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-rw-r--r--libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE-BSD.TXT37
-rw-r--r--libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE.TXT502
-rw-r--r--libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor.sln20
-rw-r--r--libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.cs354
-rw-r--r--libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.csproj69
-rw-r--r--libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/AssemblyInfo.cs35
-rwxr-xr-xlibraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.Designer.cs26
-rwxr-xr-xlibraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.settings6
-rw-r--r--libraries/ode-0.9/contrib/OdeModelProcessor/README.TXT78
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diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE-BSD.TXT b/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE-BSD.TXT
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1
2This is the BSD-style license for The ODE Model Processor
3----------------------------------------------------------
4
5The ODE Model Processor
6Copyright (c) 2007, Department Of Information Science,
7University of Otago, Dunedin, New Zealand.
8All rights reserved.
9
10Author: Richard Barrington <barri662@student.otago.ac.nz>
11
12Redistribution and use in source and binary forms, with or without
13modification, are permitted provided that the following conditions
14are met:
15
16Redistributions of source code must retain the above copyright notice,
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18
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20this list of conditions and the following disclaimer in the documentation
21and/or other materials provided with the distribution.
22
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25this software without specific prior written permission.
26
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29LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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31OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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34PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
35LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
36NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
37SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE.TXT b/libraries/ode-0.9/contrib/OdeModelProcessor/LICENSE.TXT
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--- /dev/null
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1 GNU LESSER GENERAL PUBLIC LICENSE
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diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor.sln b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor.sln
new file mode 100644
index 0000000..6a3f521
--- /dev/null
+++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor.sln
@@ -0,0 +1,20 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
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5EndProject
6Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|Any CPU = Debug|Any CPU
9 Release|Any CPU = Release|Any CPU
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 {246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}.Release|Any CPU.Build.0 = Release|Any CPU
16 EndGlobalSection
17 GlobalSection(SolutionProperties) = preSolution
18 HideSolutionNode = FALSE
19 EndGlobalSection
20EndGlobal
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.cs b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.cs
new file mode 100644
index 0000000..9c974eb
--- /dev/null
+++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.cs
@@ -0,0 +1,354 @@
1/*
2 * The ODE Model Processor
3 * -----------------------
4 *
5 * Copyright 2007, Department of Information Science,
6 * University of Otago, Dunedin, New Zealand.
7 *
8 * Author: Richard Barrington <barri662@student.otago.ac.nz>
9 *
10 * This is a Content Processor and Tag library written for use with
11 * Microsoft Visual C# 2005 Express Edition and Microsoft XNA Game
12 * Studio Express 1.0.
13 *
14 * It can be used to read .x model vertex and index data before
15 * insertion into the content pipeline. This is used to build ODE
16 * Triangle Meshes which are then used for collision detection that
17 * is more accurate than the default XNA bounding boxes or spheres.
18 *
19 * Usage is simple:
20 * Build the library and reference the DLL in your project.
21 * Add the DLL to the Content Pipeline
22 * Set the content processor for you .x models to OdeModelProcessor.
23 *
24 * Create triangle meshes as follows:
25 * 1) Create a space, but only one for all of models.
26 * 2) Create a triangle data.
27 * 3) Load the model.
28 * 4) Retreive the tag from the model.
29 * 6) Build the triangle mesh by calling d.GeomTriMeshDataBuildSimple.
30 *
31 * Eg:
32 * IntPtr space = d.SimpleSpaceCreate(IntPtr.Zero);
33 * IntPtr triangleData = d.GeomTriMeshDataCreate();
34 * Model obj = content.Load<Model>("Content\\mycube");
35 * OdeTag tag = (OdeTag)obj.Tag;
36 * IntPtr vertexArray = tag.getVertices();
37 * IntPtr indexArray = tag.getIndices();
38 * d.GeomTriMeshDataBuildSimple
39 * (
40 * triangleData,
41 * vertexArray, tag.getVertexStride(), tag.getVertexCount(),
42 * indexArray, tag.getIndexCount(), tag.getIndexStride()
43 * );
44 * IntPtr triangleMesh = d.CreateTriMesh(space, triangleData, null, null, null);
45 *
46 * You can load multiple models and test for collisions with something
47 * like this in the update method:
48 *
49 * d.GeomSetPosition(odeTri1, obj1Position.X, obj1Position.Y, obj1Position.Z);
50 * d.GeomSetPosition(odeTri2, obj2Position.X, obj2Position.Y, obj2Position.Z);
51 * int numberOfContacts = d.Collide(odeTri1, odeTri2, ODE_CONTACTS,
52 * contactGeom, d.ContactGeom.SizeOf);
53 *
54 * Where odeTri1 and odeTri2 are triangle meshes you've created, obj1Position
55 * and obj2Position are the positions of your rendered models in the scene,
56 * ODE_CONTACTS is a constant defining the maximum number of contacts
57 * to test for, contactGeom is a d.ContactGeom[] of length ODE_CONTACTS.
58 *
59 * If numberOfContacts is greater than 0, you have a collision.
60 *
61 * Other ODE functions such as d.SpaceCollide() also work; see ODE.NET BoxTest.cs.
62 *
63 * This library is free software; you can redistribute it and/or
64 * modify it under the same terms as the ODE and ODE.Net libraries.
65 * Specifically, the terms are one of EITHER:
66 *
67 * (1) The GNU Lesser General Public License as published by the Free
68 * Software Foundation; either version 2.1 of the License, or (at
69 * your option) any later version. The text of the GNU Lesser
70 * General Public License is included with this library in the
71 * file LICENSE.TXT.
72 *
73 * (2) The BSD-style license that is included with this library in
74 * the file LICENSE-BSD.TXT.
75 *
76 * This library is distributed in the hope that it will be useful,
77 * but WITHOUT ANY WARRANTY; without even the implied warranty of
78 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
79 * LICENSE.TXT and LICENSE-BSD.TXT for more details.
80 *
81 */
82
83using System;
84using System.Collections.Generic;
85using System.Text;
86using Microsoft.Xna.Framework;
87using Microsoft.Xna.Framework.Content;
88using Microsoft.Xna.Framework.Graphics;
89using Microsoft.Xna.Framework.Design;
90using Microsoft.Xna.Framework.Content.Pipeline;
91using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
92using Microsoft.Xna.Framework.Content.Pipeline.Processors;
93using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
94using Ode.NET;
95using System.Runtime.InteropServices;
96
97namespace OdeModelProcessor
98{
99 /*
100 * Container for vertex and index data in a format
101 * that ODE.Net can use
102 */
103 public class OdeTag
104 {
105
106 private float[] vertexData;
107 private int[] indexData;
108 private const int indexStride = (sizeof(int));
109 private const int vertexStride = (3 * sizeof(float));
110
111 /* Constructors */
112 public OdeTag()
113 {
114 vertexData = new float[0];
115 indexData = new int[0];
116 }
117
118 public OdeTag(float[] vertexData, int[] indexData)
119 {
120 this.vertexData = vertexData;
121 this.indexData = indexData;
122 }
123
124 /* Data setter */
125 public void setData(float[] vertexData, int[] indexData)
126 {
127 this.vertexData = vertexData;
128 this.indexData = indexData;
129 }
130
131 /* Data appenders */
132 public void appendVertexData(float[] vertexData)
133 {
134 int newVertexDataLength = vertexData.Length;
135 float[] tempVertexArray = new float[newVertexDataLength + this.vertexData.Length];
136 this.vertexData.CopyTo(tempVertexArray, 0);
137 vertexData.CopyTo(tempVertexArray, this.vertexData.Length);
138 this.vertexData = tempVertexArray;
139 }
140
141 public void appendIndexData(int[] indexData)
142 {
143 int newIndexDataLength = indexData.Length;
144 int[] tempIndexArray = new int[newIndexDataLength + this.indexData.Length];
145 this.indexData.CopyTo(tempIndexArray, 0);
146 indexData.CopyTo(tempIndexArray, this.indexData.Length);
147 this.indexData = tempIndexArray;
148 }
149
150 /* Data getters */
151 public float[] getVertexData()
152 {
153 return this.vertexData;
154 }
155
156 public int[] getIndexData()
157 {
158 return this.indexData;
159 }
160
161 /* Native data getters */
162 public IntPtr getVertices()
163 {
164 int count = getVertexData().Length;
165 int memsize = count * Marshal.SizeOf(getVertexData()[0].GetType());
166 IntPtr pointer = Marshal.AllocCoTaskMem(memsize);
167 Marshal.Copy(getVertexData(), 0, pointer, count);
168 return pointer;
169 }
170
171 public IntPtr getIndices()
172 {
173 int count = getIndexData().Length;
174 int memsize = count * Marshal.SizeOf(getIndexData()[0].GetType());
175 IntPtr pointer = Marshal.AllocCoTaskMem(memsize);
176 Marshal.Copy(getIndexData(), 0, pointer, count);
177 return pointer;
178 }
179
180 /* Count getters */
181 public int getVertexCount()
182 {
183 return vertexData.Length/3;
184 }
185
186 public int getIndexCount()
187 {
188 return indexData.Length;
189 }
190
191 /* Stride getters */
192 public int getVertexStride()
193 {
194 return vertexStride;
195 }
196
197 public int getIndexStride()
198 {
199 return indexStride;
200 }
201
202 /*
203 * Convienience method to build the mesh and return it. The triangleData
204 * is passed in to allow the calling application to delete it afterwards.
205 *
206 * Be sure to destroy the returned TriangleMesh in the client application.
207 *
208 * Can't destroy the index and vertex arrays here though, so best to handle
209 * this manually - only use this method if nothing else makes sense.
210 */
211 public IntPtr getTriangleMesh(IntPtr space, IntPtr triangleData)
212 {
213 d.GeomTriMeshDataBuildSimple(
214 triangleData,
215 getVertices(), getVertexStride(), getVertexCount(),
216 getIndices(), getIndexCount(), getIndexStride()
217 );
218 return d.CreateTriMesh(space, triangleData, null, null, null);
219 }
220
221 }
222
223 /*
224 * Subclass of the XNA .x model processor, which creates and appends a tag
225 * containing vertex and index data for ODE.Net to use.
226 */
227 [ContentProcessor]
228 public class OdeModelProcessor : ModelProcessor
229 {
230 private OdeTag tag;
231 private int indexOffset = 0;
232
233 public override ModelContent Process(NodeContent input, ContentProcessorContext context)
234 {
235 tag = new OdeTag();
236 GenerateVerticesRecursive( input );
237 ModelContent model = base.Process(input, context);
238 model.Tag = tag;
239 indexOffset = 0;
240 return model;
241 }
242
243 public void GenerateVerticesRecursive(NodeContent input)
244 {
245
246 MeshContent mesh = input as MeshContent;
247
248 if (mesh != null)
249 {
250 GeometryContentCollection gc = mesh.Geometry;
251 foreach (GeometryContent g in gc)
252 {
253 VertexContent vc = g.Vertices;
254 IndirectPositionCollection ipc = vc.Positions;
255 IndexCollection ic = g.Indices;
256
257 float[] vertexData = new float[ipc.Count * 3];
258 for (int i = 0; i < ipc.Count; i++)
259 {
260
261 Vector3 v0 = ipc[i];
262 vertexData[(i * 3) + 0] = v0.X;
263 vertexData[(i * 3) + 1] = v0.Y;
264 vertexData[(i * 3) + 2] = v0.Z;
265
266 }
267
268 int[] indexData = new int[ic.Count];
269 for (int j = 0; j < ic.Count; j ++)
270 {
271
272 indexData[j] = ic[j] + indexOffset;
273
274 }
275
276 tag.appendVertexData(vertexData);
277 tag.appendIndexData(indexData);
278 indexOffset += ipc.Count;
279 }
280
281 }
282
283 foreach (NodeContent child in input.Children)
284 {
285 GenerateVerticesRecursive(child);
286 }
287
288 }
289
290 }
291
292 /* Writer for the OdeTag class */
293 [ContentTypeWriter]
294 public class OdeTagWriter : ContentTypeWriter<OdeTag>
295 {
296
297 protected override void Write(ContentWriter output, OdeTag value)
298 {
299 float[] vertexData = value.getVertexData();
300 int[] indexData = value.getIndexData();
301 output.Write(vertexData.Length);
302 output.Write(indexData.Length);
303 for (int j = 0; j < vertexData.Length; j++)
304 {
305 output.Write(vertexData[j]);
306 }
307 for (int i = 0; i < indexData.Length; i++)
308 {
309 output.Write(indexData[i]);
310 }
311 }
312
313 public override string GetRuntimeType(TargetPlatform targetPlatform)
314 {
315 return typeof(OdeTag).AssemblyQualifiedName;
316 }
317
318 public override string GetRuntimeReader(TargetPlatform targetPlatform)
319 {
320 return "OdeModelProcessor.OdeTagReader, OdeModelProcessor, Version=1.0.0.0, Culture=neutral";
321 }
322
323 }
324
325 /* Reader for the OdeTag class */
326 public class OdeTagReader : ContentTypeReader<OdeTag>
327 {
328 protected override OdeTag Read(ContentReader input, OdeTag existingInstance)
329 {
330 float[] vertexData = new float[input.ReadInt32()];
331 int[] indexData = new int[input.ReadInt32()];
332 for (int j = 0; j < vertexData.Length; j++)
333 {
334 vertexData[j] = input.ReadSingle();
335 }
336 for (int i = 0; i < indexData.Length; i++)
337 {
338 indexData[i] = input.ReadInt32();
339 }
340
341 OdeTag tag = null;
342 if (existingInstance == null)
343 {
344 tag = new OdeTag(vertexData, indexData);
345 }
346 else
347 {
348 tag = existingInstance;
349 tag.setData(vertexData, indexData);
350 }
351 return tag;
352 }
353 }
354}
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.csproj b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.csproj
new file mode 100644
index 0000000..3a36a12
--- /dev/null
+++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/OdeModelProcessor.csproj
@@ -0,0 +1,69 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ProductVersion>8.0.50727</ProductVersion>
6 <SchemaVersion>2.0</SchemaVersion>
7 <ProjectGuid>{246F3075-FEE3-45F9-8CB6-47DADBFFD1F2}</ProjectGuid>
8 <OutputType>Library</OutputType>
9 <AppDesignerFolder>Properties</AppDesignerFolder>
10 <RootNamespace>OdeModelProcessor</RootNamespace>
11 <AssemblyName>OdeModelProcessor</AssemblyName>
12 </PropertyGroup>
13 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
14 <DebugSymbols>true</DebugSymbols>
15 <DebugType>full</DebugType>
16 <Optimize>false</Optimize>
17 <OutputPath>bin\Debug\</OutputPath>
18 <DefineConstants>DEBUG</DefineConstants>
19 <ErrorReport>prompt</ErrorReport>
20 <WarningLevel>4</WarningLevel>
21 <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
22 <UseVSHostingProcess>false</UseVSHostingProcess>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
25 <DebugType>pdbonly</DebugType>
26 <Optimize>true</Optimize>
27 <OutputPath>bin\Release\</OutputPath>
28 <DefineConstants>
29 </DefineConstants>
30 <ErrorReport>prompt</ErrorReport>
31 <WarningLevel>4</WarningLevel>
32 <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
33 <UseVSHostingProcess>false</UseVSHostingProcess>
34 </PropertyGroup>
35 <ItemGroup>
36 <Reference Include="Microsoft.Xna.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86" />
37 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86" />
38 <Reference Include="Ode.NET, Version=0.7.0.0, Culture=neutral, processorArchitecture=MSIL">
39 <SpecificVersion>False</SpecificVersion>
40 <HintPath>..\..\ODE\Ode.NET-0.8\bin\Release\Ode.NET.dll</HintPath>
41 </Reference>
42 <Reference Include="System" />
43 <Reference Include="System.Data" />
44 <Reference Include="System.Xml" />
45 </ItemGroup>
46 <ItemGroup>
47 <Compile Include="OdeModelProcessor.cs" />
48 <Compile Include="Properties\AssemblyInfo.cs" />
49 <Compile Include="Properties\Settings.Designer.cs">
50 <AutoGen>True</AutoGen>
51 <DesignTimeSharedInput>True</DesignTimeSharedInput>
52 <DependentUpon>Settings.settings</DependentUpon>
53 </Compile>
54 </ItemGroup>
55 <ItemGroup>
56 <None Include="Properties\Settings.settings">
57 <Generator>SettingsSingleFileGenerator</Generator>
58 <LastGenOutput>Settings.Designer.cs</LastGenOutput>
59 </None>
60 </ItemGroup>
61 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
62 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
63 Other similar extension points exist, see Microsoft.Common.targets.
64 <Target Name="BeforeBuild">
65 </Target>
66 <Target Name="AfterBuild">
67 </Target>
68 -->
69</Project> \ No newline at end of file
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/AssemblyInfo.cs b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..1ecad3e
--- /dev/null
+++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OdeModelProcessor")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OdeModelProcessor")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("29c5609a-cd5f-480b-b4ef-5c11de022268")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.Designer.cs b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.Designer.cs
new file mode 100755
index 0000000..6ab60a8
--- /dev/null
+++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.Designer.cs
@@ -0,0 +1,26 @@
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:2.0.50727.832
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace OdeModelProcessor.Properties {
12
13
14 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
16 internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17
18 private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19
20 public static Settings Default {
21 get {
22 return defaultInstance;
23 }
24 }
25 }
26}
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.settings b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.settings
new file mode 100755
index 0000000..15034e7
--- /dev/null
+++ b/libraries/ode-0.9/contrib/OdeModelProcessor/OdeModelProcessor/Properties/Settings.settings
@@ -0,0 +1,6 @@
1<?xml version='1.0' encoding='utf-8'?>
2<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
3 <Profiles>
4 <Profile Name="(Default)" />
5 </Profiles>
6</SettingsFile>
diff --git a/libraries/ode-0.9/contrib/OdeModelProcessor/README.TXT b/libraries/ode-0.9/contrib/OdeModelProcessor/README.TXT
new file mode 100644
index 0000000..97683f9
--- /dev/null
+++ b/libraries/ode-0.9/contrib/OdeModelProcessor/README.TXT
@@ -0,0 +1,78 @@
1The ODE Model Processor
2-----------------------
3
4Copyright 2007, Department of Information Science,
5University of Otago, Dunedin, New Zealand.
6
7Author: Richard Barrington <barri662@student.otago.ac.nz>
8
9This is a Content Processor and Tag library written for use with
10Microsoft Visual C# 2005 Express Edition and Microsoft XNA Game
11Studio Express 1.0.
12
13It can be used to read .x model vertex and index data before
14insertion into the content pipeline. This is used to build ODE
15Triangle Meshes which are then used for collision detection that
16is more accurate than the default XNA bounding boxes or spheres.
17
18Usage is fairly simple:
19Build the library and reference the DLL in your project.
20Add the DLL to the Content Pipeline
21Set the content processor for you .x models to OdeModelProcessor.
22
23Create triangle meshes as follows:
241) Create a space, but only one for all of models.
252) Create a triangle data.
263) Load the model.
274) Retreive the tag from the model.
286) Build the triangle mesh by calling d.GeomTriMeshDataBuildSimple.
29
30Eg:
31IntPtr space = d.SimpleSpaceCreate(IntPtr.Zero);
32IntPtr triangleData = d.GeomTriMeshDataCreate();
33Model obj = content.Load<Model>("Content\\mycube");
34OdeTag tag = (OdeTag)obj.Tag;
35IntPtr vertexArray = tag.getVertices();
36IntPtr indexArray = tag.getIndices();
37d.GeomTriMeshDataBuildSimple
38(
39 triangleData,
40 vertexArray, tag.getVertexStride(), tag.getVertexCount(),
41 indexArray, tag.getIndexCount(), tag.getIndexStride()
42);
43IntPtr triangleMesh = d.CreateTriMesh(space, triangleData, null, null, null);
44
45You can load multiple models and test for collisions with something
46like this in the update method:
47
48d.GeomSetPosition(odeTri1, obj1Position.X, obj1Position.Y, obj1Position.Z);
49d.GeomSetPosition(odeTri2, obj2Position.X, obj2Position.Y, obj2Position.Z);
50int numberOfContacts = d.Collide(odeTri1, odeTri2, ODE_CONTACTS,
51 contactGeom, d.ContactGeom.SizeOf);
52
53Where odeTri1 and odeTri2 are triangle meshes you've created, obj1Position
54and obj2Position are the positions of your rendered models in the scene,
55ODE_CONTACTS is a constant defining the maximum number of contacts
56to test for, contactGeom is a d.ContactGeom[] of length ODE_CONTACTS.
57
58If numberOfContacts is greater than 0, you have a collision.
59
60Other ODE functions such as d.SpaceCollide() also work; see ODE.NET BoxTest.cs.
61
62This library is free software; you can redistribute it and/or
63modify it under the same terms as the ODE and ODE.Net libraries.
64Specifically, the terms are one of EITHER:
65
66 (1) The GNU Lesser General Public License as published by the Free
67 Software Foundation; either version 2.1 of the License, or (at
68 your option) any later version. The text of the GNU Lesser
69 General Public License is included with this library in the
70 file LICENSE.TXT.
71
72 (2) The BSD-style license that is included with this library in
73 the file LICENSE-BSD.TXT.
74
75This library is distributed in the hope that it will be useful,
76but WITHOUT ANY WARRANTY; without even the implied warranty of
77MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
78LICENSE.TXT and LICENSE-BSD.TXT for more details.