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-rw-r--r--libraries/ode-0.9/contrib/DotNetManaged/Body.h76
1 files changed, 0 insertions, 76 deletions
diff --git a/libraries/ode-0.9/contrib/DotNetManaged/Body.h b/libraries/ode-0.9/contrib/DotNetManaged/Body.h
deleted file mode 100644
index 9347c17..0000000
--- a/libraries/ode-0.9/contrib/DotNetManaged/Body.h
+++ /dev/null
@@ -1,76 +0,0 @@
1#pragma once
2
3#include "World.h"
4#include "CommonMgd.h"
5
6namespace ODEManaged
7{
8 __gc public class Body
9 {
10 public:
11
12 //Constructors and Destructors
13
14 Body(void);
15 Body(World &world);
16
17 ~Body(void);
18
19
20 //Public Methods
21
22 dBodyID Id();
23 void SetData (void *data);
24 void *GetData (void);
25
26 //POSITION
27 void SetPosition(double x, double y, double z);
28 Vector3 GetPosition(void);
29 void GetPosition(double position __gc[]);
30
31 //ROTATION
32 void SetRotationIdentity(void);
33 void SetRotation(Matrix3 rotation);
34 Matrix3 GetRotation(void);
35
36 //MASS
37 void SetMass(double mass, Vector3 centerOfGravity, Matrix3 inertia);
38 void SetMassSphere(double density, double radius);
39 void SetMassBox(double density, double sideX, double sideY, double sideZ);
40 void SetMassCappedCylinder(double density, int axis, double cylinderRadius, double cylinderLength);
41
42 //FORCE AND TORQUE
43 void AddForce(double fX, double fY, double fZ);
44 void AddRelForce(double fX, double fY, double fZ);
45 void AddForceAtPos(double fX, double fY, double fZ,double pX, double pY, double pZ);
46 void AddRelForceAtPos(double fX, double fY, double fZ,double pX, double pY, double pZ);
47 void AddRelForceAtRelPos(double fX, double fY, double fZ,double pX, double pY, double pZ);
48 void ApplyLinearVelocityDrag(double dragCoef);
49 void ApplyAngularVelocityDrag(double dragCoef);
50
51
52 void AddTorque(double fX, double fY, double fZ);
53 void AddRelTorque(double fX, double fY, double fZ);
54
55 //LINEAR VELOCITY
56 void SetLinearVelocity (double x, double y, double z);
57 Vector3 GetLinearVelocity(void);
58
59 //ANGULAR VELOCITY
60 void SetAngularVelocity (double x, double y, double z);
61 Vector3 GetAngularVelocity(void);
62
63 //POINT
64 Vector3 GetRelPointPos(double pX, double pY, double pZ);
65 Vector3 GetRelPointVel(double pX, double pY, double pZ);
66
67 //CONNECTED TO
68 int ConnectedTo (const Body &b);
69
70 private:
71
72 dBodyID _id;
73
74 };
75}
76