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Diffstat (limited to 'libraries/ode-0.9/contrib/DotNetManaged/Body.cpp')
-rw-r--r-- | libraries/ode-0.9/contrib/DotNetManaged/Body.cpp | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/libraries/ode-0.9/contrib/DotNetManaged/Body.cpp b/libraries/ode-0.9/contrib/DotNetManaged/Body.cpp new file mode 100644 index 0000000..c95ae57 --- /dev/null +++ b/libraries/ode-0.9/contrib/DotNetManaged/Body.cpp | |||
@@ -0,0 +1,322 @@ | |||
1 | #include "StdAfx.h" | ||
2 | |||
3 | #include <ode/ode.h> | ||
4 | #include "Body.h" | ||
5 | |||
6 | namespace ODEManaged | ||
7 | { | ||
8 | |||
9 | //Constructors | ||
10 | |||
11 | Body::Body(void) | ||
12 | { | ||
13 | _id = 0; | ||
14 | } | ||
15 | |||
16 | Body::Body(World &world) | ||
17 | { | ||
18 | _id = dBodyCreate(world.Id()); | ||
19 | } | ||
20 | |||
21 | |||
22 | //Destructor | ||
23 | |||
24 | Body::~Body(void) | ||
25 | { | ||
26 | dBodyDestroy(this->_id); | ||
27 | } | ||
28 | |||
29 | |||
30 | //Methods | ||
31 | |||
32 | //Id | ||
33 | dBodyID Body::Id() | ||
34 | { | ||
35 | return _id; | ||
36 | } | ||
37 | |||
38 | |||
39 | //SetData | ||
40 | void Body::SetData(void *data) | ||
41 | { | ||
42 | dBodySetData(this->_id, data); | ||
43 | } | ||
44 | |||
45 | //GetData | ||
46 | void *Body::GetData(void) | ||
47 | { | ||
48 | return dBodyGetData(this->_id); | ||
49 | } | ||
50 | |||
51 | |||
52 | //SetPosition | ||
53 | void Body::SetPosition (double x, double y, double z) | ||
54 | { | ||
55 | dBodySetPosition(this->_id, x, y, z); | ||
56 | } | ||
57 | |||
58 | |||
59 | //Overloaded GetPosition | ||
60 | Vector3 Body::GetPosition(void) | ||
61 | { | ||
62 | Vector3 retVal; | ||
63 | const dReal *temp; | ||
64 | temp = dBodyGetPosition(this->_id); | ||
65 | retVal.x = temp[0]; | ||
66 | retVal.y = temp[1]; | ||
67 | retVal.z = temp[2]; | ||
68 | return retVal; | ||
69 | }; | ||
70 | |||
71 | void Body::GetPosition(double position __gc[]) | ||
72 | { | ||
73 | const dReal *temp; | ||
74 | temp = dBodyGetPosition(this->_id); | ||
75 | position[0] = temp[0]; | ||
76 | position[1] = temp[1]; | ||
77 | position[2] = temp[2]; | ||
78 | } | ||
79 | |||
80 | |||
81 | //SetRotationIdentity | ||
82 | void Body::SetRotationIdentity(void) | ||
83 | { | ||
84 | dMatrix3 temp; | ||
85 | dRSetIdentity(temp); | ||
86 | dBodySetRotation(this->_id, temp); | ||
87 | } | ||
88 | |||
89 | |||
90 | //SetRotation (left handed system=>transpose) | ||
91 | void Body::SetRotation(Matrix3 rotation) | ||
92 | { | ||
93 | dMatrix3 temp; | ||
94 | temp[0] = rotation.m11; | ||
95 | temp[4] = rotation.m12; | ||
96 | temp[8] = rotation.m13; | ||
97 | temp[1] = rotation.m21; | ||
98 | temp[5] = rotation.m22; | ||
99 | temp[9] = rotation.m23; | ||
100 | temp[2] = rotation.m31; | ||
101 | temp[6] = rotation.m32; | ||
102 | temp[10] = rotation.m33; | ||
103 | dBodySetRotation(this->_id, temp); | ||
104 | } | ||
105 | |||
106 | //GetRotation (left handed system=>transpose) | ||
107 | Matrix3 Body::GetRotation(void) | ||
108 | { | ||
109 | Matrix3 retVal; | ||
110 | //const dMatrix3 *m; | ||
111 | const dReal *temp; | ||
112 | temp = dBodyGetRotation(this->_id); | ||
113 | retVal.m11 = temp[0]; | ||
114 | retVal.m12 = temp[4]; | ||
115 | retVal.m13 = temp[8]; | ||
116 | retVal.m21 = temp[1]; | ||
117 | retVal.m22 = temp[5]; | ||
118 | retVal.m23 = temp[9]; | ||
119 | retVal.m31 = temp[2]; | ||
120 | retVal.m32 = temp[6]; | ||
121 | retVal.m33 = temp[10]; | ||
122 | return retVal; | ||
123 | } | ||
124 | |||
125 | |||
126 | //Overloaded SetMass | ||
127 | void Body::SetMass(double mass, Vector3 centerOfGravity, Matrix3 inertia) | ||
128 | { | ||
129 | dMass *temp = new dMass(); | ||
130 | dMassSetParameters(temp, mass, | ||
131 | centerOfGravity.x, | ||
132 | centerOfGravity.y, | ||
133 | centerOfGravity.z, | ||
134 | inertia.m11, inertia.m22, | ||
135 | inertia.m33, inertia.m12, | ||
136 | inertia.m13, inertia.m23); | ||
137 | |||
138 | dBodySetMass(this->_id, temp); | ||
139 | } | ||
140 | |||
141 | |||
142 | //SetMassSphere | ||
143 | void Body::SetMassSphere(double density, double radius) | ||
144 | { | ||
145 | dMass *temp = new dMass(); | ||
146 | dMassSetSphere(temp, density, radius); | ||
147 | dBodySetMass(this->_id, temp); | ||
148 | } | ||
149 | |||
150 | |||
151 | //SetMassBox | ||
152 | void Body::SetMassBox(double density, double sideX, double sideY, double sideZ) | ||
153 | { | ||
154 | dMass *temp = new dMass(); | ||
155 | dMassSetBox(temp, density, sideX, sideY, sideZ); | ||
156 | dBodySetMass(this->_id, temp); | ||
157 | } | ||
158 | |||
159 | |||
160 | //SetMassCappedCylinder | ||
161 | void Body::SetMassCappedCylinder(double density, int axis, double cylinderRadius, double cylinderLength) | ||
162 | { | ||
163 | dMass *temp = new dMass(); | ||
164 | dMassSetCappedCylinder(temp, density, axis, | ||
165 | cylinderRadius, | ||
166 | cylinderLength); | ||
167 | |||
168 | dBodySetMass(this->_id, temp); | ||
169 | } | ||
170 | |||
171 | |||
172 | //AddForce | ||
173 | void Body::AddForce(double fX, double fY, double fZ) | ||
174 | { | ||
175 | dBodyAddForce(this->_id, fX, fY, fZ); | ||
176 | } | ||
177 | |||
178 | |||
179 | //AddRelForce | ||
180 | void Body::AddRelForce(double fX, double fY, double fZ) | ||
181 | { | ||
182 | dBodyAddRelForce(this->_id, fX,fY,fZ); | ||
183 | } | ||
184 | |||
185 | |||
186 | //AddForceAtPos | ||
187 | void Body::AddForceAtPos(double fX, double fY, double fZ, double pX, double pY, double pZ) | ||
188 | { | ||
189 | dBodyAddForceAtPos(this->_id, fX, fY, fZ, pX, pY, pZ); | ||
190 | } | ||
191 | |||
192 | |||
193 | //AddRelForceAtPos | ||
194 | void Body::AddRelForceAtPos(double fX, double fY, double fZ, double pX, double pY, double pZ) | ||
195 | { | ||
196 | dBodyAddRelForceAtPos(this->_id, fX, fY, fZ, pX, pY, pZ); | ||
197 | } | ||
198 | |||
199 | |||
200 | //AddRelForceAtRelPos | ||
201 | void Body::AddRelForceAtRelPos(double fX, double fY, double fZ, double pX, double pY, double pZ) | ||
202 | { | ||
203 | dBodyAddRelForceAtRelPos(this->_id, fX, fY, fZ, pX, pY, pZ); | ||
204 | } | ||
205 | |||
206 | |||
207 | //ApplyLinearVelocityDrag | ||
208 | void Body::ApplyLinearVelocityDrag(double dragCoef) | ||
209 | { | ||
210 | const dReal *temp; | ||
211 | double fX; | ||
212 | double fY; | ||
213 | double fZ; | ||
214 | temp = dBodyGetLinearVel(this->_id); | ||
215 | fX = temp[0]*dragCoef*-1; | ||
216 | fY = temp[1]*dragCoef*-1; | ||
217 | fZ = temp[2]*dragCoef*-1; | ||
218 | dBodyAddForce(this->_id, fX, fY, fZ); | ||
219 | } | ||
220 | |||
221 | |||
222 | //ApplyAngularVelocityDrag | ||
223 | void Body::ApplyAngularVelocityDrag(double dragCoef) | ||
224 | { | ||
225 | const dReal *temp; | ||
226 | double fX; | ||
227 | double fY; | ||
228 | double fZ; | ||
229 | temp = dBodyGetAngularVel(this->_id); | ||
230 | fX = temp[0]*dragCoef*-1; | ||
231 | fY = temp[1]*dragCoef*-1; | ||
232 | fZ = temp[2]*dragCoef*-1; | ||
233 | dBodyAddTorque(this->_id, fX, fY, fZ); | ||
234 | } | ||
235 | |||
236 | |||
237 | //AddTorque | ||
238 | void Body::AddTorque(double fX, double fY, double fZ) | ||
239 | { | ||
240 | dBodyAddTorque(this->_id, fX, fY, fZ); | ||
241 | } | ||
242 | |||
243 | |||
244 | //AddRelTorque | ||
245 | void Body::AddRelTorque(double fX, double fY, double fZ) | ||
246 | { | ||
247 | dBodyAddRelTorque(this->_id, fX,fY,fZ); | ||
248 | } | ||
249 | |||
250 | |||
251 | //SetLinearVelocity | ||
252 | void Body::SetLinearVelocity(double x, double y, double z) | ||
253 | { | ||
254 | dBodySetLinearVel(this->_id, x, y, z); | ||
255 | } | ||
256 | |||
257 | |||
258 | //GetLinearVelocity | ||
259 | Vector3 Body::GetLinearVelocity(void) | ||
260 | { | ||
261 | Vector3 retVal; | ||
262 | const dReal *temp; | ||
263 | temp = dBodyGetLinearVel(this->_id); | ||
264 | retVal.x = temp[0]; | ||
265 | retVal.y = temp[1]; | ||
266 | retVal.z = temp[2]; | ||
267 | return retVal; | ||
268 | } | ||
269 | |||
270 | |||
271 | //SetAngularVelocity | ||
272 | void Body::SetAngularVelocity(double x, double y, double z) | ||
273 | { | ||
274 | dBodySetAngularVel(this->_id, x, y, z); | ||
275 | } | ||
276 | |||
277 | //GetAngularVelocity | ||
278 | Vector3 Body::GetAngularVelocity(void) | ||
279 | { | ||
280 | Vector3 retVal; | ||
281 | const dReal *temp; | ||
282 | temp = dBodyGetAngularVel(this->_id); | ||
283 | retVal.x = temp[0]; | ||
284 | retVal.y = temp[1]; | ||
285 | retVal.z = temp[2]; | ||
286 | return retVal; | ||
287 | } | ||
288 | |||
289 | |||
290 | //GetRelPointPos | ||
291 | Vector3 Body::GetRelPointPos(double pX, double pY, double pZ) | ||
292 | { | ||
293 | Vector3 retVal; | ||
294 | dVector3 temp; | ||
295 | dBodyGetRelPointPos(this->_id, pX, pY, pZ, temp); | ||
296 | retVal.x = temp[0]; | ||
297 | retVal.y = temp[1]; | ||
298 | retVal.z = temp[2]; | ||
299 | return retVal; | ||
300 | } | ||
301 | |||
302 | |||
303 | //GetRelPointVel | ||
304 | Vector3 Body::GetRelPointVel(double pX, double pY, double pZ) | ||
305 | { | ||
306 | Vector3 retVal; | ||
307 | dVector3 temp; | ||
308 | dBodyGetRelPointVel(this->_id, pX, pY, pZ, temp); | ||
309 | retVal.x = temp[0]; | ||
310 | retVal.y = temp[1]; | ||
311 | retVal.z = temp[2]; | ||
312 | return retVal; | ||
313 | } | ||
314 | |||
315 | |||
316 | //ConnectedTo | ||
317 | int Body::ConnectedTo(const Body &b) | ||
318 | { | ||
319 | return dAreConnected(this->_id, b._id); | ||
320 | } | ||
321 | |||
322 | } | ||