7 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
8 | |||
9 | |||
10 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
11 | |||
12 | |||
13 | * * | ||
14 | |||
15 | |||
16 | * This library is free software; you can redistribute it and/or * | ||
17 | |||
18 | |||
19 | * modify it under the terms of EITHER: * | ||
20 | |||
21 | |||
22 | * (1) The GNU Lesser General Public License as published by the Free * | ||
23 | |||
24 | |||
25 | * Software Foundation; either version 2.1 of the License, or (at * | ||
26 | |||
27 | |||
28 | * your option) any later version. The text of the GNU Lesser * | ||
29 | |||
30 | |||
31 | * General Public License is included with this library in the * | ||
32 | |||
33 | |||
34 | * file LICENSE.TXT. * | ||
35 | |||
36 | |||
37 | * (2) The BSD-style license that is included with this library in * | ||
38 | |||
39 | |||
40 | * the file LICENSE-BSD.TXT. * | ||
41 | |||
42 | |||
43 | * * | ||
44 | |||
45 | |||
46 | * This library is distributed in the hope that it will be useful, * | ||
47 | |||
48 | |||
49 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
50 | |||
51 | |||
52 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
53 | |||
54 | |||
55 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
56 | |||
57 | |||
58 | * * | ||
59 | |||
60 | |||
61 | *************************************************************************/ | ||
62 | |||
63 | |||
64 | |||
65 | |||
66 | |||
67 | #include <ode/ode.h> | ||
68 | |||
69 | |||
70 | #include <dRay.h> | ||
71 | |||
72 | |||
73 | #include <drawstuff/drawstuff.h> | ||
74 | |||
75 | |||
76 | |||
77 | |||
78 | |||
79 | #ifdef _MSC_VER | ||
80 | |||
81 | |||
82 | #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints | ||
83 | |||
84 | |||
85 | #endif | ||
86 | |||
87 | |||
88 | |||
89 | |||
90 | |||
91 | // select correct drawing functions | ||
92 | |||
93 | |||
94 | |||
95 | |||
96 | |||
97 | #ifdef dDOUBLE | ||
98 | |||
99 | |||
100 | #define dsDrawBox dsDrawBoxD | ||
101 | |||
102 | |||
103 | #define dsDrawSphere dsDrawSphereD | ||
104 | |||
105 | |||
106 | #define dsDrawCylinder dsDrawCylinderD | ||
107 | |||
108 | |||
109 | #define dsDrawCappedCylinder dsDrawCappedCylinderD | ||
110 | |||
111 | |||
112 | #endif | ||
113 | |||
114 | |||
115 | |||
116 | |||
117 | |||
118 | |||
119 | |||
120 | |||
121 | // some constants | ||
122 | |||
123 | |||
124 | |||
125 | |||
126 | |||
127 | #define NUM 20 // max number of objects | ||
128 | |||
129 | |||
130 | #define DENSITY (5.0) // density of all objects | ||
131 | |||
132 | |||
133 | #define GPB 3 // maximum number of geometries per body | ||
134 | |||
135 | |||
136 | |||
137 | |||
138 | |||
139 | |||
140 | |||
141 | |||
142 | // dynamics and collision objects | ||
143 | |||
144 | |||
145 | |||
146 | |||
147 | |||
148 | struct MyObject { | ||
149 | |||
150 | |||
151 | dBodyID body; // the body | ||
152 | |||
153 | |||
154 | dGeomID geom[GPB]; // geometries representing this body | ||
155 | |||
156 | |||
157 | }; | ||
158 | |||
159 | |||
160 | |||
161 | |||
162 | |||
163 | static int num=0; // number of objects in simulation | ||
164 | |||
165 | |||
166 | static int nextobj=0; // next object to recycle if num==NUM | ||
167 | |||
168 | |||
169 | static dWorldID world; | ||
170 | |||
171 | |||
172 | static dSpaceID space; | ||
173 | |||
174 | |||
175 | static MyObject obj[NUM]; | ||
176 | |||
177 | |||
178 | static dJointGroupID contactgroup; | ||
179 | |||
180 | |||
181 | static int selected = -1; // selected object | ||
182 | |||
183 | |||
184 | |||
185 | |||
186 | |||
187 | static dGeomID* Rays; | ||
188 | |||
189 | |||
190 | static int RayCount; | ||
191 | |||
192 | |||
193 | |||
194 | |||
195 | |||
196 | // this is called by dSpaceCollide when two objects in space are | ||
197 | |||
198 | |||
199 | // potentially colliding. | ||
200 | |||
201 | |||
202 | |||
203 | |||
204 | |||
205 | static void nearCallback (void *data, dGeomID o1, dGeomID o2) | ||
206 | |||
207 | |||
208 | { | ||
209 | |||
210 | |||
211 | int i; | ||
212 | |||
213 | |||
214 | // if (o1->body && o2->body) return; | ||
215 | |||
216 | |||
217 | |||
218 | |||
219 | |||
220 | // exit without doing anything if the two bodies are connected by a joint | ||
221 | |||
222 | |||
223 | dBodyID b1 = dGeomGetBody(o1); | ||
224 | |||
225 | |||
226 | dBodyID b2 = dGeomGetBody(o2); | ||
227 | |||
228 | |||
229 | if (b1 && b2 && dAreConnected (b1,b2)) return; | ||
230 | |||
231 | |||
232 | |||
233 | |||
234 | |||
235 | dContact contact[32]; // up to 3 contacts per box | ||
236 | |||
237 | |||
238 | for (i=0; i<32; i++) { | ||
239 | |||
240 | |||
241 | contact[i].surface.mode = dContactBounce; //dContactMu2; | ||
242 | |||
243 | |||
244 | contact[i].surface.mu = dInfinity; | ||
245 | |||
246 | |||
247 | contact[i].surface.mu2 = 0; | ||
248 | |||
249 | |||
250 | contact[i].surface.bounce = 0.5; | ||
251 | |||
252 | |||
253 | contact[i].surface.bounce_vel = 0.1; | ||
254 | |||
255 | |||
256 | } | ||
257 | |||
258 | |||
259 | if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) { | ||
260 | |||
261 | |||
262 | dMatrix3 RI; | ||
263 | |||
264 | |||
265 | dRSetIdentity (RI); | ||
266 | |||
267 | |||
268 | const dReal ss[3] = {0.02,0.02,0.02}; | ||
269 | |||
270 | |||
271 | for (i=0; i<numc; i++) { | ||
272 | |||
273 | |||
274 | if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){ | ||
275 | |||
276 | |||
277 | dMatrix3 Rotation; | ||
278 | |||
279 | |||
280 | dRSetIdentity(Rotation); | ||
281 | |||
282 | |||
283 | dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01)); | ||
284 | |||
285 | |||
286 | continue; | ||
287 | |||
288 | |||
289 | } | ||
290 | |||
291 | |||
292 | |||
293 | |||
294 | |||
295 | dJointID c = dJointCreateContact (world,contactgroup,contact+i); | ||
296 | |||
297 | |||
298 | dJointAttach (c,b1,b2); | ||
299 | |||
300 | |||
301 | //dsDrawBox (contact[i].geom.pos,RI,ss); | ||
302 | |||
303 | |||
304 | |||
305 | |||
306 | |||
307 | |||
308 | |||
309 | |||
310 | } | ||
311 | |||
312 | |||
313 | } | ||
314 | |||
315 | |||
316 | } | ||
317 | |||
318 | |||
319 | |||
320 | |||
321 | |||
322 | // start simulation - set viewpoint | ||
323 | |||
324 | |||
325 | |||
326 | |||
327 | |||
328 | static void start() | ||
329 | |||
330 | |||
331 | { | ||
332 | |||
333 | |||
334 | static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; | ||
335 | |||
336 | |||
337 | static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; | ||
338 | |||
339 | |||
340 | dsSetViewpoint (xyz,hpr); | ||
341 | |||
342 | |||
343 | printf ("To drop another object, press:\n"); | ||
344 | |||
345 | |||
346 | printf (" b for box.\n"); | ||
347 | |||
348 | |||
349 | printf (" s for sphere.\n"); | ||
350 | |||
351 | |||
352 | printf (" c for cylinder.\n"); | ||
353 | |||
354 | |||
355 | printf (" x for a composite object.\n"); | ||
356 | |||
357 | |||
358 | printf ("To select an object, press space.\n"); | ||
359 | |||
360 | |||
361 | printf ("To disable the selected object, press d.\n"); | ||
362 | |||
363 | |||
364 | printf ("To enable the selected object, press e.\n"); | ||
365 | |||
366 | |||
367 | } | ||
368 | |||
369 | |||
370 | |||
371 | |||
372 | |||
373 | |||
374 | |||
375 | |||
376 | char locase (char c) | ||
377 | |||
378 | |||
379 | { | ||
380 | |||
381 | |||
382 | if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); | ||
383 | |||
384 | |||
385 | else return c; | ||
386 | |||
387 | |||
388 | } | ||
389 | |||
390 | |||
391 | |||
392 | |||
393 | |||
394 | |||
395 | |||
396 | |||
397 | // called when a key pressed | ||
398 | |||
399 | |||
400 | |||
401 | |||
402 | |||
403 | static void command (int cmd) | ||
404 | |||
405 | |||
406 | { | ||
407 | |||
408 | |||
409 | int i,j,k; | ||
410 | |||
411 | |||
412 | dReal sides[3]; | ||
413 | |||
414 | |||
415 | dMass m; | ||
416 | |||
417 | |||
418 | |||
419 | |||
420 | |||
421 | cmd = locase (cmd); | ||
422 | |||
423 | |||
424 | if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x') { | ||
425 | |||
426 | |||
427 | if (num < NUM) { | ||
428 | |||
429 | |||
430 | i = num; | ||
431 | |||
432 | |||
433 | num++; | ||
434 | |||
435 | |||
436 | } | ||
437 | |||
438 | |||
439 | else { | ||
440 | |||
441 | |||
442 | i = nextobj; | ||
443 | |||
444 | |||
445 | nextobj++; | ||
446 | |||
447 | |||
448 | if (nextobj >= num) nextobj = 0; | ||
449 | |||
450 | |||
451 | |||
452 | |||
453 | |||
454 | // destroy the body and geoms for slot i | ||
455 | |||
456 | |||
457 | dBodyDestroy (obj[i].body); | ||
458 | |||
459 | |||
460 | for (k=0; k < GPB; k++) { | ||
461 | |||
462 | |||
463 | if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); | ||
464 | |||
465 | |||
466 | } | ||
467 | |||
468 | |||
469 | memset (&obj[i],0,sizeof(obj[i])); | ||
470 | |||
471 | |||
472 | } | ||
473 | |||
474 | |||
475 | |||
476 | |||
477 | |||
478 | obj[i].body = dBodyCreate (world); | ||
479 | |||
480 | |||
481 | for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; | ||
482 | |||
483 | |||
484 | |||
485 | |||
486 | |||
487 | dBodySetPosition (obj[i].body, | ||
488 | |||
489 | |||
490 | dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1); | ||
491 | |||
492 | |||
493 | dMatrix3 R; | ||
494 | |||
495 | |||
496 | dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, | ||
497 | |||
498 | |||
499 | dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); | ||
500 | |||
501 | |||
502 | dBodySetRotation (obj[i].body,R); | ||
503 | |||
504 | |||
505 | dBodySetData (obj[i].body,(void*) i); | ||
506 | |||
507 | |||
508 | |||
509 | |||
510 | |||
511 | if (cmd == 'b') { | ||
512 | |||
513 | |||
514 | dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); | ||
515 | |||
516 | |||
517 | obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); | ||
518 | |||
519 | |||
520 | } | ||
521 | |||
522 | |||
523 | else if (cmd == 'c') { | ||
524 | |||
525 | |||
526 | sides[0] *= 0.5; | ||
527 | |||
528 | |||
529 | dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]); | ||
530 | |||
531 | |||
532 | obj[i].geom[0] = dCreateCCylinder (space,sides[0],sides[1]); | ||
533 | |||
534 | |||
535 | } | ||
536 | |||
537 | |||
538 | else if (cmd == 's') { | ||
539 | |||
540 | |||
541 | sides[0] *= 0.5; | ||
542 | |||
543 | |||
544 | dMassSetSphere (&m,DENSITY,sides[0]); | ||
545 | |||
546 | |||
547 | obj[i].geom[0] = dCreateSphere (space,sides[0]); | ||
548 | |||
549 | |||
550 | } | ||
551 | |||
552 | |||
553 | else if (cmd == 'x') { | ||
554 | |||
555 | |||
556 | dGeomID g2[GPB]; // encapsulated geometries | ||
557 | |||
558 | |||
559 | dReal dpos[GPB][3]; // delta-positions for encapsulated geometries | ||
560 | |||
561 | |||
562 | |||
563 | |||
564 | |||
565 | // start accumulating masses for the encapsulated geometries | ||
566 | |||
567 | |||
568 | dMass m2; | ||
569 | |||
570 | |||
571 | dMassSetZero (&m); | ||
572 | |||
573 | |||
574 | |||
575 | |||
576 | |||
577 | // set random delta positions | ||
578 | |||
579 | |||
580 | for (j=0; j<GPB; j++) { | ||
581 | |||
582 | |||
583 | for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; | ||
584 | |||
585 | |||
586 | } | ||
587 | |||
588 | |||
589 | |||
590 | |||
591 | |||
592 | for (k=0; k<3; k++) { | ||
593 | |||
594 | |||
595 | obj[i].geom[k] = dCreateGeomTransform (space); | ||
596 | |||
597 | |||
598 | dGeomTransformSetCleanup (obj[i].geom[k],1); | ||
599 | |||
600 | |||
601 | if (k==0) { | ||
602 | |||
603 | |||
604 | dReal radius = dRandReal()*0.25+0.05; | ||
605 | |||
606 | |||
607 | g2[k] = dCreateSphere (0,radius); | ||
608 | |||
609 | |||
610 | dMassSetSphere (&m2,DENSITY,radius); | ||
611 | |||
612 | |||
613 | } | ||
614 | |||
615 | |||
616 | else if (k==1) { | ||
617 | |||
618 | |||
619 | g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); | ||
620 | |||
621 | |||
622 | dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); | ||
623 | |||
624 | |||
625 | } | ||
626 | |||
627 | |||
628 | else { | ||
629 | |||
630 | |||
631 | dReal radius = dRandReal()*0.1+0.05; | ||
632 | |||
633 | |||
634 | dReal length = dRandReal()*1.0+0.1; | ||
635 | |||
636 | |||
637 | g2[k] = dCreateCCylinder (0,radius,length); | ||
638 | |||
639 | |||
640 | dMassSetCappedCylinder (&m2,DENSITY,3,radius,length); | ||
641 | |||
642 | |||
643 | } | ||
644 | |||
645 | |||
646 | dGeomTransformSetGeom (obj[i].geom[k],g2[k]); | ||
647 | |||
648 | |||
649 | |||
650 | |||
651 | |||
652 | // set the transformation (adjust the mass too) | ||
653 | |||
654 | |||
655 | dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); | ||
656 | |||
657 | |||
658 | dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); | ||
659 | |||
660 | |||
661 | dMatrix3 Rtx; | ||
662 | |||
663 | |||
664 | dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, | ||
665 | |||
666 | |||
667 | dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); | ||
668 | |||
669 | |||
670 | dGeomSetRotation (g2[k],Rtx); | ||
671 | |||
672 | |||
673 | dMassRotate (&m2,Rtx); | ||
674 | |||
675 | |||
676 | |||
677 | |||
678 | |||
679 | // add to the total mass | ||
680 | |||
681 | |||
682 | dMassAdd (&m,&m2); | ||
683 | |||
684 | |||
685 | } | ||
686 | |||
687 | |||
688 | |||
689 | |||
690 | |||
691 | // move all encapsulated objects so that the center of mass is (0,0,0) | ||
692 | |||
693 | |||
694 | for (k=0; k<2; k++) { | ||
695 | |||
696 | |||
697 | dGeomSetPosition (g2[k], | ||
698 | |||
699 | |||
700 | dpos[k][0]-m.c[0], | ||
701 | |||
702 | |||
703 | dpos[k][1]-m.c[1], | ||
704 | |||
705 | |||
706 | dpos[k][2]-m.c[2]); | ||
707 | |||
708 | |||
709 | } | ||
710 | |||
711 | |||
712 | dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); | ||
713 | |||
714 | |||
715 | } | ||
716 | |||
717 | |||
718 | |||
719 | |||
720 | |||
721 | for (k=0; k < GPB; k++) { | ||
722 | |||
723 | |||
724 | if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); | ||
725 | |||
726 | |||
727 | } | ||
728 | |||
729 | |||
730 | |||
731 | |||
732 | |||
733 | dBodySetMass (obj[i].body,&m); | ||
734 | |||
735 | |||
736 | } | ||
737 | |||
738 | |||
739 | |||
740 | |||
741 | |||
742 | if (cmd == ' ') { | ||
743 | |||
744 | |||
745 | selected++; | ||
746 | |||
747 | |||
748 | if (selected >= num) selected = 0; | ||
749 | |||
750 | |||
751 | if (selected < 0) selected = 0; | ||
752 | |||
753 | |||
754 | } | ||
755 | |||
756 | |||
757 | else if (cmd == 'd' && selected >= 0 && selected < num) { | ||
758 | |||
759 | |||
760 | dBodyDisable (obj[selected].body); | ||
761 | |||
762 | |||
763 | } | ||
764 | |||
765 | |||
766 | else if (cmd == 'e' && selected >= 0 && selected < num) { | ||
767 | |||
768 | |||
769 | dBodyEnable (obj[selected].body); | ||
770 | |||
771 | |||
772 | } | ||
773 | |||
774 | |||
775 | } | ||
776 | |||
777 | |||
778 | |||
779 | |||
780 | |||
781 | |||
782 | |||
783 | |||
784 | // draw a geom | ||
785 | |||
786 | |||
787 | |||
788 | |||
789 | |||
790 | void drawGeom (dGeomID g, const dReal *pos, const dReal *R) | ||
791 | |||
792 | |||
793 | { | ||
794 | |||
795 | |||
796 | if (!g) return; | ||
797 | |||
798 | |||
799 | if (!pos) pos = dGeomGetPosition (g); | ||
800 | |||
801 | |||
802 | if (!R) R = dGeomGetRotation (g); | ||
803 | |||
804 | |||
805 | |||
806 | |||
807 | |||
808 | int type = dGeomGetClass (g); | ||
809 | |||
810 | |||
811 | if (type == dBoxClass) { | ||
812 | |||
813 | |||
814 | dVector3 sides; | ||
815 | |||
816 | |||
817 | dGeomBoxGetLengths (g,sides); | ||
818 | |||
819 | |||
820 | dsDrawBox (pos,R,sides); | ||
821 | |||
822 | |||
823 | } | ||
824 | |||
825 | |||
826 | else if (type == dSphereClass) { | ||
827 | |||
828 | |||
829 | dsDrawSphere (pos,R,dGeomSphereGetRadius (g)); | ||
830 | |||
831 | |||
832 | } | ||
833 | |||
834 | |||
835 | else if (type == dCCylinderClass) { | ||
836 | |||
837 | |||
838 | dReal radius,length; | ||
839 | |||
840 | |||
841 | dGeomCCylinderGetParams (g,&radius,&length); | ||
842 | |||
843 | |||
844 | dsDrawCappedCylinder (pos,R,length,radius); | ||
845 | |||
846 | |||
847 | } | ||
848 | |||
849 | |||
850 | else if (type == dGeomTransformClass) { | ||
851 | |||
852 | |||
853 | dGeomID g2 = dGeomTransformGetGeom (g); | ||
854 | |||
855 | |||
856 | const dReal *pos2 = dGeomGetPosition (g2); | ||
857 | |||
858 | |||
859 | const dReal *R2 = dGeomGetRotation (g2); | ||
860 | |||
861 | |||
862 | dVector3 actual_pos; | ||
863 | |||
864 | |||
865 | dMatrix3 actual_R; | ||
866 | |||
867 | |||
868 | dMULTIPLY0_331 (actual_pos,R,pos2); | ||
869 | |||
870 | |||
871 | actual_pos[0] += pos[0]; | ||
872 | |||
873 | |||
874 | actual_pos[1] += pos[1]; | ||
875 | |||
876 | |||
877 | actual_pos[2] += pos[2]; | ||
878 | |||
879 | |||
880 | dMULTIPLY0_333 (actual_R,R,R2); | ||
881 | |||
882 | |||
883 | drawGeom (g2,actual_pos,actual_R); | ||
884 | |||
885 | |||
886 | } | ||
887 | |||
888 | |||
889 | } | ||
890 | |||
891 | |||
892 | |||
893 | |||
894 | |||
895 | |||
896 | |||
897 | |||
898 | // simulation loop | ||
899 | |||
900 | |||
901 | |||
902 | |||
903 | |||
904 | static void simLoop (int pause) | ||
905 | |||
906 | |||
907 | { | ||
908 | |||
909 | |||
910 | dsSetColor (0,0,2); | ||
911 | |||
912 | |||
913 | dSpaceCollide (space,0,&nearCallback); | ||
914 | |||
915 | |||
916 | if (!pause) dWorldStep (world,0.05); | ||
917 | |||
918 | |||
919 | |||
920 | |||
921 | |||
922 | // remove all contact joints | ||
923 | |||
924 | |||
925 | dJointGroupEmpty (contactgroup); | ||
926 | |||
927 | |||
928 | |||
929 | |||
930 | |||
931 | dsSetColor (1,1,0); | ||
932 | |||
933 | |||
934 | dsSetTexture (DS_WOOD); | ||
935 | |||
936 | |||
937 | for (int i=0; i<num; i++) { | ||
938 | |||
939 | |||
940 | int color_changed = 0; | ||
941 | |||
942 | |||
943 | if (i==selected) { | ||
944 | |||
945 | |||
946 | dsSetColor (0,0.7,1); | ||
947 | |||
948 | |||
949 | color_changed = 1; | ||
950 | |||
951 | |||
952 | } | ||
953 | |||
954 | |||
955 | else if (! dBodyIsEnabled (obj[i].body)) { | ||
956 | |||
957 | |||
958 | dsSetColor (1,0,0); | ||
959 | |||
960 | |||
961 | color_changed = 1; | ||
962 | |||
963 | |||
964 | } | ||
965 | |||
966 | |||
967 | for (int j=0; j < GPB; j++) drawGeom (obj[i].geom[j],0,0); | ||
968 | |||
969 | |||
970 | if (color_changed) dsSetColor (1,1,0); | ||
971 | |||
972 | |||
973 | } | ||
974 | |||
975 | |||
976 | |||
977 | |||
978 | |||
979 | {for (int i = 0; i < RayCount; i++){ | ||
980 | |||
981 | |||
982 | dVector3 Origin, Direction; | ||
983 | |||
984 | |||
985 | dGeomRayGet(Rays[i], Origin, Direction); | ||
986 | |||
987 | |||
988 | |||
989 | |||
990 | |||
991 | dReal Length = dGeomRayGetLength(Rays[i]); | ||
992 | |||
993 | |||
994 | |||
995 | |||
996 | |||
997 | dVector3 End; | ||
998 | |||
999 | |||
1000 | End[0] = Origin[0] + (Direction[0] * Length); | ||
1001 | |||
1002 | |||
1003 | End[1] = Origin[1] + (Direction[1] * Length); | ||
1004 | |||
1005 | |||
1006 | End[2] = Origin[2] + (Direction[2] * Length); | ||
1007 | |||
1008 | |||
1009 | End[3] = Origin[3] + (Direction[3] * Length); | ||
1010 | |||
1011 | |||
1012 | |||
1013 | |||
1014 | |||
1015 | dsDrawLine(Origin, End); | ||
1016 | |||
1017 | |||
1018 | }} | ||
1019 | |||
1020 | |||
1021 | } | ||
1022 | |||
1023 | |||
1024 | |||
1025 | |||
1026 | |||
1027 | |||
1028 | |||
1029 | |||
1030 | int main (int argc, char **argv) | ||
1031 | |||
1032 | |||
1033 | { | ||
1034 | |||
1035 | |||
1036 | // setup pointers to drawstuff callback functions | ||
1037 | |||
1038 | |||
1039 | dsFunctions fn; | ||
1040 | |||
1041 | |||
1042 | fn.version = DS_VERSION; | ||
1043 | |||
1044 | |||
1045 | fn.start = &start; | ||
1046 | |||
1047 | |||
1048 | fn.step = &simLoop; | ||
1049 | |||
1050 | |||
1051 | fn.command = &command; | ||
1052 | |||
1053 | |||
1054 | fn.stop = 0; | ||
1055 | |||
1056 | |||
1057 | fn.path_to_textures = "../../drawstuff/textures"; | ||
1058 | |||
1059 | |||
1060 | if(argc==2) | ||
1061 | { | ||
1062 | fn.path_to_textures = argv[1]; | ||
1063 | } | ||
1064 | |||
1065 | |||
1066 | |||
1067 | // create world | ||
1068 | |||
1069 | |||
1070 | |||
1071 | |||
1072 | |||
1073 | world = dWorldCreate(); | ||
1074 | |||
1075 | |||
1076 | space = dHashSpaceCreate(); | ||
1077 | |||
1078 | |||
1079 | contactgroup = dJointGroupCreate (0); | ||
1080 | |||
1081 | |||
1082 | dWorldSetGravity (world,0,0,-0.5); | ||
1083 | |||
1084 | |||
1085 | dWorldSetCFM (world,1e-5); | ||
1086 | |||
1087 | |||
1088 | dCreatePlane (space,0,0,1,0); | ||
1089 | |||
1090 | |||
1091 | memset (obj,0,sizeof(obj)); | ||
1092 | |||
1093 | |||
1094 | |||
1095 | |||
1096 | |||
1097 | dVector3 Origin, Direction; | ||
1098 | |||
1099 | |||
1100 | |||
1101 | |||
1102 | |||
1103 | RayCount = 5; | ||
1104 | |||
1105 | |||
1106 | Rays = new dGeomID[RayCount]; | ||
1107 | |||
1108 | |||
1109 | |||
1110 | |||
1111 | |||
1112 | /* Ray 0 */ | ||
1113 | |||
1114 | |||
1115 | Origin[0] = 1; | ||
1116 | |||
1117 | |||
1118 | Origin[1] = 1; | ||
1119 | |||
1120 | |||
1121 | Origin[2] = 1.5; | ||
1122 | |||
1123 | |||
1124 | Origin[3] = 0; | ||
1125 | |||
1126 | |||
1127 | |||
1128 | |||
1129 | |||
1130 | Direction[0] = 0.0f; | ||
1131 | |||
1132 | |||
1133 | Direction[1] = 0.0f; | ||
1134 | |||
1135 | |||
1136 | Direction[2] = -1; | ||
1137 | |||
1138 | |||
1139 | Direction[3] = 0; | ||
1140 | |||
1141 | |||
1142 | |||
1143 | |||
1144 | |||
1145 | dNormalize3(Direction); | ||
1146 | |||
1147 | |||
1148 | |||
1149 | |||
1150 | |||
1151 | Rays[0] = dGeomCreateRay(space, 5.0f); | ||
1152 | |||
1153 | |||
1154 | dGeomRaySet(Rays[0], Origin, Direction); | ||
1155 | |||
1156 | |||
1157 | |||
1158 | |||
1159 | |||
1160 | /* Ray 1 */ | ||
1161 | |||
1162 | |||
1163 | Origin[0] = 0; | ||
1164 | |||
1165 | |||
1166 | Origin[1] = 10; | ||
1167 | |||
1168 | |||
1169 | Origin[2] = 0.25; | ||
1170 | |||
1171 | |||
1172 | Origin[3] = 0; | ||
1173 | |||
1174 | |||
1175 | |||
1176 | |||
1177 | |||
1178 | Direction[0] = 0.0f; | ||
1179 | |||
1180 | |||
1181 | Direction[1] = -1.0f; | ||
1182 | |||
1183 | |||
1184 | Direction[2] = 0.0f; | ||
1185 | |||
1186 | |||
1187 | Direction[3] = 0; | ||
1188 | |||
1189 | |||
1190 | |||
1191 | |||
1192 | |||
1193 | dNormalize3(Direction); | ||
1194 | |||
1195 | |||
1196 | |||
1197 | |||
1198 | |||
1199 | Rays[1] = dGeomCreateRay(space, 20.0f); | ||
1200 | |||
1201 | |||
1202 | dGeomRaySet(Rays[1], Origin, Direction); | ||
1203 | |||
1204 | |||
1205 | |||
1206 | |||
1207 | |||
1208 | /* Ray 2 */ | ||
1209 | |||
1210 | |||
1211 | Origin[0] = -10; | ||
1212 | |||
1213 | |||
1214 | Origin[1] = 0; | ||
1215 | |||
1216 | |||
1217 | Origin[2] = 0.20; | ||
1218 | |||
1219 | |||
1220 | Origin[3] = 0; | ||
1221 | |||
1222 | |||
1223 | |||
1224 | |||
1225 | |||
1226 | Direction[0] = 1.0f; | ||
1227 | |||
1228 | |||
1229 | Direction[1] = 0.0f; | ||
1230 | |||
1231 | |||
1232 | Direction[2] = 0.0f; | ||
1233 | |||
1234 | |||
1235 | Direction[3] = 0; | ||
1236 | |||
1237 | |||
1238 | |||
1239 | |||
1240 | |||
1241 | dNormalize3(Direction); | ||
1242 | |||
1243 | |||
1244 | |||
1245 | |||
1246 | |||
1247 | Rays[2] = dGeomCreateRay(space, 20.0f); | ||
1248 | |||
1249 | |||
1250 | dGeomRaySet(Rays[2], Origin, Direction); | ||
1251 | |||
1252 | |||
1253 | |||
1254 | |||
1255 | |||
1256 | /* Ray 3 */ | ||
1257 | |||
1258 | |||
1259 | Origin[0] = -9; | ||
1260 | |||
1261 | |||
1262 | Origin[1] = 11; | ||
1263 | |||
1264 | |||
1265 | Origin[2] = 0.15; | ||
1266 | |||
1267 | |||
1268 | Origin[3] = 0; | ||
1269 | |||
1270 | |||
1271 | |||
1272 | |||
1273 | |||
1274 | Direction[0] = 1.0f; | ||
1275 | |||
1276 | |||
1277 | Direction[1] = -1.0f; | ||
1278 | |||
1279 | |||
1280 | Direction[2] = 0.0f; | ||
1281 | |||
1282 | |||
1283 | Direction[3] = 0; | ||
1284 | |||
1285 | |||
1286 | |||
1287 | |||
1288 | |||
1289 | dNormalize3(Direction); | ||
1290 | |||
1291 | |||
1292 | |||
1293 | |||
1294 | |||
1295 | Rays[3] = dGeomCreateRay(space, 20.0f); | ||
1296 | |||
1297 | |||
1298 | dGeomRaySet(Rays[3], Origin, Direction); | ||
1299 | |||
1300 | |||
1301 | |||
1302 | |||
1303 | |||
1304 | /* Ray 4 */ | ||
1305 | |||
1306 | |||
1307 | Origin[0] = -0.1; | ||
1308 | |||
1309 | |||
1310 | Origin[1] = 0.3; | ||
1311 | |||
1312 | |||
1313 | Origin[2] = 0.30; | ||
1314 | |||
1315 | |||
1316 | Origin[3] = 0; | ||
1317 | |||
1318 | |||
1319 | |||
1320 | |||
1321 | |||
1322 | Direction[0] = 0.3f; | ||
1323 | |||
1324 | |||
1325 | Direction[1] = 0.5f; | ||
1326 | |||
1327 | |||
1328 | Direction[2] = 1.0f; | ||
1329 | |||
1330 | |||
1331 | Direction[3] = 0; | ||
1332 | |||
1333 | |||
1334 | |||
1335 | |||
1336 | |||
1337 | Rays[4] = dGeomCreateRay(space, 5.0f); | ||
1338 | |||
1339 | |||
1340 | dGeomRaySet(Rays[4], Origin, Direction); | ||
1341 | |||
1342 | |||
1343 | |||
1344 | |||
1345 | |||
1346 | // run simulation | ||
1347 | |||
1348 | |||
1349 | dsSimulationLoop (argc,argv,352,288,&fn); | ||
1350 | |||
1351 | |||
1352 | |||
1353 | |||
1354 | |||
1355 | dJointGroupDestroy (contactgroup); | ||
1356 | |||
1357 | |||
1358 | dSpaceDestroy (space); | ||
1359 | |||
1360 | |||
1361 | dWorldDestroy (world); | ||
1362 | |||
1363 | |||
1364 | |||
1365 | |||
1366 | |||
1367 | return 0; | ||
1368 | |||
1369 | |||
1370 | } | ||
1371 | |||
1372 | |||
diff --git a/libraries/ode-0.9/contrib/dRay/dRay.cpp b/libraries/ode-0.9/contrib/dRay/dRay.cpp new file mode 100644 index 0000000..e3a426e --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/dRay.cpp | |||
@@ -0,0 +1,119 @@ | |||
1 | #include "Include\dRay.h" | ||
2 | #include "dxRay.h" | ||
3 | |||
4 | int dRayClass = -1; | ||
5 | |||
6 | void dAABBRay(dxGeom* Ray, dReal AABB[6]){ | ||
7 | dVector3 Start, End; | ||
8 | dGeomRayGet(Ray, Start, End); | ||
9 | dReal Length = dGeomRayGetLength(Ray); | ||
10 | |||
11 | End[0] = Start[0] + End[0] * Length; | ||
12 | End[1] = Start[1] + End[1] * Length; | ||
13 | End[2] = Start[2] + End[2] * Length; | ||
14 | End[3] = Start[3] + End[3] * Length; | ||
15 | |||
16 | if (Start[0] < End[0]){ | ||
17 | AABB[0] = Start[0]; | ||
18 | AABB[1] = End[0]; | ||
19 | } | ||
20 | else{ | ||
21 | AABB[0] = End[0]; | ||
22 | AABB[1] = Start[0]; | ||
23 | } | ||
24 | |||
25 | if (Start[1] < End[1]){ | ||
26 | AABB[2] = Start[1]; | ||
27 | AABB[3] = End[1]; | ||
28 | } | ||
29 | else{ | ||
30 | AABB[2] = End[1]; | ||
31 | AABB[3] = Start[1]; | ||
32 | } | ||
33 | |||
34 | if (Start[2] < End[2]){ | ||
35 | AABB[4] = Start[2]; | ||
36 | AABB[5] = End[2]; | ||
37 | } | ||
38 | else{ | ||
39 | AABB[4] = End[2]; | ||
40 | AABB[5] = Start[2]; | ||
41 | } | ||
42 | // Should we tweak the box to have a minimum size for axis aligned lines? How small should it be? | ||
43 | } | ||
44 | |||
45 | dColliderFn* dRayColliderFn(int num){ | ||
46 | if (num == dPlaneClass) return (dColliderFn*)&dCollidePR; | ||
47 | if (num == dSphereClass) return (dColliderFn*)&dCollideSR; | ||
48 | if (num == dBoxClass) return (dColliderFn*)&dCollideBR; | ||
49 | if (num == dCCylinderClass) return (dColliderFn*)&dCollideCCR; | ||
50 | return 0; | ||
51 | } | ||
52 | |||
53 | dxGeom* dGeomCreateRay(dSpaceID space, dReal Length){ | ||
54 | if (dRayClass == -1){ | ||
55 | dGeomClass c; | ||
56 | c.bytes = sizeof(dxRay); | ||
57 | c.collider = &dRayColliderFn; | ||
58 | c.aabb = &dAABBRay; | ||
59 | c.aabb_test = 0; | ||
60 | c.dtor = 0; | ||
61 | |||
62 | dRayClass = dCreateGeomClass(&c); | ||
63 | } | ||
64 | |||
65 | dxGeom* g = dCreateGeom(dRayClass); | ||
66 | if (space) dSpaceAdd(space, g); | ||
67 | |||
68 | dGeomRaySetLength(g, Length); | ||
69 | return g; | ||
70 | } | ||
71 | |||
72 | void dGeomRaySetLength(dxGeom* g, dReal Length){ | ||
73 | ((dxRay*)dGeomGetClassData(g))->Length = Length; | ||
74 | } | ||
75 | |||
76 | dReal dGeomRayGetLength(dxGeom* g){ | ||
77 | return ((dxRay*)dGeomGetClassData(g))->Length; | ||
78 | } | ||
79 | |||
80 | void dGeomRaySet(dxGeom* g, dVector3 Origin, dVector3 Direction){ | ||
81 | dGeomSetPosition(g, Origin[0], Origin[1], Origin[2]); | ||
82 | |||
83 | dVector3 Up, Right; | ||
84 | dPlaneSpace(Direction, Up, Right); | ||
85 | |||
86 | Origin[3] = Up[3] = Right[3] = REAL(0.0); | ||
87 | |||
88 | dMatrix3 Rotation; | ||
89 | Rotation[0 * 4 + 0] = Right[0]; | ||
90 | Rotation[1 * 4 + 0] = Right[1]; | ||
91 | Rotation[2 * 4 + 0] = Right[2]; | ||
92 | Rotation[3 * 4 + 0] = Right[3]; | ||
93 | |||
94 | Rotation[0 * 4 + 1] = Up[0]; | ||
95 | Rotation[1 * 4 + 1] = Up[1]; | ||
96 | Rotation[2 * 4 + 1] = Up[2]; | ||
97 | Rotation[3 * 4 + 1] = Up[3]; | ||
98 | |||
99 | Rotation[0 * 4 + 2] = Direction[0]; | ||
100 | Rotation[1 * 4 + 2] = Direction[1]; | ||
101 | Rotation[2 * 4 + 2] = Direction[2]; | ||
102 | Rotation[3 * 4 + 2] = Direction[3]; | ||
103 | |||
104 | dGeomSetRotation(g, Rotation); | ||
105 | } | ||
106 | |||
107 | void dGeomRayGet(dxGeom* g, dVector3 Origin, dVector3 Direction){ | ||
108 | const dReal* Position = dGeomGetPosition(g); | ||
109 | Origin[0] = Position[0]; | ||
110 | Origin[1] = Position[1]; | ||
111 | Origin[2] = Position[2]; | ||
112 | Origin[3] = Position[3]; | ||
113 | |||
114 | const dReal* Rotation = dGeomGetRotation(g); | ||
115 | Direction[0] = Rotation[0 * 4 + 2]; | ||
116 | Direction[1] = Rotation[1 * 4 + 2]; | ||
117 | Direction[2] = Rotation[2 * 4 + 2]; | ||
118 | Direction[3] = Rotation[3 * 4 + 2]; | ||
119 | } \ No newline at end of file | ||
diff --git a/libraries/ode-0.9/contrib/dRay/dRay_Box.cpp b/libraries/ode-0.9/contrib/dRay/dRay_Box.cpp new file mode 100644 index 0000000..d2a0d9c --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/dRay_Box.cpp | |||
@@ -0,0 +1,134 @@ | |||
1 | // Ripped from Magic Software | ||
2 | |||
3 | #include "Include\dRay.h" | ||
4 | #include "dxRay.h" | ||
5 | |||
6 | bool Clip(dReal Denom, dReal Numer, dReal& T0, dReal& T1){ | ||
7 | // Return value is 'true' if line segment intersects the current test | ||
8 | // plane. Otherwise 'false' is returned in which case the line segment | ||
9 | // is entirely clipped. | ||
10 | |||
11 | if (Denom > REAL(0.0)){ | ||
12 | if (Numer > Denom * T1){ | ||
13 | return false; | ||
14 | } | ||
15 | |||
16 | if (Numer > Denom * T0){ | ||
17 | T0 = Numer / Denom; | ||
18 | } | ||
19 | return true; | ||
20 | } | ||
21 | else if (Denom < REAL(0.0)){ | ||
22 | if (Numer > Denom * T0){ | ||
23 | return false; | ||
24 | } | ||
25 | |||
26 | if (Numer > Denom * T1){ | ||
27 | T1 = Numer / Denom; | ||
28 | } | ||
29 | return true; | ||
30 | } | ||
31 | else return Numer <= REAL(0.0); | ||
32 | } | ||
33 | |||
34 | bool FindIntersection(const dVector3 Origin, const dVector3 Direction, const dVector3 Extents, dReal& T0, dReal& T1){ | ||
35 | dReal SaveT0 = T0; | ||
36 | dReal SaveT1 = T1; | ||
37 | |||
38 | bool NotEntirelyClipped = | ||
39 | Clip(+Direction[0], -Origin[0] - Extents[0], T0, T1) && | ||
40 | Clip(-Direction[0], +Origin[0] - Extents[0], T0, T1) && | ||
41 | Clip(+Direction[1], -Origin[1] - Extents[1], T0, T1) && | ||
42 | Clip(-Direction[1], +Origin[1] - Extents[1], T0, T1) && | ||
43 | Clip(+Direction[2], -Origin[2] - Extents[2], T0, T1) && | ||
44 | Clip(-Direction[2], +Origin[2] - Extents[2], T0, T1); | ||
45 | |||
46 | return NotEntirelyClipped && (T0 != SaveT0 || T1 != SaveT1); | ||
47 | } | ||
48 | |||
49 | int dCollideBR(dxGeom* RayGeom, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride){ | ||
50 | const dVector3& Position = *(const dVector3*)dGeomGetPosition(BoxGeom); | ||
51 | const dMatrix3& Rotation = *(const dMatrix3*)dGeomGetRotation(BoxGeom); | ||
52 | dVector3 Extents; | ||
53 | dGeomBoxGetLengths(BoxGeom, Extents); | ||
54 | Extents[0] /= 2; | ||
55 | Extents[1] /= 2; | ||
56 | Extents[2] /= 2; | ||
57 | Extents[3] /= 2; | ||
58 | |||
59 | dVector3 Origin, Direction; | ||
60 | dGeomRayGet(RayGeom, Origin, Direction); | ||
61 | dReal Length = dGeomRayGetLength(RayGeom); | ||
62 | |||
63 | dVector3 Diff; | ||
64 | Diff[0] = Origin[0] - Position[0]; | ||
65 | Diff[1] = Origin[1] - Position[1]; | ||
66 | Diff[2] = Origin[2] - Position[2]; | ||
67 | Diff[3] = Origin[3] - Position[3]; | ||
68 | |||
69 | Direction[0] *= Length; | ||
70 | Direction[1] *= Length; | ||
71 | Direction[2] *= Length; | ||
72 | Direction[3] *= Length; | ||
73 | |||
74 | dVector3 Rot[3]; | ||
75 | Decompose(Rotation, Rot); | ||
76 | |||
77 | dVector3 TransOrigin; | ||
78 | TransOrigin[0] = dDOT(Diff, Rot[0]); | ||
79 | TransOrigin[1] = dDOT(Diff, Rot[1]); | ||
80 | TransOrigin[2] = dDOT(Diff, Rot[2]); | ||
81 | TransOrigin[3] = REAL(0.0); | ||
82 | |||
83 | dVector3 TransDirection; | ||
84 | TransDirection[0] = dDOT(Direction, Rot[0]); | ||
85 | TransDirection[1] = dDOT(Direction, Rot[1]); | ||
86 | TransDirection[2] = dDOT(Direction, Rot[2]); | ||
87 | TransDirection[3] = REAL(0.0); | ||
88 | |||
89 | dReal T[2]; | ||
90 | T[0] = 0.0f; | ||
91 | T[1] = dInfinity; | ||
92 | |||
93 | bool Intersect = FindIntersection(TransOrigin, TransDirection, Extents, T[0], T[1]); | ||
94 | |||
95 | if (Intersect){ | ||
96 | if (T[0] > REAL(0.0)){ | ||
97 | dContactGeom* Contact0 = CONTACT(Flags, Contacts, 0, Stride); | ||
98 | Contact0->pos[0] = Origin[0] + T[0] * Direction[0]; | ||
99 | Contact0->pos[1] = Origin[1] + T[0] * Direction[1]; | ||
100 | Contact0->pos[2] = Origin[2] + T[0] * Direction[2]; | ||
101 | Contact0->pos[3] = Origin[3] + T[0] * Direction[3]; | ||
102 | //Contact0->normal = 0; | ||
103 | Contact0->depth = 0.0f; | ||
104 | Contact0->g1 = RayGeom; | ||
105 | Contact0->g2 = BoxGeom; | ||
106 | |||
107 | dContactGeom* Contact1 = CONTACT(Flags, Contacts, 1, Stride); | ||
108 | Contact1->pos[0] = Origin[0] + T[1] * Direction[0]; | ||
109 | Contact1->pos[1] = Origin[1] + T[1] * Direction[1]; | ||
110 | Contact1->pos[2] = Origin[2] + T[1] * Direction[2]; | ||
111 | Contact1->pos[3] = Origin[3] + T[1] * Direction[3]; | ||
112 | //Contact1->normal = 0; | ||
113 | Contact1->depth = 0.0f; | ||
114 | Contact1->g1 = RayGeom; | ||
115 | Contact1->g2 = BoxGeom; | ||
116 | |||
117 | return 2; | ||
118 | } | ||
119 | else{ | ||
120 | dContactGeom* Contact = CONTACT(Flags, Contacts, 0, Stride); | ||
121 | Contact->pos[0] = Origin[0] + T[1] * Direction[0]; | ||
122 | Contact->pos[1] = Origin[1] + T[1] * Direction[1]; | ||
123 | Contact->pos[2] = Origin[2] + T[1] * Direction[2]; | ||
124 | Contact->pos[3] = Origin[3] + T[1] * Direction[3]; | ||
125 | //Contact->normal = 0; | ||
126 | Contact->depth = 0.0f; | ||
127 | Contact->g1 = RayGeom; | ||
128 | Contact->g2 = BoxGeom; | ||
129 | |||
130 | return 1; | ||
131 | } | ||
132 | } | ||
133 | else return 0; | ||
134 | } \ No newline at end of file | ||
diff --git a/libraries/ode-0.9/contrib/dRay/dRay_CCylinder.cpp b/libraries/ode-0.9/contrib/dRay/dRay_CCylinder.cpp new file mode 100644 index 0000000..b9ea0c0 --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/dRay_CCylinder.cpp | |||
@@ -0,0 +1,199 @@ | |||
1 | // Ripped from Magic Software | ||
2 | |||
3 | #include "Include\dRay.h" | ||
4 | #include "dxRay.h" | ||
5 | |||
6 | int Find(const dVector3 Origin, dVector3 Direction, dReal Length, const dVector3 CCPos, const dMatrix3 CCRot, dReal CCRadius, dReal CCLength, dReal T[2]){ | ||
7 | dVector3 U, V, W; | ||
8 | Decompose(CCRot, U, V, W); | ||
9 | |||
10 | dVector3 CCOrigin; | ||
11 | CCOrigin[0] = CCPos[0] - (W[0] * CCLength / 2); | ||
12 | CCOrigin[1] = CCPos[1] - (W[1] * CCLength / 2); | ||
13 | CCOrigin[2] = CCPos[2] - (W[2] * CCLength / 2); | ||
14 | CCOrigin[3] = CCPos[3] - (W[3] * CCLength / 2); | ||
15 | |||
16 | dVector3 D; | ||
17 | D[0] = dDOT(U, Direction); | ||
18 | D[1] = dDOT(V, Direction); | ||
19 | D[2] = dDOT(W, Direction); | ||
20 | |||
21 | dReal DMag = Length; | ||
22 | dReal InvDMag = REAL(1.0) / DMag; | ||
23 | |||
24 | dVector3 Diff; | ||
25 | Diff[0] = Origin[0] - CCOrigin[0]; | ||
26 | Diff[1] = Origin[1] - CCOrigin[1]; | ||
27 | Diff[2] = Origin[2] - CCOrigin[2]; | ||
28 | Diff[3] = Origin[3] - CCOrigin[3]; | ||
29 | |||
30 | dVector3 P; | ||
31 | P[0] = dDOT(U, Diff); | ||
32 | P[1] = dDOT(V, Diff); | ||
33 | P[2] = dDOT(W, Diff); | ||
34 | |||
35 | dReal CCRadiusSq = CCRadius * CCRadius; | ||
36 | |||
37 | dReal Epsilon = 1e-12f; | ||
38 | |||
39 | if (dFabs(D[2]) >= REAL(1.0) - Epsilon){ // line is parallel to capsule axis | ||
40 | dReal Discr = CCRadiusSq - P[0] * P[0] - P[1] * P[1]; | ||
41 | |||
42 | if (Discr >= REAL(0.0)){ | ||
43 | dReal Root = dSqrt(Discr); | ||
44 | T[0] = (-P[2] + Root) * InvDMag; | ||
45 | T[1] = (CCLength - P[2] + Root) * InvDMag; | ||
46 | return 2; | ||
47 | } | ||
48 | else return 0; | ||
49 | } | ||
50 | |||
51 | // test intersection with infinite cylinder | ||
52 | dReal A = D[0] * D[0] + D[1] * D[1]; | ||
53 | dReal B = P[0] * D[0] + P[1] * D[1]; | ||
54 | dReal C = P[0] * P[0] + P[1] * P[1] - CCRadiusSq; | ||
55 | dReal Discr = B * B - A * C; | ||
56 | if (Discr < REAL(0.0)){ // line does not intersect infinite cylinder | ||
57 | return 0; | ||
58 | } | ||
59 | |||
60 | int Count = 0; | ||
61 | |||
62 | if (Discr > REAL(0.0)){ // line intersects infinite cylinder in two places | ||
63 | dReal Root = dSqrt(Discr); | ||
64 | dReal Inv = REAL(1.0) / A; | ||
65 | |||
66 | dReal TTemp = (-B - Root) * Inv; | ||
67 | |||
68 | dReal Tmp = P[2] + TTemp * D[2]; | ||
69 | if (REAL(0.0) <= Tmp && Tmp <= CCLength){ | ||
70 | T[Count++] = TTemp * InvDMag; | ||
71 | } | ||
72 | |||
73 | |||
74 | TTemp = (-B + Root) * Inv; | ||
75 | Tmp = P[2] + TTemp * D[2]; | ||
76 | if (REAL(0.0) <= Tmp && Tmp <= CCLength){ | ||
77 | T[Count++] = TTemp * InvDMag; | ||
78 | } | ||
79 | |||
80 | if (Count == 2){ // line intersects capsule wall in two places | ||
81 | return 2; | ||
82 | } | ||
83 | } | ||
84 | else{ // line is tangent to infinite cylinder | ||
85 | dReal TTemp = -B / A; | ||
86 | dReal Tmp = P[2] + TTemp * D[2]; | ||
87 | if (REAL(0.0) <= Tmp && Tmp <= CCLength){ | ||
88 | T[0] = TTemp * InvDMag; | ||
89 | return 1; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | // test intersection with bottom hemisphere | ||
94 | // fA = 1 | ||
95 | B += P[2] * D[2]; | ||
96 | C += P[2] * P[2]; | ||
97 | Discr = B * B - C; | ||
98 | if (Discr > REAL(0.0)){ | ||
99 | dReal Root = dSqrt(Discr); | ||
100 | dReal TTemp = -B - Root; | ||
101 | dReal Tmp = P[2] + TTemp * D[2]; | ||
102 | if (Tmp <= REAL(0.0)){ | ||
103 | T[Count++] = TTemp * InvDMag; | ||
104 | if (Count == 2){ | ||
105 | return 2; | ||
106 | } | ||
107 | } | ||
108 | |||
109 | TTemp = -B + Root; | ||
110 | Tmp = P[2] + TTemp * D[2]; | ||
111 | if (Tmp <= REAL(0.0)){ | ||
112 | T[Count++] = TTemp * InvDMag; | ||
113 | if (Count == 2){ | ||
114 | return 2; | ||
115 | } | ||
116 | } | ||
117 | } | ||
118 | else if (Discr == REAL(0.0)){ | ||
119 | dReal TTemp = -B; | ||
120 | dReal Tmp = P[2] + TTemp * D[2]; | ||
121 | if (Tmp <= REAL(0.0)){ | ||
122 | T[Count++] = TTemp * InvDMag; | ||
123 | if (Count == 2){ | ||
124 | return 2; | ||
125 | } | ||
126 | } | ||
127 | } | ||
128 | |||
129 | // test intersection with top hemisphere | ||
130 | // fA = 1 | ||
131 | B -= D[2] * CCLength; | ||
132 | C += CCLength * (CCLength - REAL(2.0) * P[2]); | ||
133 | |||
134 | Discr = B * B - C; | ||
135 | if (Discr > REAL(0.0)){ | ||
136 | dReal Root = dSqrt(Discr); | ||
137 | dReal TTemp = -B - Root; | ||
138 | dReal Tmp = P[2] + TTemp * D[2]; | ||
139 | if (Tmp >= CCLength){ | ||
140 | |||
141 | T[Count++] = TTemp * InvDMag; | ||
142 | if (Count == 2){ | ||
143 | return 2; | ||
144 | } | ||
145 | } | ||
146 | |||
147 | TTemp = -B + Root; | ||
148 | Tmp = P[2] + TTemp * D[2]; | ||
149 | if (Tmp >= CCLength){ | ||
150 | T[Count++] = TTemp * InvDMag; | ||
151 | if (Count == 2){ | ||
152 | return 2; | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | else if (Discr == REAL(0.0)){ | ||
157 | dReal TTemp = -B; | ||
158 | dReal Tmp = P[2] + TTemp * D[2]; | ||
159 | if (Tmp >= CCLength){ | ||
160 | T[Count++] = TTemp * InvDMag; | ||
161 | if (Count == 2){ | ||
162 | return 2; | ||
163 | } | ||
164 | } | ||
165 | } | ||
166 | return Count; | ||
167 | } | ||
168 | |||
169 | int dCollideCCR(dxGeom* RayGeom, dxGeom* CCGeom, int Flags, dContactGeom* Contacts, int Stride){ | ||
170 | const dVector3& CCPos = *(const dVector3*)dGeomGetPosition(CCGeom); | ||
171 | const dMatrix3& CCRot = *(const dMatrix3*)dGeomGetRotation(CCGeom); | ||
172 | |||
173 | dReal CCRadius, CCLength; | ||
174 | dGeomCCylinderGetParams(CCGeom, &CCRadius, &CCLength); | ||
175 | |||
176 | dVector3 Origin, Direction; | ||
177 | dGeomRayGet(RayGeom, Origin, Direction); | ||
178 | dReal Length = dGeomRayGetLength(RayGeom); | ||
179 | |||
180 | dReal T[2]; | ||
181 | int Count = Find(Origin, Direction, Length, CCPos, CCRot, CCRadius, CCLength, T); | ||
182 | int ContactCount = 0; | ||
183 | for (int i = 0; i < Count; i++){ | ||
184 | if (T[i] >= 0.0){ | ||
185 | dContactGeom* Contact = CONTACT(Flags, Contacts, ContactCount, Stride); | ||
186 | Contact->pos[0] = Origin[0] + T[i] * Direction[0] * Length; | ||
187 | Contact->pos[1] = Origin[1] + T[i] * Direction[1] * Length; | ||
188 | Contact->pos[2] = Origin[2] + T[i] * Direction[2] * Length; | ||
189 | Contact->pos[3] = Origin[3] + T[i] * Direction[3] * Length; | ||
190 | //Contact->normal = 0; | ||
191 | Contact->depth = 0.0f; | ||
192 | Contact->g1 = RayGeom; | ||
193 | Contact->g2 = CCGeom; | ||
194 | |||
195 | ContactCount++; | ||
196 | } | ||
197 | } | ||
198 | return ContactCount; | ||
199 | } \ No newline at end of file | ||
diff --git a/libraries/ode-0.9/contrib/dRay/dRay_Plane.cpp b/libraries/ode-0.9/contrib/dRay/dRay_Plane.cpp new file mode 100644 index 0000000..cf03c5b --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/dRay_Plane.cpp | |||
@@ -0,0 +1,35 @@ | |||
1 | // Ripped from Paul Bourke | ||
2 | |||
3 | #include "Include\dRay.h" | ||
4 | #include "dxRay.h" | ||
5 | |||
6 | int dCollidePR(dxGeom* RayGeom, dxGeom* PlaneGeom, int Flags, dContactGeom* Contact, int Stride){ | ||
7 | dVector3 Plane; | ||
8 | dGeomPlaneGetParams(PlaneGeom, Plane); | ||
9 | |||
10 | dVector3 Origin, Direction; | ||
11 | dGeomRayGet(RayGeom, Origin, Direction); | ||
12 | |||
13 | dReal Length = dGeomRayGetLength(RayGeom); | ||
14 | |||
15 | dReal Denom = Plane[0] * Direction[0] + Plane[1] * Direction[1] + Plane[2] * Direction[2]; | ||
16 | if (dFabs(Denom) < 0.00001f){ | ||
17 | return 0; // Ray never hits | ||
18 | } | ||
19 | |||
20 | float T = -(Plane[3] + Plane[0] * Origin[0] + Plane[1] * Origin[1] + Plane[2] * Origin[2]) / Denom; | ||
21 | |||
22 | if (T < 0 || T > Length){ | ||
23 | return 0; // Ray hits but not within boundaries | ||
24 | } | ||
25 | |||
26 | Contact->pos[0] = Origin[0] + T * Direction[0]; | ||
27 | Contact->pos[1] = Origin[1] + T * Direction[1]; | ||
28 | Contact->pos[2] = Origin[2] + T * Direction[2]; | ||
29 | Contact->pos[3] = REAL(0.0); | ||
30 | //Contact->normal = 0; | ||
31 | Contact->depth = 0.0f; | ||
32 | Contact->g1 = RayGeom; | ||
33 | Contact->g2 = PlaneGeom; | ||
34 | return 1; | ||
35 | } \ No newline at end of file | ||
diff --git a/libraries/ode-0.9/contrib/dRay/dRay_Sphere.cpp b/libraries/ode-0.9/contrib/dRay/dRay_Sphere.cpp new file mode 100644 index 0000000..8e1ac39 --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/dRay_Sphere.cpp | |||
@@ -0,0 +1,95 @@ | |||
1 | // Ripped from Magic Software | ||
2 | |||
3 | #include "Include\dRay.h" | ||
4 | #include "dxRay.h" | ||
5 | |||
6 | int dCollideSR(dxGeom* RayGeom, dxGeom* SphereGeom, int Flags, dContactGeom* Contacts, int Stride){ | ||
7 | const dVector3& Position = *(const dVector3*)dGeomGetPosition(SphereGeom); | ||
8 | dReal Radius = dGeomSphereGetRadius(SphereGeom); | ||
9 | |||
10 | dVector3 Origin, Direction; | ||
11 | dGeomRayGet(RayGeom, Origin, Direction); | ||
12 | dReal Length = dGeomRayGetLength(RayGeom); | ||
13 | |||
14 | dVector3 Diff; | ||
15 | Diff[0] = Origin[0] - Position[0]; | ||
16 | Diff[1] = Origin[1] - Position[1]; | ||
17 | Diff[2] = Origin[2] - Position[2]; | ||
18 | Diff[3] = Origin[3] - Position[3]; | ||
19 | |||
20 | Direction[0] *= Length; | ||
21 | Direction[1] *= Length; | ||
22 | Direction[2] *= Length; | ||
23 | Direction[3] *= Length; | ||
24 | |||
25 | dReal A = Length * Length; | ||
26 | dReal B = dDOT(Diff, Direction); | ||
27 | dReal C = dDOT(Diff, Diff) - (Radius * Radius); | ||
28 | |||
29 | dReal Discr = B * B - A * C; | ||
30 | if (Discr < REAL(0.0)){ | ||
31 | return 0; | ||
32 | } | ||
33 | else if (Discr > REAL(0.0)){ | ||
34 | dReal T[2]; | ||
35 | dReal Root = dSqrt(Discr); | ||
36 | dReal InvA = REAL(1.0) / A; | ||
37 | T[0] = (-B - Root) * InvA; | ||
38 | T[1] = (-B + Root) * InvA; | ||
39 | |||
40 | if (T[0] >= REAL(0.0)){ | ||
41 | dContactGeom* Contact0 = CONTACT(Flags, Contacts, 0, Stride); | ||
42 | Contact0->pos[0] = Origin[0] + T[0] * Direction[0]; | ||
43 | Contact0->pos[1] = Origin[1] + T[0] * Direction[1]; | ||
44 | Contact0->pos[2] = Origin[2] + T[0] * Direction[2]; | ||
45 | Contact0->pos[3] = Origin[3] + T[0] * Direction[3]; | ||
46 | //Contact0->normal = 0; | ||
47 | Contact0->depth = 0.0f; | ||
48 | Contact0->g1 = RayGeom; | ||
49 | Contact0->g2 = SphereGeom; | ||
50 | |||
51 | dContactGeom* Contact1 = CONTACT(Flags, Contacts, 1, Stride); | ||
52 | Contact1->pos[0] = Origin[0] + T[1] * Direction[0]; | ||
53 | Contact1->pos[1] = Origin[1] + T[1] * Direction[1]; | ||
54 | Contact1->pos[2] = Origin[2] + T[1] * Direction[2]; | ||
55 | Contact1->pos[3] = Origin[3] + T[1] * Direction[3]; | ||
56 | //Contact1->normal = 0; | ||
57 | Contact1->depth = 0.0f; | ||
58 | Contact1->g1 = RayGeom; | ||
59 | Contact1->g2 = SphereGeom; | ||
60 | |||
61 | return 2; | ||
62 | } | ||
63 | else if (T[1] >= REAL(0.0)){ | ||
64 | dContactGeom* Contact = CONTACT(Flags, Contacts, 1, Stride); | ||
65 | Contact->pos[0] = Origin[0] + T[1] * Direction[0]; | ||
66 | Contact->pos[1] = Origin[1] + T[1] * Direction[1]; | ||
67 | Contact->pos[2] = Origin[2] + T[1] * Direction[2]; | ||
68 | Contact->pos[3] = Origin[3] + T[1] * Direction[3]; | ||
69 | //Contact->normal = 0; | ||
70 | Contact->depth = 0.0f; | ||
71 | Contact->g1 = RayGeom; | ||
72 | Contact->g2 = SphereGeom; | ||
73 | |||
74 | return 1; | ||
75 | } | ||
76 | else return 0; | ||
77 | } | ||
78 | else{ | ||
79 | dReal T; | ||
80 | T = -B / A; | ||
81 | if (T >= REAL(0.0)){ | ||
82 | dContactGeom* Contact = CONTACT(Flags, Contacts, 0, Stride); | ||
83 | Contact->pos[0] = Origin[0] + T * Direction[0]; | ||
84 | Contact->pos[1] = Origin[1] + T * Direction[1]; | ||
85 | Contact->pos[2] = Origin[2] + T * Direction[2]; | ||
86 | Contact->pos[3] = Origin[3] + T * Direction[3]; | ||
87 | //Contact->normal = 0; | ||
88 | Contact->depth = 0.0f; | ||
89 | Contact->g1 = RayGeom; | ||
90 | Contact->g2 = SphereGeom; | ||
91 | return 1; | ||
92 | } | ||
93 | else return 0; | ||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/libraries/ode-0.9/contrib/dRay/dxRay.h b/libraries/ode-0.9/contrib/dRay/dxRay.h new file mode 100644 index 0000000..0fd1d2d --- /dev/null +++ b/libraries/ode-0.9/contrib/dRay/dxRay.h | |||
@@ -0,0 +1,32 @@ | |||
1 | struct dxRay{ | ||
2 | dReal Length; | ||
3 | }; | ||
4 | |||
5 | inline void Decompose(const dMatrix3 Matrix, dVector3 Right, dVector3 Up, dVector3 Direction){ | ||
6 | Right[0] = Matrix[0 * 4 + 0]; | ||
7 | Right[1] = Matrix[1 * 4 + 0]; | ||
8 | Right[2] = Matrix[2 * 4 + 0]; | ||
9 | Right[3] = Matrix[3 * 4 + 0]; | ||
10 | Up[0] = Matrix[0 * 4 + 1]; | ||
11 | Up[1] = Matrix[1 * 4 + 1]; | ||
12 | Up[2] = Matrix[2 * 4 + 1]; | ||
13 | Up[3] = Matrix[3 * 4 + 1]; | ||
14 | Direction[0] = Matrix[0 * 4 + 2]; | ||
15 | Direction[1] = Matrix[1 * 4 + 2]; | ||
16 | Direction[2] = Matrix[2 * 4 + 2]; | ||
17 | Direction[3] = Matrix[3 * 4 + 2]; | ||
18 | } | ||
19 | |||
20 | inline void Decompose(const dMatrix3 Matrix, dVector3 Vectors[3]){ | ||
21 | Decompose(Matrix, Vectors[0], Vectors[1], Vectors[2]); | ||
22 | } | ||
23 | |||
24 | inline dContactGeom* CONTACT(int Flags, dContactGeom* Contacts, int Index, int Stride){ | ||
25 | dIASSERT(Index >= 0 && Index < (Flags & 0x0ffff)); | ||
26 | return ((dContactGeom*)(((char*)Contacts) + (Index * Stride))); | ||
27 | } | ||
28 | |||
29 | int dCollidePR(dxGeom* RayGeom, dxGeom* PlaneGeom, int Flags, dContactGeom* Contacts, int Stride); | ||
30 | int dCollideSR(dxGeom* RayGeom, dxGeom* SphereGeom, int Flags, dContactGeom* Contacts, int Stride); | ||
31 | int dCollideBR(dxGeom* RayGeom, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride); | ||
32 | int dCollideCCR(dxGeom* RayGeom, dxGeom* CCylinderGeom, int Flags, dContactGeom* Contacts, int Stride); \ No newline at end of file | ||